gameServer/EngineInteraction.hs
author unc0rr
Wed, 29 Feb 2012 23:44:49 +0400
changeset 6753 e95b1f62d0de
parent 6206 75e0d8169ba2
child 7766 98edc0724a28
permissions -rw-r--r--
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others. This should fix problems with ghost teams in frontend. Not tested at all, successfully built on first attempt, which is considered as a bad sign :D Server still thinks game proceeds, so restart isn't possible.

module EngineInteraction where

import qualified Data.Set as Set
import qualified Data.List as List
import Control.Monad
import qualified Codec.Binary.Base64 as Base64
import qualified Data.ByteString.Char8 as B
import qualified Data.ByteString as BW
-------------
import CoreTypes


toEngineMsg :: B.ByteString -> B.ByteString
toEngineMsg msg = B.pack $ Base64.encode (fromIntegral (BW.length msg) : BW.unpack msg)


fromEngineMsg :: B.ByteString -> Maybe B.ByteString
fromEngineMsg msg = liftM BW.pack (Base64.decode (B.unpack msg) >>= removeLength)
    where
        removeLength (x:xs) = if length xs == fromIntegral x then Just xs else Nothing
        removeLength _ = Nothing


checkNetCmd :: B.ByteString -> (Bool, Bool)
checkNetCmd msg = check decoded
    where
        decoded = fromEngineMsg msg
        check Nothing = (False, False)
        check (Just ms) | B.length ms > 0 = let m = B.head ms in (m `Set.member` legalMessages, m == '+')
                        | otherwise        = (False, False)
        legalMessages = Set.fromList $ "M#+LlRrUuDdZzAaSjJ,sNpPwtghbc12345" ++ slotMessages
        slotMessages = "\128\129\130\131\132\133\134\135\136\137\138"

gameInfo2Replay :: GameInfo -> B.ByteString
gameInfo2Replay GameInfo{roundMsgs = rm,
        teamsAtStart = teams,
        giMapParams = params1,
        giParams = params2} = undefined