misc/wrapper.c
author unc0rr
Wed, 29 Feb 2012 23:44:49 +0400
changeset 6753 e95b1f62d0de
parent 4930 5d59bb58c365
permissions -rw-r--r--
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others. This should fix problems with ghost teams in frontend. Not tested at all, successfully built on first attempt, which is considered as a bad sign :D Server still thinks game proceeds, so restart isn't possible.

/*
 This is an experimental main to use with hwLibary
 - create the library with `cmake . -DBUILD_ENGINE_LIBRARY=1' and `make hwengine'
 - compile this file with `gcc libhwLibrary.dylib libSDLmain.a wrapper.c -o wrapper -framework Cocoa -framework SDL'
   (in Mac OS X, but this command line shouldn't be much different in other OSes; make sure to set the correct files/paths)
 - this executable expect a save file "Save.hws" and the data folder "Data" to be in the same launching directory
 */

#include <stdlib.h>

extern void Game (const char **);

int SDL_main (int argc, const char **argv)
{
    // Note: if you get a segfault or other unexpected crashes on startup
    // make sure that these arguments are up-to-date with the ones actual needed

    const char **gameArgs = (const char**) malloc(sizeof(char *) * 11);

    gameArgs[ 0] = "0";          //ipcPort
    gameArgs[ 1] = "1024";       //cScreenWidth
    gameArgs[ 2] = "768";        //cScreenHeight
    gameArgs[ 3] = "0";          //cReducedQuality
    gameArgs[ 4] = "en.txt";     //cLocaleFName
    gameArgs[ 5] = "wrapper";    //UserNick
    gameArgs[ 6] = "1";          //isSoundEnabled
    gameArgs[ 7] = "1";          //isMusicEnabled
    gameArgs[ 8] = "1";          //cAltDamage
    gameArgs[ 9] = "0.0";        //rotationQt
    gameArgs[10] = "Save.hws";   //recordFileName

    Game(gameArgs);
    free(gameArgs);

    return 0;
}