hedgewars/options.inc
author nemo
Thu, 04 Apr 2013 08:10:59 -0400
changeset 8848 e9ebd63f8a03
parent 8838 aa2ffd427f6a
child 8847 ff7fbab7cd56
child 8865 dd4035ee0f12
permissions -rw-r--r--
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$IFNDEF FPC}
    {$ERROR Only FreePascal Compiler is supported!}
{$ENDIF}

{$MACRO ON}
{$MODE OBJFPC}
{$DEFINE GLunit:=GL}
{$WRITEABLECONST OFF}
{$IMPLICITEXCEPTIONS OFF}
{$VARSTRINGCHECKS ON}

{$DEFINE USE_LUA_SCRIPT}


{$IFDEF ANDROID}
    {$DEFINE MOBILE}
    {$DEFINE USE_SDLTHREADS}
    {$DEFINE USE_CONTEXT_RESTORE}
    {$DEFINE Java_Prefix:= 'Java_org_hedgewars_hedgeroid_EngineProtocol_PascalExports_'}
{$ENDIF}

{$IFDEF IPHONEOS}
    {$DEFINE MOBILE}
{$ENDIF}

{$IFDEF MOBILE}
    {$DEFINE HWLIBRARY}
    {$DEFINE GLunit:=gles11}
    {$DEFINE USE_LANDSCAPE_AMMOMENU}
    {$DEFINE USE_TOUCH_INTERFACE}
{$ELSE}
    {$DEFINE USE_AM_NUMCOLUMN}
    {$DEFINE USE_S3D_RENDERING}
{$ENDIF}


{$IFDEF WIN32}
    {$DEFINE USE_CONTEXT_RESTORE}
{$ENDIF}

{$IFDEF DARWIN}
    {$IFNDEF IPHONEOS}
        {$DEFINE USE_CONTEXT_RESTORE}
    {$ENDIF}
{$ENDIF}

{$IFDEF USE_TOUCH_INTERFACE}
    {$DEFINE SDL13}
{$ENDIF}


//TODO: cruft to be removed
{$DEFINE _S:=}
{$DEFINE _P:=}


//{$DEFINE TRACEAIACTIONS}
//{$DEFINE COUNTTICKS}