hedgewars/uLandPainted.pas
author nemo
Thu, 04 Apr 2013 08:10:59 -0400
changeset 8848 e9ebd63f8a03
parent 7583 8a9edc7cf98f
child 9080 9b42757d7e71
permissions -rw-r--r--
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

unit uLandPainted;

interface

procedure Draw;
procedure initModule;
procedure freeModule;

implementation
uses uLandGraphics, uConsts, uVariables, uUtils, SDLh, uCommands, uDebug;

type PointRec = packed record
    X, Y: SmallInt;
    flags: byte;
    end;

type
    PPointEntry = ^PointEntry;
    PointEntry = record
        point: PointRec;
        next: PPointEntry;
        end;

var pointsListHead, pointsListLast: PPointEntry;

procedure chDraw(var s: shortstring);
var rec: PointRec;
    prec: ^PointRec;
    pe: PPointEntry;
    i, l: byte;
begin
    i:= 1;
    l:= length(s);
    while i < l do
        begin
        prec:= @s[i];
        rec:= prec^;
        rec.X:= SDLNet_Read16(@rec.X);
        rec.Y:= SDLNet_Read16(@rec.Y);
        if rec.X < -318 then rec.X:= -318;
        if rec.X > 4096+318 then rec.X:= 4096+318;
        if rec.Y < -318 then rec.Y:= -318;
        if rec.Y > 2048+318 then rec.Y:= 2048+318;

        new(pe);
        if pointsListLast = nil then
            pointsListHead:= pe
        else
            pointsListLast^.next:= pe;
        pointsListLast:= pe;

        pe^.point:= rec;
        pe^.next:= nil;

        inc(i, 5)
        end;
end;

procedure Draw;
var pe: PPointEntry;
    prevPoint: PointRec;
    radius: LongInt;
    color: Longword;
begin
    // shutup compiler
    prevPoint.X:= 0;
    prevPoint.Y:= 0;
    radius:= 0;

    pe:= pointsListHead;
    TryDo((pe = nil) or (pe^.point.flags and $80 <> 0), 'Corrupted draw data', true);

    while(pe <> nil) do
        begin
        if (pe^.point.flags and $80 <> 0) then
            begin
            if (pe^.point.flags and $40 <> 0) then
                color:= 0
                else
                color:= lfBasic;
            radius:= (pe^.point.flags and $3F) * 5 + 3;
            AddFileLog('[DRAW] Move to: ('+inttostr(pe^.point.X)+','+inttostr(pe^.point.Y)+'), radius = '+inttostr(radius));
            FillRoundInLand(pe^.point.X, pe^.point.Y, radius, color)
            end
            else
            begin
            AddFileLog('[DRAW] Line to: ('+inttostr(pe^.point.X)+','+inttostr(pe^.point.Y)+'), radius = '+inttostr(radius));
            DrawThickLine(prevPoint.X, prevPoint.Y, pe^.point.X, pe^.point.Y, radius, color);
            FillRoundInLand(pe^.point.X, pe^.point.Y, radius, color)
            end;

        prevPoint:= pe^.point;
        pe:= pe^.next;  
        end;
end;

procedure initModule;
begin
    pointsListHead:= nil;
    pointsListLast:= nil;

    RegisterVariable('draw', @chDraw, false);
end;

procedure freeModule;
var pe, pp: PPointEntry;
begin
    pe:= pointsListHead;
    while(pe <> nil) do
        begin
        pp:= pe;
        pe:= pe^.next;
        dispose(pp);
        end;
end;

end.