hedgewars/uVariables.pas
author nemo
Thu, 04 Apr 2013 08:10:59 -0400
changeset 8848 e9ebd63f8a03
parent 8617 e7bea88096d2
child 8833 c13ebed437cb
child 8936 60590b446468
permissions -rw-r--r--
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

unit uVariables;
interface

uses SDLh, uTypes, uFloat, GLunit, uConsts, Math, uUtils;

var
/////// init flags ///////
    cMinScreenWidth    : LongInt;
    cMinScreenHeight   : LongInt;
    cFullscreenWidth   : LongInt;
    cFullscreenHeight  : LongInt;
    cWindowedWidth     : LongInt;
    cWindowedHeight    : LongInt;
    cScreenWidth       : LongInt;
    cScreenHeight      : LongInt;
    cNewScreenWidth    : LongInt;
    cNewScreenHeight   : LongInt;
    cScreenResizeDelay : LongWord;
    ipcPort            : Word;
    cFullScreen        : boolean;
    cLocaleFName       : shortstring;
    cLocale            : shortstring;
    cTimerInterval     : LongInt;
    PathPrefix         : shortstring;
    UserPathPrefix     : shortstring;
    cShowFPS           : boolean;
    cFlattenFlakes     : boolean;
    cFlattenClouds     : boolean;
    cAltDamage         : boolean;
    cReducedQuality    : LongWord;
    UserNick           : shortstring;
    recordFileName     : shortstring;
    cReadyDelay        : Longword;
    cStereoMode        : TStereoMode;
    cOnlyStats         : boolean;
{$IFDEF USE_VIDEO_RECORDING}
    RecPrefix          : shortstring;
    cAVFormat          : shortstring;
    cVideoCodec        : shortstring;
    cVideoFramerateNum : LongInt;
    cVideoFramerateDen : LongInt;
    cVideoQuality      : LongInt;
    cAudioCodec        : shortstring;
{$ENDIF}
//////////////////////////
    cMapName        : shortstring;
    isCursorVisible : boolean;
    isInLag         : boolean;
    isPaused        : boolean;
    isInMultiShoot  : boolean;
    isSpeed         : boolean;
    SpeedStart      : LongWord;

    fastUntilLag    : boolean;
    fastScrolling   : boolean;
    autoCameraOn    : boolean;

    CheckSum        : LongWord;
    CampaignVariable: shortstring;
    GameTicks       : LongWord;
    GameState       : TGameState;
    GameType        : TGameType;
    InputMask       : LongWord;
    GameFlags       : Longword;
    TurnTimeLeft    : Longword;
    TagTurnTimeLeft : Longword;
    ReadyTimeLeft   : Longword;
    cSuddenDTurns   : LongInt;
    cDamagePercent  : LongInt;
    cMineDudPercent : LongWord;
    cTemplateFilter : LongInt;
    cMapGen         : LongInt;
    cRopePercent    : LongWord;
    cGetAwayTime    : LongWord;

    cHedgehogTurnTime: Longword;
    cMinesTime       : LongInt;
    cMaxAIThinkTime  : Longword;

    cHealthCaseProb  : LongInt;
    cHealthCaseAmount: LongInt;
    cWaterRise       : LongInt;
    cHealthDecrease  : LongInt;

    cCloudsNumber    : LongWord;
    cSDCloudsNumber  : LongWord;

    cTagsMask        : byte;
    zoom             : GLfloat;
    ZoomValue        : GLfloat;

    cWaterLine       : LongInt;
    cGearScrEdgesDist: LongInt;
    isAudioMuted     : boolean;

    // originally typed consts
    ExplosionBorderColor: LongWord;
    IceColor            : LongWord;
    IceEdgeColor        : LongWord;
    WaterOpacity: byte;
    SDWaterOpacity: byte;
    GrayScale: Boolean;

    CountTexz: array[0..Pred(AMMO_INFINITE)] of PTexture;
    LAND_WIDTH       : LongInt;
    LAND_HEIGHT      : LongInt;
    LAND_WIDTH_MASK  : LongWord;
    LAND_HEIGHT_MASK : LongWord;

    cLeftScreenBorder     : LongInt;
    cRightScreenBorder    : LongInt;
    cScreenSpace          : Longword;

    cCaseFactor     : Longword;
    cLandMines      : Longword;
    cExplosives     : Longword;

    cScriptName     : shortstring;
    cSeed           : shortstring;
    cVolumeDelta    : LongInt;
    cHasFocus       : boolean;
    cInactDelay     : Longword;

    bBetweenTurns   : boolean;
    bWaterRising    : boolean;

    CrosshairX      : LongInt;
    CrosshairY      : LongInt;
    CursorMovementX : LongInt;
    CursorMovementY : LongInt;
    cDrownSpeed     : hwFloat;
    cDrownSpeedf    : real;
    cMaxWindSpeed   : hwFloat;
    cWindSpeed      : hwFloat;
    cWindSpeedf     : real;
    cGravity        : hwFloat;
    cGravityf       : real;
    cDamageModifier : hwFloat;
    cLaserSighting  : boolean;
    cVampiric       : boolean;
    cArtillery      : boolean;
    WeaponTooltipTex: PTexture;
    AmmoMenuInvalidated: boolean;
    AmmoRect		: TSDL_Rect;
    HHTexture       : PTexture;
    cMaxZoomLevel   : real;
    cMinZoomLevel   : real;
    cZoomDelta      : real;
    cMinMaxZoomLevelDelta : real;


    flagMakeCapture : boolean;

    InitStepsFlags  : Longword;
    RealTicks       : Longword;
    AttackBar       : LongInt;

    WaterColorArray : array[0..3] of HwColor4f;
    SDWaterColorArray : array[0..3] of HwColor4f;
    SDTint          : LongInt;

    TargetCursorPoint     : TPoint;
    CursorPoint           : TPoint;
    TargetPoint           : TPoint;

    ScreenFade      : TScreenFade;
    ScreenFadeValue : LongInt;
    ScreenFadeSpeed : LongInt;

    Theme           : shortstring;
    disableLandBack : boolean;

    WorldDx: LongInt;
    WorldDy: LongInt;

    hiTicks: Word;

    LuaGoals        : shortstring;

    LuaTemplateNumber : LongWord;

    LastVoice : TVoice = ( snd: sndNone; voicepack: nil );

    mobileRecord: TMobileRecord;

/////////////////////////////////////
//Buttons
{$IFDEF USE_TOUCH_INTERFACE}
    buttonScale: GLFloat;

    arrowUp, arrowDown, arrowLeft, arrowRight : TOnScreenWidget;
    firebutton, jumpWidget, AMWidget          : TOnScreenWidget;
    pauseButton, utilityWidget                : TOnScreenWidget;
{$ENDIF}


var
    // these consts are here because they would cause circular dependencies in uConsts/uTypes
    cPathz: array[TPathType] of shortstring = (
        '',                              // ptNone
        '/',                             // ptData
        '/Graphics',                     // ptGraphics
        '/Themes',                       // ptThemes
        '/Themes/Bamboo',                // ptCurrTheme
        '/Teams',                        // ptTeams
        '/Maps',                         // ptMaps
        '',                              // ptMapCurrent
        '/Demos',                        // ptDemos
        '/Sounds',                       // ptSounds
        '/Graphics/Graves',              // ptGraves
        '/Fonts',                        // ptFonts
        '/Forts',                        // ptForts
        '/Locale',                       // ptLocale
        '/Graphics/AmmoMenu',            // ptAmmoMenu
        '/Graphics/Hedgehog',            // ptHedgehog
        '/Sounds/voices',                // ptVoices
        '/Graphics/Hats',                // ptHats
        '/Graphics/Flags',               // ptFlags
        '/Missions/Maps',                // ptMissionMaps
        '/Graphics/SuddenDeath',         // ptSuddenDeath
        '/Graphics/Buttons'              // ptButton
    );

    Fontz: array[THWFont] of THHFont = (
            (Handle: nil;
            Height: 12;
            style: TTF_STYLE_NORMAL;
            Name: 'DejaVuSans-Bold.ttf'),
            (Handle: nil;
            Height: 24;
            style: TTF_STYLE_NORMAL;
            Name: 'DejaVuSans-Bold.ttf'),
            (Handle: nil;
            Height: 10;
            style: TTF_STYLE_NORMAL;
            Name: 'DejaVuSans-Bold.ttf')
            {$IFNDEF MOBILE}, // remove chinese fonts for now
            (Handle: nil;
            Height: 12;
            style: TTF_STYLE_NORMAL;
            Name: 'wqy-zenhei.ttc'),
            (Handle: nil;
            Height: 24;
            style: TTF_STYLE_NORMAL;
            Name: 'wqy-zenhei.ttc'),
            (Handle: nil;
            Height: 10;
            style: TTF_STYLE_NORMAL;
            Name: 'wqy-zenhei.ttc')
            {$ENDIF}
            );

var
    SpritesData: array[TSprite] of record
            FileName: string[15];
            Path, AltPath: TPathType;
            Texture: PTexture;
            Surface: PSDL_Surface;
            Width, Height, imageWidth, imageHeight: LongInt;
            saveSurf: boolean;
            priority: GLfloat;
            getDimensions, getImageDimensions: boolean;
            end = (
            (FileName:  'BlueWater'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: true; getImageDimensions: true),// sprWater
            (FileName:     'Clouds'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width: 256; Height:128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprCloud
            (FileName:       'Bomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBomb
            (FileName:  'BigDigits'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigDigit
            (FileName:      'Frame'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   4; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprFrame
            (FileName:        'Lag'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  65; Height: 65; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprLag
            (FileName:      'Arrow'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCursor
            (FileName:'BazookaShell'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBazookaShell
            (FileName:    'Targetp'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTargetP
            (FileName:        'Bee'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBee
            (FileName: 'SmokeTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSmokeTrace
            (FileName:   'RopeHook'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprRopeHook
            (FileName:     'Expl50'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplosion50
            (FileName:    'MineOff'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMineOff
            (FileName:     'MineOn'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMineOn
            (FileName:     'MineDead'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMineDead
            (FileName:       'Case'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprCase
            (FileName:   'FirstAid'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprFAid
            (FileName:   'dynamite'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDynamite
            (FileName:      'Power'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprPower
            (FileName:     'ClBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprClusterBomb
            (FileName: 'ClParticle'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprClusterParticle
            (FileName:      'Flame'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFlame
            (FileName:   'horizont'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprHorizont
            (FileName:  'horizontL'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprHorizont
            (FileName:  'horizontR'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprHorizont
            (FileName:        'Sky'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSky
            (FileName:       'SkyL'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSky
            (FileName:       'SkyR'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSky
            (FileName:   'Slot'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMSlot
            (FileName:      'Ammos'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMAmmos
            (FileName:   'Ammos_bw'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprAMAmmosBW
            (FileName:   'SlotKeys'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMSlotKeys
            (FileName:  'Corners'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  2; Height: 2; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMCorners
            (FileName:     'Finger'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprFinger
            (FileName:    'AirBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAirBomb
            (FileName:   'Airplane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 256; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAirplane
            (FileName: 'amAirplane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAmAirplane
            (FileName:   'amGirder'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width: 160; Height:160; imageWidth: 0; imageHeight: 0; saveSurf:  true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAmGirder
            (FileName:     'hhMask'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf:  true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHHTelepMask
            (FileName:     'Switch'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSwitch
            (FileName:  'Parachute'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprParachute
            (FileName:     'Target'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTarget
            (FileName:   'RopeNode'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   6; Height:  6; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprRopeNode
            (FileName:   'thinking'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprQuestion
            (FileName:   'PowerBar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 256; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPowerBar
            (FileName:    'WindBar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 151; Height: 17; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWindBar
            (FileName:      'WindL'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  80; Height: 13; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWindL
            (FileName:      'WindR'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  80; Height: 13; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWindR
{$IFDEF USE_TOUCH_INTERFACE}
            (FileName: 'firebutton'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprFireButton
            (FileName: 'arrowUp'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 100; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprArrowUp
            (FileName: 'arrowDown'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 100; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprArrowDown
            (FileName: 'arrowLeft'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 100; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprArrowLeft
            (FileName: 'arrowRight'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 100; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprArrowRight
            (FileName: 'forwardjump'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprAMWidget
            (FileName: 'backjump'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprJumpWidget
            (FileName: 'pause'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 120; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprPauseButton
            (FileName: 'pause'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;//TODO correct image
            Width: 120; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprTimerButton
            (FileName: 'forwardjump'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;//TODO correct image
            Width: 120; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprTargetButton
{$ENDIF}
            (FileName:      'Flake'; Path:ptCurrTheme; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFlake
            (FileName:     'amRope'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandRope
            (FileName:  'amBazooka'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBazooka
            (FileName:  'amShotgun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandShotgun
            (FileName:   'amDEagle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandDEagle
            (FileName:'amAirAttack'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandAirAttack
            (FileName: 'amBaseball'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBaseball
            (FileName:     'Hammer'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPHammer
            (FileName: 'amBTorch_i'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBlowTorch
            (FileName: 'amBTorch_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBlowTorch
            (FileName:   'Teleport'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTeleport
            (FileName:    'HHDeath'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprHHDeath
            (FileName:'amShotgun_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprShotgun
            (FileName: 'amDEagle_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDEagle
            (FileName:       'Idle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprHHIdle
            (FileName:     'Mortar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMortar
            (FileName:  'TurnsLeft'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTurnsLeft
            (FileName: 'amKamikaze'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprKamikaze
            (FileName:     'amWhip'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWhip
            (FileName:     'Kowtow'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprKowtow
            (FileName:        'Sad'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSad
            (FileName:       'Wave'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprWave
            (FileName:     'Hurrah'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprHurrah
            (FileName:'ILoveLemonade';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprLemonade
            (FileName:      'Shrug'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 32;  Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShrug
            (FileName:     'Juggle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 32;  Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprJuggle
            (FileName:   'ExplPart'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplPart
            (FileName:  'ExplPart2'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplPart2
            (FileName:  'Cake_walk'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCakeWalk
            (FileName:  'Cake_down'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCakeDown
            (FileName: 'Watermelon'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWatermelon
            (FileName:  'EvilTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprEvilTrace
            (FileName:'HellishBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHellishBomb
            (FileName:  'Seduction'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSeduction
            (FileName:    'HHDress'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprDress
            (FileName:   'Censored'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprCensored
            (FileName:      'Drill'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDrill
            (FileName:    'amDrill'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandDrill
            (FileName:  'amBallgun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBallgun
            (FileName:      'Balls'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 20; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprBalls
            (FileName:    'RCPlane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPlane
            (FileName:  'amRCPlane'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandPlane
            (FileName:    'Utility'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprUtility
            (FileName:'Invulnerable';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprInvulnerable
            (FileName:   'Vampiric'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprVampiric
            (FileName:   'amGirder'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 512; Height:512; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprGirder
            (FileName:'SpeechCorner';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  12; Height: 9; imageWidth: 0; imageHeight: 0; saveSurf:  true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSpeechCorner
            (FileName: 'SpeechEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  25; Height: 9; imageWidth: 0; imageHeight: 0; saveSurf:  true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSpeechEdge
            (FileName: 'SpeechTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  25; Height: 26; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSpeechTail
            (FileName:'ThoughtCorner';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  49; Height: 37; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprThoughtCorner
            (FileName:'ThoughtEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  23; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprThoughtEdge
            (FileName:'ThoughtTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  45; Height: 65; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprThoughtTail
            (FileName:'ShoutCorner'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  34; Height: 23; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShoutCorner
            (FileName:  'ShoutEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  30; Height: 20; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShoutEdge
            (FileName:  'ShoutTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  30; Height: 37; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShoutTail
            (FileName:'amSniperRifle';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSniperRifle
            (FileName:    'Bubbles'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprBubbles
            (FileName:  'amJetpack'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprJetpack
            (FileName:  'Health'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprHealth
            (FileName:  'amMolotov'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),//sprHandMolotov
            (FileName:  'Molotov'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMolotov
            (FileName: 'Smoke'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSmoke
            (FileName: 'SmokeWhite'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSmokeWhite
            (FileName: 'Shells'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLow; getDimensions: false; getImageDimensions: true),// sprShell
            (FileName: 'Dust'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width:  22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprDust
            (FileName: 'SnowDust'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSnowDust
            (FileName: 'Explosives'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplosives
            (FileName: 'ExplosivesRoll'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplosivesRoll
            (FileName: 'amTeleport'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAmTeleport
            (FileName: 'Splash'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width:  80; Height: 50; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSplash
            (FileName: 'Droplet'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprDroplet
            (FileName: 'Birdy'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  75; Height: 75; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBirdy
            (FileName:  'amCake'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCake
            (FileName:  'amConstruction'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandConstruction
            (FileName:  'amGrenade'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandGrenade
            (FileName:  'amMelon'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandMelon
            (FileName:  'amMortar'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandMortar
            (FileName:  'amSkip'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSkip
            (FileName:  'amCluster'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCluster
            (FileName:  'amDynamite'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandDynamite
            (FileName:  'amHellish'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandHellish
            (FileName:  'amMine'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandMine
            (FileName:  'amSeduction'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSeduction
            (FileName:  'amVamp'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandVamp
            (FileName:  'BigExplosion'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  385; Height: 385; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigExplosion
            (FileName:  'SmokeRing'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  200; Height: 200; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSmokeRing
            (FileName:  'BeeTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprBeeTrace
            (FileName:  'Egg'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprEgg
            (FileName:  'TargetBee'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTargetBee
            (FileName:  'amBee'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBee
            (FileName:  'Feather'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  15; Height: 25; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFeather
            (FileName:  'Piano'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPiano
            (FileName:  'amSineGun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  128; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSineGun
            (FileName:  'amPortalGun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPortalGun
            (FileName:  'Portal'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPortal
            (FileName:  'cheese'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCheese
            (FileName:  'amCheese'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCheese
            (FileName:  'amFlamethrower'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandFlamethrower
            (FileName:  'Chunk'; Path: ptCurrTheme; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprChunk
            (FileName:  'Note'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprNote
            (FileName:   'SMineOff'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSMineOff
            (FileName:    'SMineOn'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSMineOn
            (FileName:   'amSMine'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSMine
            (FileName:  'amHammer'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true), // sprHammer
            (FileName: 'amResurrector'; Path: ptHedgehog; AltPath: ptNone;
                Texture: nil; Surface: nil; Width: 32; Height: 32;
                imageWidth: 0; imageHeight: 0; saveSurf: false; priority:
                tpMedium; getDimensions: false; getImageDimensions: true),
            //sprHandResurrector
            (FileName: 'Cross'; Path: ptGraphics; AltPath: ptNone;
                Texture: nil; Surface: nil; Width: 108; Height: 138;
                imageWidth: 0; imageHeight: 0; saveSurf: false; priority:
                tpMedium; getDimensions: false; getImageDimensions: true),
            //sprCross
            (FileName:  'AirDrill'; Path: ptGraphics; AltPath: ptNone;
                Texture: nil; Surface: nil; Width:  16; Height: 16;
                imageWidth: 0; imageHeight: 0; saveSurf: false; priority:
                tpMedium; getDimensions: false; getImageDimensions: true),
            // sprAirDrill
            (FileName:  'NapalmBomb'; Path: ptGraphics; AltPath: ptNone;
                Texture: nil; Surface: nil; Width:  16; Height: 16;
                imageWidth: 0; imageHeight: 0; saveSurf: false; priority:
                tpMedium; getDimensions: false; getImageDimensions: true),
            // sprNapalmBomb
            (FileName:  'BulletHit'; Path: ptGraphics; AltPath: ptNone;
                Texture: nil; Surface: nil; Width:  32; Height: 32;
                imageWidth: 0; imageHeight: 0; saveSurf: false; priority:
                tpMedium; getDimensions: false; getImageDimensions: true),
            // sprNapalmBomb
            (FileName:  'Snowball'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSnowball
            (FileName:  'amSnowball'; Path: ptCurrTheme; AltPath: ptHedgehog; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSnowball
            (FileName:  'Snow'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width:  4; Height: 4; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSnow
            (FileName:    'SDFlake'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSDFlake
            (FileName:    'SDWater'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: true; getImageDimensions: true),// sprSDWater
            (FileName:   'SDClouds'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
            Width: 256; Height:128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprSDCloud
            (FileName:   'SDSplash'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
            Width:  80; Height: 50; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSDSplash
            (FileName:  'SDDroplet'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSDDroplet
            (FileName:  'TARDIS'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  48; Height: 79; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprTardis
            (FileName:  'slider'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 3; Height: 17; imageWidth: 3; imageHeight: 17; saveSurf: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprSlider
            (FileName:  'botlevels'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 22; Height: 15; imageWidth: 22; imageHeight: 15; saveSurf: true; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprBotlevels
            (FileName:  'amCleaver'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 64; imageHeight: 64; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: false),// sprHandKnife
            (FileName:  'cleaver'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 64; Height: 64; imageWidth: 64; imageHeight: 128; saveSurf: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprKnife
            (FileName:  'star'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 12; Height: 12; imageWidth: 12; imageHeight: 12; saveSurf: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprStar
            (FileName:  'icetexture'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 128; imageWidth: 128; imageHeight: 128; saveSurf: true; priority: tpLow; getDimensions: false; getImageDimensions: true), // sprIceTexture
            (FileName:  'amIceGun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 32; Height: 32; imageWidth: 32; imageHeight: 32; saveSurf: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprIceGun
            (FileName:  'amFrozenHog'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 64; Height: 64; imageWidth: 64; imageHeight: 64; saveSurf: false; priority: tpLow; getDimensions: false; getImageDimensions: false) // sprFrozenHog
            );

const
    Wavez: array [TWave] of record
            Sprite: TSprite;
            FramesCount: Longword;
            Interval: Longword;
            cmd: string[31];
            Voice: TSound;
            VoiceDelay: LongWord;
            end = (
            (Sprite:   sprKowtow; FramesCount: 12; Interval: 125; cmd: '/rollup'; Voice: sndNone; VoiceDelay: 0),
            (Sprite:      sprSad; FramesCount: 14; Interval: 125; cmd: '/sad'; Voice: sndNone; VoiceDelay: 0),
            (Sprite:     sprWave; FramesCount: 16; Interval: 125; cmd: '/wave'; Voice: sndHello; VoiceDelay: 5),
            (Sprite:   sprHurrah; FramesCount: 14; Interval: 125; cmd: '/hurrah'; Voice: sndNone; VoiceDelay: 0),
            (Sprite: sprLemonade; FramesCount: 24; Interval: 125; cmd: '/ilovelotsoflemonade'; Voice: sndNone; VoiceDelay: 0),
            (Sprite:    sprShrug; FramesCount: 24; Interval: 125; cmd: '/shrug'; Voice: sndNone; VoiceDelay: 0),
            (Sprite:   sprJuggle; FramesCount: 49; Interval:  38; cmd: '/juggle'; Voice: sndNone; VoiceDelay: 0)
            );

var
    Ammoz: array [TAmmoType] of record
            NameId: TAmmoStrId;
            NameTex: PTexture;
            Probability, NumberInCase: Longword;
            Ammo: TAmmo;
            Slot: 0..cMaxSlotIndex;
            TimeAfterTurn: Longword;
            minAngle, maxAngle: Longword;
            isDamaging: boolean;
            SkipTurns: Longword;
            PosCount: Longword;
            PosSprite: TSprite;
            ejectX, ejectY: Longint;
            end = (
            (NameId: sidNothing;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 0;
            Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold or ammoprop_Effect;
                Count: AMMO_INFINITE;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amNothing;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 0;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 9999;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Grenade
            (NameId: sidGrenade;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Timerable or 
                          ammoprop_Power or 
                          ammoprop_AltUse or 
                          ammoprop_SetBounce or
                          ammoprop_NeedUpDown;
                Count: AMMO_INFINITE;
                NumPerTurn: 0;
                Timer: 3000;
                Pos: 0;
                AmmoType: amGrenade;
                AttackVoice: sndCover;
                Bounciness: 1000);
            Slot: 1;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// ClusterBomb
            (NameId: sidClusterBomb;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 3;
            Ammo: (Propz: ammoprop_Timerable or 
                          ammoprop_Power or 
                          ammoprop_AltUse or 
                          ammoprop_SetBounce or
                          ammoprop_NeedUpDown;
                Count: 5;
                NumPerTurn: 0;
                Timer: 3000;
                Pos: 0;
                AmmoType: amClusterBomb;
                AttackVoice: sndCover;
                Bounciness: 1000);
            Slot: 1;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Bazooka
            (NameId: sidBazooka;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Power or 
                          ammoprop_AltUse or
                          ammoprop_NeedUpDown;
                Count: AMMO_INFINITE;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amBazooka;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 0;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0; //20;
            ejectY: -6),

// Bee
            (NameId: sidBee;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Power or 
                          ammoprop_NeedTarget or 
                          ammoprop_DontHold or
                          ammoprop_NeedUpDown;
                Count: 2;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amBee;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 0;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 2;
            PosSprite: sprTargetBee;
            ejectX: 0; //16;
            ejectY: 0),

// Shotgun
            (NameId: sidShotgun;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or
                          ammoprop_NeedUpDown;
                Count: AMMO_INFINITE;
                NumPerTurn: 1;
                Timer: 0;
                Pos: 0;
                AmmoType: amShotgun;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 2;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0; //26;
            ejectY: -6),

// PickHammer
            (NameId: sidPickHammer;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or 
                          ammoprop_AttackInMove or 
                          ammoprop_NoCrosshair or 
                          ammoprop_DontHold;
                Count: 2;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amPickHammer;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 6;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Skip
            (NameId: sidSkip;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair or 
                          ammoprop_DontHold;
                Count: AMMO_INFINITE;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amSkip;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 9;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Rope
            (NameId: sidRope;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 3;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_ForwMsgs or
                          ammoprop_AttackInMove or
                          ammoprop_Utility or
                          ammoprop_AltAttack or
                          ammoprop_NeedUpDown;
                    Count: 5;
                    NumPerTurn: 0;
                    Timer: 0;
                    Pos: 0;
                    AmmoType: amRope;
                    AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 7;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: cMaxAngle div 2;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Mine
            (NameId: sidMine;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair or 
                          ammoprop_AttackInMove or 
                          ammoprop_DontHold or 
                          ammoprop_AltUse or 
                          ammoprop_SetBounce;
                Count: 2;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amMine;
                AttackVoice: sndLaugh;
                Bounciness: 1000);
            Slot: 4;
            TimeAfterTurn: 5000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// DEagle
            (NameId: sidDEagle;
            NameTex: nil;
            Probability: 20;
            NumberInCase: 2;
            Ammo: (Propz: ammoprop_NeedUpDown;
                Count: 3;
                NumPerTurn: 3;
                Timer: 0;
                Pos: 0;
                AmmoType: amDEagle;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 2;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0; //23;
            ejectY: -6),

// Dynamite
            (NameId: sidDynamite;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair or 
                          ammoprop_AttackInMove or 
                          ammoprop_DontHold or 
                          ammoprop_AltUse;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amDynamite;
                AttackVoice: sndLaugh;
                Bounciness: 1000);
            Slot: 4;
            TimeAfterTurn: 5000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// FirePunch
            (NameId: sidFirePunch;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair or 
                          ammoprop_ForwMsgs or 
                          ammoprop_AttackInMove;
                Count: AMMO_INFINITE;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amFirePunch;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 3;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Whip
            (NameId: sidWhip;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair;
                Count: AMMO_INFINITE;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amWhip;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 3;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// BaseballBat
            (NameId: sidBaseballBat;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_DontHold or
                          ammoprop_NeedUpDown;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amBaseballBat;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 3;
            TimeAfterTurn: 5000;
            minAngle: 0;
            maxAngle: cMaxAngle div 2;
            isDamaging: true;
            SkipTurns: 2;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Parachute
            (NameId: sidParachute;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_ForwMsgs or
                          ammoprop_AttackInMove or
                          ammoprop_NoCrosshair or
                          ammoprop_DontHold or
                          ammoprop_Utility or
                          ammoprop_AltAttack or
                          ammoprop_NeedUpDown;
                Count: 2;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amParachute;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 7;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// AirAttack
            (NameId: sidAirAttack;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair or
                          ammoprop_NeedTarget or
                          ammoprop_AttackingPut or
                          ammoprop_DontHold or
                          ammoprop_NotBorder;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amAirAttack;
                AttackVoice: sndIncoming;
                Bounciness: 1000);
            Slot: 5;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 5;
            PosCount: 2;
            PosSprite: sprAmAirplane;
            ejectX: 0;
            ejectY: 0),

// MineStrike
            (NameId: sidMineStrike;
            NameTex: nil;
            Probability: 200;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair or
                          ammoprop_NeedTarget or
                          ammoprop_AttackingPut or
                          ammoprop_DontHold or
                          ammoprop_NotBorder;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amMineStrike;
                AttackVoice: sndIncoming;
                Bounciness: 1000);
            Slot: 5;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 5;
            PosCount: 2;
            PosSprite: sprAmAirplane;
            ejectX: 0;
            ejectY: 0),

// BlowTorch
            (NameId: sidBlowTorch;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 2;
            Ammo: (Propz: ammoprop_ForwMsgs or
                          ammoprop_NeedUpDown;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amBlowTorch;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 6;
            TimeAfterTurn: 3000;
            minAngle: 804;
            maxAngle: 1327;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Girder
            (NameId: sidGirder;
            NameTex: nil;
            Probability: 150;
            NumberInCase: 3;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_NoCrosshair or
                          ammoprop_NeedTarget or
                          ammoprop_Utility or
                          ammoprop_AttackingPut;
                    Count: 1;
                    NumPerTurn: 0;
                    Timer: 0;
                    Pos: 0;
                    AmmoType: amGirder;
                    AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 6;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 8;
            PosSprite: sprAmGirder;
            ejectX: 0;
            ejectY: 0),

// Teleport
            (NameId: sidTeleport;
            NameTex: nil;
            Probability: 200;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or
                          ammoprop_NoCrosshair or
                          ammoprop_NeedTarget or
                          ammoprop_AttackingPut or
                          ammoprop_Utility or
                          ammoprop_DontHold;
                Count: 2;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amTeleport;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 7;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 2;
            PosSprite: sprAmTeleport;
            ejectX: 0;
            ejectY: 0),

// Switch
            (NameId: sidSwitch;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_ForwMsgs or
                          ammoprop_NoCrosshair or
                          ammoprop_Utility or
                          ammoprop_DontHold;
                    Count: 3;
                    NumPerTurn: 0;
                    Timer: 0;
                    Pos: 0;
                    AmmoType: amSwitch;
                    AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 9;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Mortar
            (NameId: sidMortar;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 4;
            Ammo: (Propz: 0;
                Count: 4;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amMortar;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 0;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0; //20;
            ejectY: -6),

// Kamikaze
            (NameId: sidKamikaze;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or 
                          ammoprop_DontHold or 
                          ammoprop_NeedUpDown or
                          ammoprop_AttackInMove;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amKamikaze;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 3;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Cake
            (NameId: sidCake;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or 
                          ammoprop_NoCrosshair or 
                          ammoprop_DontHold or
                          ammoprop_Track;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amCake;
                AttackVoice: sndLaugh;
                Bounciness: 1000);
            Slot: 4;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 4;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Seduction
            (NameId: sidSeduction;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or 
                          ammoprop_DontHold or
                          ammoprop_NoCrosshair;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amSeduction;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 3;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Watermelon
            (NameId: sidWatermelon;
            NameTex: nil;
            Probability: 400;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Timerable or 
                          ammoprop_Power or 
                          ammoprop_NeedUpDown or
                          ammoprop_AltUse;
                Count: 0;
                NumPerTurn: 0;
                Timer: 3000;
                Pos: 0;
                AmmoType: amWatermelon;
                AttackVoice: sndMelon;
                Bounciness: 1000);
            Slot: 1;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// HellishBomb ("Hellish Hand-Grenade")
            (NameId: sidHellishBomb;
            NameTex: nil;
            Probability: 400;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Power or 
                          ammoprop_NeedUpDown or
                          ammoprop_AltUse;
                Count: 0;
                NumPerTurn: 0;
                Timer: 5000;
                Pos: 0;
                AmmoType: amHellishBomb;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 1;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Napalm
            (NameId: sidNapalm;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair or
                          ammoprop_NeedTarget or
                          ammoprop_AttackingPut or
                          ammoprop_DontHold or
                          ammoprop_NotBorder;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amNapalm;
                AttackVoice: sndIncoming;
                Bounciness: 1000);
            Slot: 5;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 7;
            PosCount: 2;
            PosSprite: sprAmAirplane;
            ejectX: 0;
            ejectY: 0),

// Drill ("Drill Rocket")
            (NameId: sidDrill;
            NameTex: nil;
            Probability: 300;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Power or 
                          ammoprop_NeedUpDown or
                          ammoprop_AltUse;
                Count: AMMO_INFINITE;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amDrill;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 0;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprDrill;
            ejectX: 0; //20;
            ejectY: -6),

// Ballgun
            (NameId: sidBallgun;
            NameTex: nil;
            Probability: 400;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or 
                          ammoprop_NeedUpDown or
                          ammoprop_DontHold;
                Count: AMMO_INFINITE;
                NumPerTurn: 0;
                Timer: 5001;
                Pos: 0;
                AmmoType: amBallgun;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 4;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0; //20;
            ejectY: -3),

// RC-Plane
            (NameId: sidRCPlane;
            NameTex: nil;
            Probability: 200;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or
                          ammoprop_NeedUpDown{ or
                          ammoprop_DontHold or
                          ammoprop_AltAttack};
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amRCPlane;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 4;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 4;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// LowGravity
            (NameId: sidLowGravity;
            NameTex: nil;
            Probability: 20;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_NoCrosshair or
                          ammoprop_DontHold or
                          ammoprop_AltUse or
                          ammoprop_Utility or
                          ammoprop_Effect;
                    Count: 1;
                    NumPerTurn: 0;
                    Timer: 0;
                    Pos: 0;
                    AmmoType: amLowGravity;
                    AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 9;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// ExtraDamage
            (NameId: sidExtraDamage;
            NameTex: nil;
            Probability: 15;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_NoCrosshair or
                          ammoprop_DontHold or
                          ammoprop_AltUse or
                          ammoprop_Utility or
                          ammoprop_Effect;
                    Count: 1;
                    NumPerTurn: 0;
                    Timer: 0;
                    Pos: 0;
                    AmmoType: amExtraDamage;
                    AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 9;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Invulnerable
            (NameId: sidInvulnerable;
            NameTex: nil;
            Probability: 20;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_NoCrosshair or
                          ammoprop_DontHold or
                          ammoprop_AltUse or
                          ammoprop_Utility or
                          ammoprop_Effect;
                    Count: 1;
                    NumPerTurn: 0;
                    Timer: 0;
                    Pos: 0;
                    AmmoType: amInvulnerable;
                    AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 8;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// ExtraTime
            (NameId: sidExtraTime;
            NameTex: nil;
            Probability: 30;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_NoCrosshair or
                          ammoprop_DontHold or
                          ammoprop_AltUse or
                          ammoprop_Utility or
                          ammoprop_Effect;
                    Count: 1;
                    NumPerTurn: 0;
                    Timer: 0;
                    Pos: 0;
                    AmmoType: amExtraTime;
                    AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 9;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// LaserSight
            (NameId: sidLaserSight;
            NameTex: nil;
            Probability: 15;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_NoCrosshair or
                          ammoprop_DontHold or
                          ammoprop_AltUse or
                          ammoprop_Utility or
                          ammoprop_NeedUpDown or
                          ammoprop_Effect;
                    Count: 1;
                    NumPerTurn: 0;
                    Timer: 0;
                    Pos: 0;
                    AmmoType: amLaserSight;
                    AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 8;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Vampiric
            (NameId: sidVampiric;
            NameTex: nil;
            Probability: 15;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_NoCrosshair or
                          ammoprop_DontHold or
                          ammoprop_AltUse or
                          ammoprop_Utility or
                          ammoprop_Effect;
                    Count: 1;
                    NumPerTurn: 0;
                    Timer: 0;
                    Pos: 0;
                    AmmoType: amVampiric;
                    AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 8;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// SniperRifle
            (NameId: sidSniperRifle;
            NameTex: nil;
            Probability: 20;
            NumberInCase: 2;
            Ammo: (Propz: ammoprop_NeedUpDown or 
                    ammoprop_OscAim or
                    ammoprop_NoMoveAfter;
                Count: 2;
                NumPerTurn: 1;
                Timer: 0;
                Pos: 0;
                AmmoType: amSniperRifle;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 2;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0; //40;
            ejectY: -5),

// Jetpack ("Flying Saucer")
            (NameId: sidJetpack;
            NameTex: nil;
            Probability: 20;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_ForwMsgs or
                          ammoprop_AttackInMove or
                          ammoprop_NoCrosshair or
                          ammoprop_DontHold or
                          ammoprop_Utility or
                          ammoprop_NeedUpDown or
                          ammoprop_AltAttack;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amJetpack;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 7;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Molotov
            (NameId: sidMolotov;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Power or 
                          ammoprop_NeedUpDown or
                          ammoprop_AltUse;
                Count: AMMO_INFINITE;
                NumPerTurn: 0;
                Timer: 3000;
                Pos: 0;
                AmmoType: amMolotov;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 1;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Birdy
            (NameId: sidBirdy;
            NameTex: nil;
            Probability: 20;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or
                          ammoprop_NoCrosshair or
                          ammoprop_NeedUpDown or
                          ammoprop_DontHold;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amBirdy;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 7;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// PortalGun
            (NameId: sidPortalGun;
            NameTex: nil;
            Probability: 20;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_AttackInMove or
                          ammoprop_DontHold or
                          ammoprop_NeedUpDown or
                          ammoprop_Utility;
                Count: 1;
                NumPerTurn: 3;
                Timer: 0;
                Pos: 0;
                AmmoType: amPortalGun;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 6;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: -5; //29;
            ejectY: -7),

// Piano
            (NameId: sidPiano;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair or
                            ammoprop_NeedTarget or
                            ammoprop_AttackingPut or
                            ammoprop_DontHold or
                            ammoprop_NotBorder;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amPiano;
                AttackVoice: sndIncoming;
                Bounciness: 1000);
            Slot: 5;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 7;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// GasBomb
            (NameId: sidGasBomb;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Timerable or 
                          ammoprop_Power or 
                          ammoprop_AltUse or 
                          ammoprop_NeedUpDown or
                          ammoprop_SetBounce;
                Count: AMMO_INFINITE;
                NumPerTurn: 0;
                Timer: 3000;
                Pos: 0;
                AmmoType: amGasBomb;
                AttackVoice: sndCover;
                Bounciness: 1000);
            Slot: 1;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// SineGun
            (NameId: sidSineGun;
            NameTex: nil;
            Probability: 20;
            NumberInCase: 2;
            Ammo: (Propz: ammoprop_AttackInMove or
                          ammoprop_NeedUpDown;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amSineGun;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 2;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Flamethrower
            (NameId: sidFlamethrower;
            NameTex: nil;
            Probability: 20;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or 
                          ammoprop_NeedUpDown or
                          ammoprop_DontHold;
                Count: 1;
                NumPerTurn: 0;
                Timer: 5001;
                Pos: 0;
                AmmoType: amFlamethrower;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 2;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0; //20;
            ejectY: -3),

// Sticky Mine
            (NameId: sidSMine;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Power or
                          ammoprop_AltUse or
                          ammoprop_NeedUpDown;
                Count: 1;
                NumPerTurn: 1;
                Timer: 0;
                Pos: 0;
                AmmoType: amSMine;
                AttackVoice: sndLaugh;
                Bounciness: 1000);
            Slot: 4;
            TimeAfterTurn: 5000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Hammer
            (NameId: sidHammer;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amHammer;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 3;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Resurrector
        (NameId: sidResurrector;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair or
                          ammoprop_Utility or
                          ammoprop_NoRoundEnd;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amResurrector;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 8;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// DrillStrike
            (NameId: sidDrillStrike;
            NameTex: nil;
            Probability: 200;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair or
                            ammoprop_NeedTarget or
                            ammoprop_AttackingPut or
                            ammoprop_DontHold or
                            ammoprop_Timerable or
                            ammoprop_NotBorder;
                Count: 1;
                NumPerTurn: 0;
                Timer: 5000;
                Pos: 0;
                AmmoType: amDrillStrike;
                AttackVoice: sndIncoming;
                Bounciness: 1000);
            Slot: 5;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 6;
            PosCount: 2;
            PosSprite: sprAmAirplane;
            ejectX: 0;
            ejectY: 0),

// Snowball/Mudball
            (NameId: sidSnowball;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Power or 
                          ammoprop_AltUse or
                          ammoprop_NoRoundEnd;
                Count: 2;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amSnowball;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 0;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0; 
            ejectY: 0),

// Tardis
            (NameId: sidTardis;
            NameTex: nil;
            Probability: 200;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or
                          ammoprop_NoCrosshair or
                          ammoprop_Utility or
                          ammoprop_DontHold;
                Count: 2;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amTardis;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 7;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 2;
            PosSprite: sprAmTeleport;
            ejectX: 0;
            ejectY: 0),

// Structure      
{
            (NameId: sidStructure;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or
                          ammoprop_NoCrosshair or
                          ammoprop_Utility or
                          ammoprop_DontHold;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amStructure;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 6;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),
}
            
// Land Gun
            (NameId: sidLandGun;
            NameTex: nil;
            Probability: 20;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_Utility;
                Count: 1;
                NumPerTurn: 0;
                Timer: 5001;
                Pos: 0;
                AmmoType: amLandGun;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 2;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0; //20;
            ejectY: -3),
// Freezer
            (NameId: sidIceGun;
            NameTex: nil;
            Probability: 20;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or 
                          ammoprop_NeedUpDown or
                          ammoprop_DontHold;
                Count: 1;
                NumPerTurn: 0;
                Timer: 5001;
                Pos: 0;
                AmmoType: amIceGun;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 9;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0; //20;
            ejectY: -3),
// Knife
            (NameId: sidKnife;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Power or
                          ammoprop_AltUse or
                          ammoprop_NeedUpDown;
                Count: 1;
                NumPerTurn: 1;
                Timer: 0;
                Pos: 0;
                AmmoType: amKnife;
                AttackVoice: sndNone;
                Bounciness: 1000);
            Slot: 6;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0)
        );

var
    Land: TCollisionArray;
    LandPixels: TLandArray;
    LandDirty: TDirtyTag;
    hasBorder: boolean;
    hasGirders: boolean;
    playHeight, playWidth, leftX, rightX, topY, MaxHedgehogs: Longword;  // idea is that a template can specify height/width.  Or, a map, a height/width by the dimensions of the image.  If the map has pixels near top of image, it triggers border.
    LandBackSurface: PSDL_Surface;
    CurAmmoGear: PGear;
    lastGearByUID: PGear;
    GearsList: PGear;
    AllInactive: boolean;
    PrvInactive: boolean;
    KilledHHs: Longword;
    SuddenDeath: Boolean;
    SuddenDeathDmg: Boolean;
    SpeechType: Longword;
    SpeechText: shortstring;
    PlacingHogs: boolean; // a convenience flag to indicate placement of hogs is still in progress
    StepSoundTimer: LongInt;
    StepSoundChannel: LongInt;

    CurrentTeam: PTeam;
    PreviousTeam: PTeam;
    CurrentHedgehog: PHedgehog;
    TeamsArray: array[0..Pred(cMaxTeams)] of PTeam;
    TeamsCount: Longword;
    ClansArray: array[0..Pred(cMaxTeams)] of PClan;
    ClansCount: Longword;
    LocalClan: LongInt;  // last non-bot, non-extdriven clan
    LocalTeam: LongInt;  // last non-bot, non-extdriven clan first team
    LocalAmmo: LongInt;  // last non-bot, non-extdriven clan's first team's ammo index, updated to next upcoming hog for per-hog-ammo
    CurMinAngle, CurMaxAngle: Longword;

    FollowGear: PGear;
    WindBarWidth: LongInt;
    bShowAmmoMenu: boolean;
    bSelected: boolean;
    bShowFinger: boolean;
    Frames: Longword;
    WaterColor, DeepWaterColor: TSDL_Color;
    SkyColor, RQSkyColor, SDSkyColor: TSDL_Color;
    SkyOffset: LongInt;
{$IFDEF COUNTTICKS}
    cntTicks: LongWord;
{$ENDIF}


    PauseTexture,
    SyncTexture,
    ConfirmTexture: PTexture;
    cScaleFactor: GLfloat;
    SupportNPOTT: Boolean;
    Step: LongInt;
    MissionIcons: PSDL_Surface;
    ropeIconTex: PTexture;

    // stereoscopic framebuffer and textures
    framel, framer, depthl, depthr: GLuint;
    texl, texr: GLuint;

    // video recorder framebuffer and texture
    defaultFrame, depthv: GLuint;
    texv: GLuint;

    lastVisualGearByUID: PVisualGear;
    vobFrameTicks, vobFramesCount, vobCount: Longword;
    vobVelocity, vobFallSpeed: LongInt;
    vobSDFrameTicks, vobSDFramesCount, vobSDCount: Longword;
    vobSDVelocity, vobSDFallSpeed: LongInt;

    DefaultBinds : TBinds;

    lastTurnChecksum : Longword;

var trammo:  array[TAmmoStrId] of ansistring;   // name of the weapon
    trammoc: array[TAmmoStrId] of ansistring;   // caption of the weapon
    trammod: array[TAmmoStrId] of ansistring;   // description of the weapon
    trmsg:   array[TMsgStrId]  of ansistring;   // message of the event
    trgoal:  array[TGoalStrId] of ansistring;   // message of the goal

procedure preInitModule;
procedure initModule;
procedure freeModule;

implementation


procedure preInitModule;
begin
    // initialisation flags - they are going to be overwritten by program args

    cFullscreenWidth  := 0;
    cFullscreenHeight := 0;
    cWindowedWidth    := 1024;
    cWindowedHeight   := 768;
    cScreenWidth      := cWindowedWidth;
    cScreenHeight     := cWindowedHeight;

    cShowFPS        := false;
    cAltDamage      := true;
    cTimerInterval  := 8;
    cReducedQuality := rqNone;
    cLocaleFName    := 'en.txt';
    cFullScreen     := false;

    UserPathPrefix  := '';
    ipcPort         := 0;
    recordFileName  := '';
    UserNick        := '';
    cStereoMode     := smNone;
    GrayScale       := false;
    PathPrefix      := './';
    GameType        := gmtLocal;
    cOnlyStats      := False;

{$IFDEF USE_VIDEO_RECORDING}
    RecPrefix          := '';
    cAVFormat          := '';
    cVideoCodec        := '';
    cVideoFramerateNum := 0;
    cVideoFramerateDen := 0;
    cVideoQuality      := 0;
    cAudioCodec        := '';
{$ENDIF}
end;

procedure initModule;
var s: ShortString;
begin
    cLocale:= cLocaleFName;
    SplitByChar(cLocale, s, '.');

    cFlattenFlakes      := false;
    cFlattenClouds      := false;
    lastVisualGearByUID := nil;
    lastGearByUID       := nil;
    cReadyDelay         := 5000;

        {*  REFERENCE
      4096 -> $FFFFF000
      2048 -> $FFFFF800
      1024 -> $FFFFFC00
       512 -> $FFFFFE00  *}
    if (cReducedQuality and rqLowRes) <> 0 then
        begin
        LAND_WIDTH:= 2048;
        LAND_HEIGHT:= 1024;
        LAND_WIDTH_MASK:= $FFFFF800;
        LAND_HEIGHT_MASK:= $FFFFFC00;
        end
    else
        begin
        LAND_WIDTH:= 4096;
        LAND_HEIGHT:= 2048;
        LAND_WIDTH_MASK:= $FFFFF000;
        LAND_HEIGHT_MASK:= $FFFFF800
        end;

    SDWaterColorArray[0].r := 182;
    SDWaterColorArray[0].g := 144;
    SDWaterColorArray[0].b := 201;
    SDWaterColorArray[0].a := 255;
    SDWaterColorArray[2].r := 150;
    SDWaterColorArray[2].g := 112;
    SDWaterColorArray[2].b := 169;
    SDWaterColorArray[2].a := 255;
    SDWaterColorArray[1]:= SDWaterColorArray[0];
    SDWaterColorArray[3]:= SDWaterColorArray[2];
    SDWaterOpacity:= $80;
    SDTint:= $80;
    ExplosionBorderColor:= $FF808080;
    IceColor:= ($44 shl RShift) or ($97 shl GShift) or ($A9 shl BShift) or ($A0 shl AShift);
    IceEdgeColor:= ($8A shl RShift) or ($AF shl GShift) or ($B2 shl BShift) or ($FF shl AShift);

    WaterOpacity:= $80;

    cDrownSpeed.QWordValue  := 257698038;       // 0.06
    cDrownSpeedf            := 0.06;
    cMaxWindSpeed.QWordValue:= 1073742;     // 0.00025
    cWindSpeed.QWordValue   := 0;      // 0.0
    cWindSpeedf             := 0.0;
    cGravity                := cMaxWindSpeed * 2;
    cGravityf               := 0.00025 * 2;
    cDamageModifier         := _1;
    TargetPoint             := cTargetPointRef;

{$IFDEF MOBILE}
    cMaxZoomLevel:= 0.5;
    cMinZoomLevel:= 3.5;
    cZoomDelta:= 0.20;
{$ELSE}
    cMaxZoomLevel:= 1.0;
    cMinZoomLevel:= 3.0;
    cZoomDelta:= 0.25;
{$ENDIF}

    cMinMaxZoomLevelDelta:= cMaxZoomLevel - cMinZoomLevel;

    // int, longint longword and byte
    CursorMovementX     := 0;
    CursorMovementY     := 0;
    GameTicks           := 0;
    CheckSum            := 0;
    cWaterLine          := LAND_HEIGHT;
    cGearScrEdgesDist   := 240;

    InputMask           := $FFFFFFFF;
    GameFlags           := 0;
    TurnTimeLeft        := 0;
    TagTurnTimeLeft     := 0;
    cSuddenDTurns       := 15;
    cDamagePercent      := 100;
    cRopePercent        := 100;
    cGetAwayTime        := 100;
    cMineDudPercent     := 0;
    cTemplateFilter     := 0;
    cMapGen             := 0;   // MAPGEN_REGULAR
    cHedgehogTurnTime   := 45000;
    cMinesTime          := 3000;
    cMaxAIThinkTime     := 9000;
    cCloudsNumber       := 9;
    cSDCloudsNumber     := 9;
    cHealthCaseProb     := 35;
    cHealthCaseAmount   := 25;
    cWaterRise          := 47;
    cHealthDecrease     := 5;

    cTagsMask       := 0;
    InitStepsFlags  := 0;
    RealTicks       := 0;
    AttackBar       := 0; // 0 - none, 1 - just bar at the right-down corner, 2 - from weapon
    cCaseFactor     := 5;  {0..9}
    cLandMines      := 4;
    cExplosives     := 2;

    GameState       := Low(TGameState);
    zoom            := cDefaultZoomLevel;
    ZoomValue       := cDefaultZoomLevel;
    WeaponTooltipTex:= nil;
    cLaserSighting  := false;
    cVampiric       := false;
    cArtillery      := false;
    flagMakeCapture := false;
    bBetweenTurns   := false;
    bWaterRising    := false;
    isCursorVisible := false;
    isInLag         := false;
    isPaused        := false;
    isInMultiShoot  := false;
    isSpeed         := false;
    SpeedStart      := 0;
    fastUntilLag    := false;
    fastScrolling   := false;
    autoCameraOn    := true;
    cScriptName     := '';
    cSeed           := '';
    cVolumeDelta    := 0;
    cHasFocus       := true;
    cInactDelay     := 100;
    ReadyTimeLeft   := 0;
    
    disableLandBack := false;
    ScreenFade      := sfNone;

    // those values still are not perfect
    cLeftScreenBorder:= round(-cMinZoomLevel * cScreenWidth);
    cRightScreenBorder:= round(cMinZoomLevel * cScreenWidth + LAND_WIDTH);
    cScreenSpace:= cRightScreenBorder - cLeftScreenBorder;

    vobFrameTicks:= 99999;
    vobFramesCount:= 4;
    vobCount:= 0;
    vobVelocity:= 10;
    vobFallSpeed:= 100;

    vobSDFrameTicks:= 99999;
    vobSDFramesCount:= 4;
    vobSDCount:= 30 * cScreenSpace div LAND_WIDTH;
    vobSDVelocity:= 15;
    vobSDFallSpeed:= 250;

    cMinScreenWidth  := min(cScreenWidth, 640);
    cMinScreenHeight := min(cScreenHeight, 480);

    cNewScreenWidth    := cScreenWidth;
    cNewScreenHeight   := cScreenHeight;
    cScreenResizeDelay := 0;

    // make sure fullscreen resolution is always initialised somehow
    if cFullscreenWidth = 0 then
        cFullscreenWidth:= min(cWindowedWidth, 640);
    if cFullscreenHeight = 0 then
        cFullscreenHeight:= min(cWindowedHeight, 480);


    LuaGoals:= '';
    cMapName:= '';

    LuaTemplateNumber:= 0;

    mobileRecord.getScreenDPI:= @getScreenDPI; //TODO: define external function.
    {$IFDEF IPHONEOS}
    mobileRecord.PerformRumble:= @AudioServicesPlaySystemSound;
    mobileRecord.GameLoading:= @startLoadingIndicator;
    mobileRecord.GameLoaded:= @stopLoadingIndicator;
    mobileRecord.SaveLoadingEnded:= @saveFinishedSynching;
    {$ELSE}
    mobileRecord.PerformRumble:= nil;
    mobileRecord.GameLoading:= nil;
    mobileRecord.GameLoaded:= nil;
    mobileRecord.SaveLoadingEnded:= nil;
    {$ENDIF}
end;

procedure freeModule;
begin
end;

end.