So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
# compile in ARM mode, since the glyph loader/renderer is a hotspot
# when loading complex pages in the browser
#
LOCAL_ARM_MODE := arm
LOCAL_SRC_FILES:= \
src/base/ftbbox.c \
src/base/ftbitmap.c \
src/base/ftglyph.c \
src/base/ftstroke.c \
src/base/ftxf86.c \
src/base/ftbase.c \
src/base/ftsystem.c \
src/base/ftinit.c \
src/base/ftgasp.c \
src/raster/raster.c \
src/sfnt/sfnt.c \
src/smooth/smooth.c \
src/autofit/autofit.c \
src/truetype/truetype.c \
src/cff/cff.c \
src/psnames/psnames.c \
src/pshinter/pshinter.c
LOCAL_C_INCLUDES += \
$(LOCAL_PATH)/builds \
$(LOCAL_PATH)/include
LOCAL_CFLAGS += -W -Wall
LOCAL_CFLAGS += -fPIC -DPIC
LOCAL_CFLAGS += "-DDARWIN_NO_CARBON"
LOCAL_CFLAGS += "-DFT2_BUILD_LIBRARY"
# the following is for testing only, and should not be used in final builds
# of the product
#LOCAL_CFLAGS += "-DTT_CONFIG_OPTION_BYTECODE_INTERPRETER"
LOCAL_CFLAGS += -O2
LOCAL_MODULE:= freetype
include $(BUILD_STATIC_LIBRARY)