So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
/***************************************************************************/
/* */
/* afloader.h */
/* */
/* Auto-fitter glyph loading routines (specification). */
/* */
/* Copyright 2003-2005, 2011 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __AFLOADER_H__
#define __AFLOADER_H__
#include "afhints.h"
#include "afglobal.h"
FT_BEGIN_HEADER
typedef struct AF_LoaderRec_
{
FT_Face face; /* current face */
AF_FaceGlobals globals; /* current face globals */
FT_GlyphLoader gloader; /* glyph loader */
AF_GlyphHintsRec hints;
AF_ScriptMetrics metrics;
FT_Bool transformed;
FT_Matrix trans_matrix;
FT_Vector trans_delta;
FT_Vector pp1;
FT_Vector pp2;
/* we don't handle vertical phantom points */
} AF_LoaderRec, *AF_Loader;
FT_LOCAL( FT_Error )
af_loader_init( AF_Loader loader,
FT_Memory memory );
FT_LOCAL( FT_Error )
af_loader_reset( AF_Loader loader,
FT_Face face );
FT_LOCAL( void )
af_loader_done( AF_Loader loader );
FT_LOCAL( FT_Error )
af_loader_load_glyph( AF_Loader loader,
FT_Face face,
FT_UInt gindex,
FT_UInt32 load_flags );
/* */
FT_END_HEADER
#endif /* __AFLOADER_H__ */
/* END */