So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
/***************************************************************************/
/* */
/* cidobjs.h */
/* */
/* CID objects manager (specification). */
/* */
/* Copyright 1996-2001, 2002, 2004, 2006 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __CIDOBJS_H__
#define __CIDOBJS_H__
#include <ft2build.h>
#include FT_INTERNAL_OBJECTS_H
#include FT_CONFIG_CONFIG_H
#include FT_INTERNAL_TYPE1_TYPES_H
FT_BEGIN_HEADER
/* The following structures must be defined by the hinter */
typedef struct CID_Size_Hints_ CID_Size_Hints;
typedef struct CID_Glyph_Hints_ CID_Glyph_Hints;
/*************************************************************************/
/* */
/* <Type> */
/* CID_Driver */
/* */
/* <Description> */
/* A handle to a Type 1 driver object. */
/* */
typedef struct CID_DriverRec_* CID_Driver;
/*************************************************************************/
/* */
/* <Type> */
/* CID_Size */
/* */
/* <Description> */
/* A handle to a Type 1 size object. */
/* */
typedef struct CID_SizeRec_* CID_Size;
/*************************************************************************/
/* */
/* <Type> */
/* CID_GlyphSlot */
/* */
/* <Description> */
/* A handle to a Type 1 glyph slot object. */
/* */
typedef struct CID_GlyphSlotRec_* CID_GlyphSlot;
/*************************************************************************/
/* */
/* <Type> */
/* CID_CharMap */
/* */
/* <Description> */
/* A handle to a Type 1 character mapping object. */
/* */
/* <Note> */
/* The Type 1 format doesn't use a charmap but an encoding table. */
/* The driver is responsible for making up charmap objects */
/* corresponding to these tables. */
/* */
typedef struct CID_CharMapRec_* CID_CharMap;
/*************************************************************************/
/* */
/* HERE BEGINS THE TYPE 1 SPECIFIC STUFF */
/* */
/*************************************************************************/
typedef struct CID_SizeRec_
{
FT_SizeRec root;
FT_Bool valid;
} CID_SizeRec;
typedef struct CID_GlyphSlotRec_
{
FT_GlyphSlotRec root;
FT_Bool hint;
FT_Bool scaled;
FT_Fixed x_scale;
FT_Fixed y_scale;
} CID_GlyphSlotRec;
FT_LOCAL( void )
cid_slot_done( FT_GlyphSlot slot );
FT_LOCAL( FT_Error )
cid_slot_init( FT_GlyphSlot slot );
FT_LOCAL( void )
cid_size_done( FT_Size size ); /* CID_Size */
FT_LOCAL( FT_Error )
cid_size_init( FT_Size size ); /* CID_Size */
FT_LOCAL( FT_Error )
cid_size_request( FT_Size size, /* CID_Size */
FT_Size_Request req );
FT_LOCAL( FT_Error )
cid_face_init( FT_Stream stream,
FT_Face face, /* CID_Face */
FT_Int face_index,
FT_Int num_params,
FT_Parameter* params );
FT_LOCAL( void )
cid_face_done( FT_Face face ); /* CID_Face */
FT_LOCAL( FT_Error )
cid_driver_init( FT_Module driver );
FT_LOCAL( void )
cid_driver_done( FT_Module driver );
FT_END_HEADER
#endif /* __CIDOBJS_H__ */
/* END */