So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
/***************************************************************************/
/* */
/* gxvalid.c */
/* */
/* FreeType validator for TrueTypeGX/AAT tables (body only). */
/* */
/* Copyright 2005 by suzuki toshiya, Masatake YAMATO, Red Hat K.K., */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#define FT_MAKE_OPTION_SINGLE_OBJECT
#include <ft2build.h>
#include "gxvfeat.c"
#include "gxvcommn.c"
#include "gxvbsln.c"
#include "gxvtrak.c"
#include "gxvjust.c"
#include "gxvmort.c"
#include "gxvmort0.c"
#include "gxvmort1.c"
#include "gxvmort2.c"
#include "gxvmort4.c"
#include "gxvmort5.c"
#include "gxvmorx.c"
#include "gxvmorx0.c"
#include "gxvmorx1.c"
#include "gxvmorx2.c"
#include "gxvmorx4.c"
#include "gxvmorx5.c"
#include "gxvkern.c"
#include "gxvopbd.c"
#include "gxvprop.c"
#include "gxvlcar.c"
#include "gxvmod.c"
/* END */