misc/libfreetype/src/gzip/infblock.h
author nemo
Thu, 04 Apr 2013 08:10:59 -0400
changeset 8848 e9ebd63f8a03
parent 5172 88f2e05288ba
permissions -rw-r--r--
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.

/* infblock.h -- header to use infblock.c
 * Copyright (C) 1995-2002 Mark Adler
 * For conditions of distribution and use, see copyright notice in zlib.h
 */

/* WARNING: this file should *not* be used by applications. It is
   part of the implementation of the compression library and is
   subject to change. Applications should only use zlib.h.
 */

#ifndef _INFBLOCK_H
#define _INFBLOCK_H

struct inflate_blocks_state;
typedef struct inflate_blocks_state FAR inflate_blocks_statef;

local  inflate_blocks_statef * inflate_blocks_new OF((
    z_streamp z,
    check_func c,               /* check function */
    uInt w));                   /* window size */

local  int inflate_blocks OF((
    inflate_blocks_statef *,
    z_streamp ,
    int));                      /* initial return code */

local  void inflate_blocks_reset OF((
    inflate_blocks_statef *,
    z_streamp ,
    uLongf *));                  /* check value on output */

local  int inflate_blocks_free OF((
    inflate_blocks_statef *,
    z_streamp));

#endif /* _INFBLOCK_H */