So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
/***************************************************************************/
/* */
/* t1cmap.h */
/* */
/* Type 1 character map support (specification). */
/* */
/* Copyright 2002, 2003, 2006 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __T1CMAP_H__
#define __T1CMAP_H__
#include <ft2build.h>
#include FT_INTERNAL_OBJECTS_H
#include FT_INTERNAL_TYPE1_TYPES_H
FT_BEGIN_HEADER
/*************************************************************************/
/*************************************************************************/
/***** *****/
/***** TYPE1 STANDARD (AND EXPERT) ENCODING CMAPS *****/
/***** *****/
/*************************************************************************/
/*************************************************************************/
/* standard (and expert) encoding cmaps */
typedef struct T1_CMapStdRec_* T1_CMapStd;
typedef struct T1_CMapStdRec_
{
FT_CMapRec cmap;
const FT_UShort* code_to_sid;
PS_Adobe_Std_StringsFunc sid_to_string;
FT_UInt num_glyphs;
const char* const* glyph_names;
} T1_CMapStdRec;
FT_CALLBACK_TABLE const FT_CMap_ClassRec
t1_cmap_standard_class_rec;
FT_CALLBACK_TABLE const FT_CMap_ClassRec
t1_cmap_expert_class_rec;
/*************************************************************************/
/*************************************************************************/
/***** *****/
/***** TYPE1 CUSTOM ENCODING CMAP *****/
/***** *****/
/*************************************************************************/
/*************************************************************************/
typedef struct T1_CMapCustomRec_* T1_CMapCustom;
typedef struct T1_CMapCustomRec_
{
FT_CMapRec cmap;
FT_UInt first;
FT_UInt count;
FT_UShort* indices;
} T1_CMapCustomRec;
FT_CALLBACK_TABLE const FT_CMap_ClassRec
t1_cmap_custom_class_rec;
/*************************************************************************/
/*************************************************************************/
/***** *****/
/***** TYPE1 SYNTHETIC UNICODE ENCODING CMAP *****/
/***** *****/
/*************************************************************************/
/*************************************************************************/
/* unicode (synthetic) cmaps */
FT_CALLBACK_TABLE const FT_CMap_ClassRec
t1_cmap_unicode_class_rec;
/* */
FT_END_HEADER
#endif /* __T1CMAP_H__ */
/* END */