So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
/***************************************************************************/
/* */
/* sfobjs.h */
/* */
/* SFNT object management (specification). */
/* */
/* Copyright 1996-2001, 2002 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __SFOBJS_H__
#define __SFOBJS_H__
#include <ft2build.h>
#include FT_INTERNAL_SFNT_H
#include FT_INTERNAL_OBJECTS_H
FT_BEGIN_HEADER
FT_LOCAL( FT_Error )
sfnt_init_face( FT_Stream stream,
TT_Face face,
FT_Int face_index,
FT_Int num_params,
FT_Parameter* params );
FT_LOCAL( FT_Error )
sfnt_load_face( FT_Stream stream,
TT_Face face,
FT_Int face_index,
FT_Int num_params,
FT_Parameter* params );
FT_LOCAL( void )
sfnt_done_face( TT_Face face );
FT_END_HEADER
#endif /* __SFDRIVER_H__ */
/* END */