So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
/***************************************************************************/
/* */
/* ttkern.h */
/* */
/* Load the basic TrueType kerning table. This doesn't handle */
/* kerning data within the GPOS table at the moment. */
/* */
/* Copyright 1996-2001, 2002, 2005, 2007 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __TTKERN_H__
#define __TTKERN_H__
#include <ft2build.h>
#include FT_INTERNAL_STREAM_H
#include FT_INTERNAL_TRUETYPE_TYPES_H
FT_BEGIN_HEADER
FT_LOCAL( FT_Error )
tt_face_load_kern( TT_Face face,
FT_Stream stream );
FT_LOCAL( void )
tt_face_done_kern( TT_Face face );
FT_LOCAL( FT_Int )
tt_face_get_kerning( TT_Face face,
FT_UInt left_glyph,
FT_UInt right_glyph );
#define TT_FACE_HAS_KERNING( face ) ( (face)->kern_avail_bits != 0 )
FT_END_HEADER
#endif /* __TTKERN_H__ */
/* END */