Engine:
* Updated clouds and flakes to fill the whole visible map (and borders)
* Added simple clipping to most drawing functions (might need some testing) which should improve performance on low end graphic cards
#include <QLabel>
#include <QRect>
#include <QList>
#include <QMouseEvent>
class PixLabel : public QLabel
{
Q_OBJECT
public:
PixLabel();
QList<QRect> rects;
public slots:
void AddRect();
private:
void paintEvent(QPaintEvent * event);
void mousePressEvent(QMouseEvent * e);
};