use std::time::Duration;
use futures::executor::block_on;
use glutin::{
dpi, ContextTrait, DeviceEvent, ElementState, Event, EventsLoop, GlProfile, GlRequest,
MouseButton, MouseScrollDelta, Window, WindowBuilder, WindowEvent, WindowedContext,
};
use hedgewars_engine::instance::EngineInstance;
use integral_geometry::Point;
use std::error::Error;
use wgpu::{
Adapter, BackendBit, Color, CommandEncoderDescriptor, Device, DeviceDescriptor, Features,
LoadOp, Operations, PowerPreference, PresentMode, Queue, RenderPassColorAttachmentDescriptor,
RenderPassDescriptor, RequestAdapterOptions, Surface, SwapChain, SwapChainDescriptor,
TextureFormat, TextureUsage,
};
type HwGlRendererContext = WindowedContext;
struct HwWgpuRenderingContext {
window: Window,
surface: Surface,
adapter: Adapter,
device: Device,
queue: Queue,
swap_chain: SwapChain,
}
enum HwRendererContext {
Gl(HwGlRendererContext),
Wgpu(HwWgpuRenderingContext),
}
struct ErrorStub;
impl<T: Error> From<T> for ErrorStub {
fn from(_: T) -> Self {
ErrorStub
}
}
impl HwRendererContext {
pub fn window(&self) -> &Window {
match self {
HwRendererContext::Gl(gl) => &gl.window(),
HwRendererContext::Wgpu(wgpu) => &wgpu.window,
}
}
pub fn update(&mut self, size: dpi::LogicalSize) {
let phys = size.to_physical(self.window().get_hidpi_factor());
match self {
HwRendererContext::Gl(context) => unsafe {
gl::Viewport(0, 0, phys.width as i32, phys.height as i32);
},
HwRendererContext::Wgpu(context) => {
context.swap_chain = context.device.create_swap_chain(
&context.surface,
&SwapChainDescriptor {
usage: TextureUsage::OUTPUT_ATTACHMENT,
format: TextureFormat::Bgra8Unorm,
width: phys.width as u32,
height: phys.height as u32,
present_mode: PresentMode::Fifo,
},
);
}
}
}
pub fn present(&mut self) -> Result<(), ErrorStub> {
match self {
HwRendererContext::Gl(context) => context.swap_buffers()?,
HwRendererContext::Wgpu(context) => {
let frame_view = &context.swap_chain.get_current_frame()?.output.view;
let mut encoder =
context
.device
.create_command_encoder(&CommandEncoderDescriptor {
label: Some("Main encoder"),
});
encoder.begin_render_pass(&RenderPassDescriptor {
color_attachments: &[RenderPassColorAttachmentDescriptor {
attachment: &frame_view,
resolve_target: None,
ops: Operations {
load: LoadOp::Clear(Color::BLUE),
store: false,
},
}],
depth_stencil_attachment: None,
});
let buffer = encoder.finish();
context.queue.submit(std::iter::once(buffer));
}
}
Ok(())
}
}
fn init_wgpu(event_loop: &EventsLoop, size: dpi::LogicalSize) -> HwWgpuRenderingContext {
let builder = WindowBuilder::new()
.with_title("hwengine")
.with_dimensions(size);
let window = builder.build(event_loop).unwrap();
let instance = wgpu::Instance::new(BackendBit::PRIMARY);
let surface = unsafe { instance.create_surface(&window) };
let adapter = block_on(instance.request_adapter(&RequestAdapterOptions {
power_preference: PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
}))
.unwrap();
let (device, queue) = block_on(adapter.request_device(&Default::default(), None)).unwrap();
let size = window.get_inner_size().unwrap();
let phys = size.to_physical(window.get_hidpi_factor());
let mut swap_chain = device.create_swap_chain(
&surface,
&SwapChainDescriptor {
usage: TextureUsage::OUTPUT_ATTACHMENT,
format: TextureFormat::Bgra8Unorm,
width: phys.width as u32,
height: phys.height as u32,
present_mode: PresentMode::Fifo,
},
);
HwWgpuRenderingContext {
window,
surface,
adapter,
device,
queue,
swap_chain,
}
}
fn init_gl(event_loop: &EventsLoop, size: dpi::LogicalSize) -> HwGlRendererContext {
use glutin::ContextBuilder;
let builder = WindowBuilder::new()
.with_title("hwengine")
.with_dimensions(size);
let context = ContextBuilder::new()
.with_gl(GlRequest::Latest)
.with_gl_profile(GlProfile::Core)
.build_windowed(builder, &event_loop)
.ok()
.unwrap();
unsafe {
context.make_current().unwrap();
gl::load_with(|ptr| context.get_proc_address(ptr) as *const _);
if let Some(sz) = context.get_inner_size() {
let phys = sz.to_physical(context.get_hidpi_factor());
gl::Viewport(0, 0, phys.width as i32, phys.height as i32);
}
}
context
}
fn init(event_loop: &EventsLoop, size: dpi::LogicalSize, use_wgpu: bool) -> HwRendererContext {
if use_wgpu {
HwRendererContext::Wgpu(init_wgpu(event_loop, size))
} else {
HwRendererContext::Gl(init_gl(event_loop, size))
}
}
fn main() {
let use_wgpu = false;
let mut event_loop = EventsLoop::new();
let (w, h) = (1024.0, 768.0);
let mut context = init(&event_loop, dpi::LogicalSize::new(w, h), use_wgpu);
let mut engine = EngineInstance::new();
if !use_wgpu {
engine.world.create_renderer(w as u16, h as u16);
}
let mut dragging = false;
use std::time::Instant;
let mut now = Instant::now();
let mut update_time = Instant::now();
let mut render_time = Instant::now();
let mut is_running = true;
while is_running {
let current_time = Instant::now();
let delta = current_time - now;
now = current_time;
let ms = delta.as_secs() as f64 * 1000.0 + delta.subsec_millis() as f64;
context.window().set_title(&format!("hwengine {:.3}ms", ms));
if update_time.elapsed() > Duration::from_millis(10) {
update_time = current_time;
engine.world.step()
}
event_loop.poll_events(|event| match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => {
is_running = false;
}
WindowEvent::Resized(size) => context.update(size),
WindowEvent::MouseInput { button, state, .. } => {
if let MouseButton::Right = button {
dragging = state == ElementState::Pressed;
}
}
WindowEvent::MouseWheel { delta, .. } => {
let zoom_change = match delta {
MouseScrollDelta::LineDelta(x, y) => y as f32 * 0.1f32,
MouseScrollDelta::PixelDelta(delta) => {
let physical = delta.to_physical(context.window().get_hidpi_factor());
physical.y as f32 * 0.1f32
}
};
engine.world.move_camera(Point::ZERO, zoom_change);
}
_ => (),
},
Event::DeviceEvent { event, .. } => match event {
DeviceEvent::MouseMotion { delta } => {
if dragging {
engine
.world
.move_camera(Point::new(delta.0 as i32, delta.1 as i32), 0.0)
}
}
_ => {}
},
_ => (),
});
if render_time.elapsed() > Duration::from_millis(16) {
render_time = current_time;
if !use_wgpu {
engine.render();
}
context.present();
}
}
}