hedgewars/hwLibrary.pas
author nemo
Sun, 12 Dec 2010 23:52:53 -0500
changeset 4516 ecf012a762d8
parent 4438 39ab70b37e01
child 4603 d362ab6c7f53
permissions -rw-r--r--
add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future

//  fptest
//
//  Created by Vittorio on 08/01/10.
//  Copyright __MyCompanyName__ 2010. All rights reserved.

Library hwLibrary;

// Add all your Pascal units to the "uses" clause below to add them to the program.

// Mark all Pascal procedures/functions that you wish to call from C/C++/Objective-C code using
// "cdecl; export;" (see the fpclogo.pas unit for an example), and then add C-declarations for
// these procedures/functions to the PascalImports.h file (also in the "Pascal Sources" group)
// to make these functions available in the C/C++/Objective-C source files
// (add "#include PascalImports.h" near the top of these files if it's not there yet)
uses cmem, uVariables, PascalExports, hwengine;
begin
    // avoid compiler warnings about units not being used
    isTerminated:= isTerminated;
    dummy:= dummy;
end.