gameServer/HWProtoNEState.hs
author nemo
Thu, 15 Oct 2009 17:42:21 +0000
changeset 2457 ecf0c7e7995b
parent 2352 7eaf82cf0890
child 2747 7889a3a9724f
permissions -rw-r--r--
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets

module HWProtoNEState where

import qualified Data.IntMap as IntMap
import Maybe
import Data.List
import Data.Word
--------------------------------------
import CoreTypes
import Actions
import Utils

handleCmd_NotEntered :: CmdHandler

handleCmd_NotEntered clID clients _ ["NICK", newNick]
	| not . null $ nick client = [ProtocolError "Nickname already chosen"]
	| haveSameNick = [AnswerThisClient ["WARNING", "Nickname collision"], ByeClient ""]
	| illegalName newNick = [ByeClient "Illegal nickname"]
	| otherwise =
		ModifyClient (\c -> c{nick = newNick}) :
		AnswerThisClient ["NICK", newNick] :
		[CheckRegistered | clientProto client /= 0]
	where
		client = clients IntMap.! clID
		haveSameNick = isJust $ find (\cl -> newNick == nick cl) $ IntMap.elems clients


handleCmd_NotEntered clID clients _ ["PROTO", protoNum]
	| clientProto client > 0 = [ProtocolError "Protocol already known"]
	| parsedProto == 0 = [ProtocolError "Bad number"]
	| otherwise =
		ModifyClient (\c -> c{clientProto = parsedProto}) :
		AnswerThisClient ["PROTO", show parsedProto] :
		[CheckRegistered | (not . null) (nick client)]
	where
		client = clients IntMap.! clID
		parsedProto = fromMaybe 0 (maybeRead protoNum :: Maybe Word16)


handleCmd_NotEntered clID clients _ ["PASSWORD", passwd] =
	if passwd == webPassword client then
		[ModifyClient (\cl -> cl{logonPassed = True}),
		MoveToLobby] ++ adminNotice
	else
		[ByeClient "Authentication failed"]
	where
		client = clients IntMap.! clID
		adminNotice = [AnswerThisClient ["ADMIN_ACCESS"] | isAdministrator client]


--handleCmd_NotEntered _ _ _ ["DUMP"] =
--	[Dump]


handleCmd_NotEntered clID _ _ _ = [ProtocolError "Incorrect command (state: not entered)"]