Fix lastGameType not being updated if game type was demo or save (fixes a crash)
Previously, if you first played a normal game, then a demo, the “play again” button
would appear, but clicking it would only crash HW. This fix will remove this button
after a demo or save, because the frontend doesn't know how to restart demos or saves
yet.
include(${CMAKE_MODULE_PATH}/utils.cmake)
find_package_or_disable(GHC NOSERVER)
include(${CMAKE_MODULE_PATH}/CheckHaskellModuleExists.cmake)
check_haskell_module_exists("Control.Exception" mask 1 base)
check_haskell_module_exists("Data.Map" size 1 containers)
check_haskell_module_exists("Data.Vector" length 1 vector)
check_haskell_module_exists("Data.ByteString" pack 1 bytestring)
check_haskell_module_exists("Network.BSD" getHostName 0 network)
check_haskell_module_exists("Data.Time" getCurrentTime 0 time)
check_haskell_module_exists("Control.Monad.State" fix 1 mtl)
check_haskell_module_exists("Codec.Binary.Base64" encode 1 sandi)
check_haskell_module_exists("System.Log.Logger" warningM 1 hslogger)
check_haskell_module_exists("System.Process" createProcess 3 process)
check_haskell_module_exists("Data.ByteString.Lazy.UTF8" decode 1 utf8-string)
check_haskell_module_exists("Data.Digest.Pure.SHA" sha1 1 SHA)
check_haskell_module_exists("System.Entropy" openHandle 0 entropy)
check_haskell_module_exists("Codec.Compression.Zlib" decompress 1 zlib)
check_haskell_module_exists("System.Random" getStdGen 0 random)
check_haskell_module_exists("Text.Regex.TDFA.ByteString" execute 2 regex-tdfa)
# this one needs type signatures to work
# check_haskell_module_exists("Control.DeepSeq" deepseq 2 deepseq)
set(hwserver_sources
OfficialServer/DBInteraction.hs
Actions.hs
ClientIO.hs
ConfigFile.hs
Consts.hs
CoreTypes.hs
EngineInteraction.hs
FloodDetection.hs
HWProtoCore.hs
HWProtoInRoomState.hs
HWProtoLobbyState.hs
HWProtoNEState.hs
HandlerUtils.hs
JoinsMonitor.hs
NetRoutines.hs
Opts.hs
RoomsAndClients.hs
ServerCore.hs
ServerState.hs
Store.hs
Utils.hs
Votes.hs
hedgewars-server.hs
)
set(hwserv_main ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars-server.hs)
set(ghc_flags
--make ${hwserv_main}
-i${CMAKE_CURRENT_SOURCE_DIR}
-o ${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}
-odir ${CMAKE_CURRENT_BINARY_DIR}
-hidir ${CMAKE_CURRENT_BINARY_DIR}
${haskell_flags})
add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}"
COMMAND "${GHC_EXECUTABLE}"
ARGS ${ghc_flags}
MAIN_DEPENDENCY ${hwserv_main}
DEPENDS ${hwserver_sources}
)
add_custom_target(hedgewars-server ALL DEPENDS "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}")
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})