Fix lastGameType not being updated if game type was demo or save (fixes a crash)
Previously, if you first played a normal game, then a demo, the “play again” button
would appear, but clicking it would only crash HW. This fix will remove this button
after a demo or save, because the frontend doesn't know how to restart demos or saves
yet.
#[derive(PartialEq, Debug)]
pub enum ServerVar {
MOTDNew(String),
MOTDOld(String),
LatestProto(u32),
}
#[derive(PartialEq, Debug)]
pub enum GameCfg {
}
#[derive(PartialEq, Debug)]
pub struct TeamInfo {
name: String,
color: u8,
grave: String,
fort: String,
voice_pack: String,
flag: String,
difficulty: u8,
hedgehogs_number: u8,
hedgehogs: [HedgehogInfo; 8],
}
#[derive(PartialEq, Debug)]
pub struct HedgehogInfo {
name: String,
hat: String,
}