yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2008-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QDir>
#include <QPixmap>
#include <QPainter>
#include "hwconsts.h"
#include "hwform.h"
#include "hats.h"
#include "HWDataManager.h"
HatsModel::HatsModel(QObject* parent) :
QAbstractListModel(parent)
{
HWDataManager & dataMgr = HWDataManager::instance();
QPixmap hhpix = QPixmap(
dataMgr.findFileForRead("Graphics/Hedgehog/Idle.png")
).copy(0, 0, 32, 32);
// my reserved hats
QStringList hatsList = dataMgr.entryList(
"Graphics/Hats/Reserved",
QDir::Files,
QStringList(playerHash+"*.png")
);
int nReserved = hatsList.size();
// regular hats
hatsList.append(dataMgr.entryList(
"Graphics/Hats",
QDir::Files,
QStringList("*.png")
)
);
int nHats = hatsList.size();
for (int i = 0; i < nHats; i++)
{
bool isReserved = (i < nReserved);
QString str = hatsList.at(i);
str = str.remove(QRegExp("\\.png$"));
QPixmap pix(
dataMgr.findFileForRead(
"Graphics/Hats/" + QString(isReserved?"Reserved/":"") + str +
".png"
)
);
// rename properly
if (isReserved)
str = "Reserved "+str.remove(0,32);
QPixmap tmppix(32, 37);
tmppix.fill(QColor(Qt::transparent));
QPainter painter(&tmppix);
painter.drawPixmap(QPoint(0, 5), hhpix);
painter.drawPixmap(QPoint(0, 0), pix.copy(0, 0, 32, 32));
if(pix.width() > 32)
painter.drawPixmap(QPoint(0, 0), pix.copy(32, 0, 32, 32));
painter.end();
if (str == "NoHat")
hats.prepend(qMakePair(str, QIcon(tmppix)));
else
hats.append(qMakePair(str, QIcon(tmppix)));
}
}
QVariant HatsModel::headerData(int section,
Qt::Orientation orientation, int role) const
{
Q_UNUSED(section);
Q_UNUSED(orientation);
Q_UNUSED(role);
return QVariant();
}
int HatsModel::rowCount(const QModelIndex &parent) const
{
if (parent.isValid())
return 0;
else
return hats.size();
}
/*int HatsModel::columnCount(const QModelIndex & parent) const
{
if (parent.isValid())
return 0;
else
return 2;
}
*/
QVariant HatsModel::data(const QModelIndex &index,
int role) const
{
if (!index.isValid() || index.row() < 0
|| index.row() >= hats.size()
|| (role != Qt::DisplayRole && role != Qt::DecorationRole))
return QVariant();
if (role == Qt::DisplayRole)
return hats.at(index.row()).first;
else // role == Qt::DecorationRole
return hats.at(index.row()).second;
}