yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
#include "themesmodel.h"
ThemesModel::ThemesModel(QStringList themes, QObject *parent) :
QAbstractListModel(parent)
{
#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
m_data.reserve(themes.size());
#endif
foreach(QString theme, themes)
{
m_data.append(QHash<int, QVariant>());
m_data.last().insert(Qt::DisplayRole, theme);
}
}
int ThemesModel::rowCount(const QModelIndex &parent) const
{
if(parent.isValid())
return 0;
else
return m_data.size();
}
QVariant ThemesModel::data(const QModelIndex &index, int role) const
{
if(index.column() > 0 || index.row() >= m_data.size())
return QVariant();
else
return m_data.at(index.row()).value(role);
}
bool ThemesModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
if(index.column() > 0 || index.row() >= m_data.size())
return false;
else
{
m_data[index.row()].insert(role, value);
return true;
}
}