QTfrontend/net/hwmap.h
author koda
Fri, 18 Nov 2011 00:32:52 +0100
changeset 6394 f0a9042e7387
parent 6060 fdfc01419815
child 6616 f77bb02b669f
permissions -rw-r--r--
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006 Igor Ulyanov <iulyanov@gmail.com>
 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _HWMAP_INCLUDED
#define _HWMAP_INCLUDED

#include <QByteArray>
#include <QString>
#include <QImage>

#include "tcpBase.h"

enum MapGenerator
{
    MAPGEN_REGULAR,
    MAPGEN_MAZE,
    MAPGEN_DRAWN,
    MAPGEN_MAP
};

class HWMap : public TCPBase
{
  Q_OBJECT

 public:
  HWMap();
  virtual ~HWMap();
  void getImage(const QString & seed, int templateFilter, MapGenerator mapgen, int maze_size, const QByteArray & drawMapData);

 protected:
  virtual QStringList getArguments();
  virtual void onClientDisconnect();
  virtual void SendToClientFirst();

 signals:
  void ImageReceived(const QImage newImage);
  void HHLimitReceived(int hhLimit);

 private:
  QString m_seed;
  int templateFilter;
  MapGenerator m_mapgen;
  int m_maze_size;
  QByteArray m_drawMapData;

 private slots:
};

#endif // _HWMAP_INCLUDED