yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
/*
** $Id: ltm.c,v 2.8.1.1 2007/12/27 13:02:25 roberto Exp $
** Tag methods
** See Copyright Notice in lua.h
*/
#include <string.h>
#define ltm_c
#define LUA_CORE
#include "lua.h"
#include "lobject.h"
#include "lstate.h"
#include "lstring.h"
#include "ltable.h"
#include "ltm.h"
const char *const luaT_typenames[] = {
"nil", "boolean", "userdata", "number",
"string", "table", "function", "userdata", "thread",
"proto", "upval"
};
void luaT_init (lua_State *L) {
static const char *const luaT_eventname[] = { /* ORDER TM */
"__index", "__newindex",
"__gc", "__mode", "__eq",
"__add", "__sub", "__mul", "__div", "__mod",
"__pow", "__unm", "__len", "__lt", "__le",
"__concat", "__call"
};
int i;
for (i=0; i<TM_N; i++) {
G(L)->tmname[i] = luaS_new(L, luaT_eventname[i]);
luaS_fix(G(L)->tmname[i]); /* never collect these names */
}
}
/*
** function to be used with macro "fasttm": optimized for absence of
** tag methods
*/
const TValue *luaT_gettm (Table *events, TMS event, TString *ename) {
const TValue *tm = luaH_getstr(events, ename);
lua_assert(event <= TM_EQ);
if (ttisnil(tm)) { /* no tag method? */
events->flags |= cast_byte(1u<<event); /* cache this fact */
return NULL;
}
else return tm;
}
const TValue *luaT_gettmbyobj (lua_State *L, const TValue *o, TMS event) {
Table *mt;
switch (ttype(o)) {
case LUA_TTABLE:
mt = hvalue(o)->metatable;
break;
case LUA_TUSERDATA:
mt = uvalue(o)->metatable;
break;
default:
mt = G(L)->mt[ttype(o)];
}
return (mt ? luaH_getstr(mt, G(L)->tmname[event]) : luaO_nilobject);
}