misc/liblua/ltm.h
author koda
Fri, 18 Nov 2011 00:32:52 +0100
changeset 6394 f0a9042e7387
parent 2812 0a24853de796
child 10017 de822cd3df3a
permissions -rw-r--r--
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.

/*
** $Id: ltm.h,v 2.6.1.1 2007/12/27 13:02:25 roberto Exp $
** Tag methods
** See Copyright Notice in lua.h
*/

#ifndef ltm_h
#define ltm_h


#include "lobject.h"


/*
* WARNING: if you change the order of this enumeration,
* grep "ORDER TM"
*/
typedef enum {
  TM_INDEX,
  TM_NEWINDEX,
  TM_GC,
  TM_MODE,
  TM_EQ,  /* last tag method with `fast' access */
  TM_ADD,
  TM_SUB,
  TM_MUL,
  TM_DIV,
  TM_MOD,
  TM_POW,
  TM_UNM,
  TM_LEN,
  TM_LT,
  TM_LE,
  TM_CONCAT,
  TM_CALL,
  TM_N		/* number of elements in the enum */
} TMS;



#define gfasttm(g,et,e) ((et) == NULL ? NULL : \
  ((et)->flags & (1u<<(e))) ? NULL : luaT_gettm(et, e, (g)->tmname[e]))

#define fasttm(l,et,e)	gfasttm(G(l), et, e)

LUAI_DATA const char *const luaT_typenames[];


LUAI_FUNC const TValue *luaT_gettm (Table *events, TMS event, TString *ename);
LUAI_FUNC const TValue *luaT_gettmbyobj (lua_State *L, const TValue *o,
                                                       TMS event);
LUAI_FUNC void luaT_init (lua_State *L);

#endif