QTfrontend/gameuiconfig.cpp
author unc0rr
Sun, 06 Aug 2006 20:08:15 +0000
changeset 100 f324a18698fe
parent 97 e7c1df9cce2c
child 111 30ca06092a64
permissions -rw-r--r--
Get rid of x86 assembler when using fpc

/*
 * Hedgewars, a worms-like game
 * Copyright (c) 2006 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * Distributed under the terms of the BSD-modified licence:
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * with the Software without restriction, including without limitation the
 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 * sell copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * 1. Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 * 3. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include <QMessageBox>
#include <QTextStream>
#include "gameuiconfig.h"
#include "hwform.h"
#include "pages.h"
#include "hwconsts.h"

GameUIConfig::GameUIConfig(HWForm * FormWidgets)
	: QObject()
{
	Form = FormWidgets;

	QFile settings(cfgdir->absolutePath() + "/options");
	if (settings.open(QIODevice::ReadOnly))
	{
		QTextStream stream(&settings);
		stream.setCodec("UTF-8");
		QString str;

		while (!stream.atEnd())
		{
			str = stream.readLine();
			if (str.startsWith(";")) continue;
			if (str.startsWith("resolution "))
			{
				Form->ui.pageOptions->CBResolution->setCurrentIndex(str.mid(11).toLong());
			} else
			if (str.startsWith("fullscreen "))
			{
				Form->ui.pageOptions->CBFullscreen->setChecked(str.mid(11).toLong());
			} else
			if (str.startsWith("sound "))
			{
				Form->ui.pageOptions->CBEnableSound->setChecked(str.mid(6).toLong());
			} else
			if (str.startsWith("nick "))
			{
				Form->ui.pageOptions->editNetNick->setText(str.mid(5));
			}
		}
		settings.close();
	}
}

QStringList GameUIConfig::GetTeamsList()
{
	return cfgdir->entryList(QStringList("*.cfg"));
}

void GameUIConfig::SaveOptions()
{
	QFile settings(cfgdir->absolutePath() + "/options");
	if (!settings.open(QIODevice::WriteOnly))
	{
		QMessageBox::critical(0,
				tr("Error"),
				tr("Cannot save options to file %1").arg(settings.fileName()),
				tr("Quit"));
		return ;
	}
	QTextStream stream(&settings);
	stream.setCodec("UTF-8");
	stream << "; Generated by Hedgewars, do not modify" << endl;
	stream << "resolution " << Form->ui.pageOptions->CBResolution->currentIndex() << endl;
	stream << "fullscreen " << Form->ui.pageOptions->CBFullscreen->isChecked() << endl;
	stream << "sound " << Form->ui.pageOptions->CBEnableSound->isChecked() << endl;
	stream << "nick " << Form->ui.pageOptions->editNetNick->text() << endl;
	settings.close();
}

int GameUIConfig::vid_Resolution()
{
	return Form->ui.pageOptions->CBResolution->currentIndex();
}

bool GameUIConfig::vid_Fullscreen()
{
	return Form->ui.pageOptions->CBFullscreen->isChecked();
}

bool GameUIConfig::isSoundEnabled()
{
	return Form->ui.pageOptions->CBEnableSound->isChecked();
}