In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense.
As fpcrtl_glShaderSource() would not be defined and lead to compiling issues.
So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c),
in order to toggle between fpcrtl_ and the native function,
or alternatively have no ifdef for it at all.
I'm going with none at all,
which means emscripten will compile with the original (const) function prototype,
being wrapped by the fpcrtl_ function, same as non-emscripten builds.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* PLEASE NOTE: hwconsts.cpp is automatically generated from hwconsts.cpp.in.
* Do not edit hwconsts.cpp manually, it will be overwritten when building.
* Edit hwconsts.cpp.in to change the code.
*/
#include <QStandardItemModel>
#include "hwconsts.h"
#include "weapons.h"
// cDataDir gets 'Data' appended later (in main.cpp)
QString * cDataDir = new QString("${HEDGEWARS_DATADIR}");
QString * cProtoVer = new QString("${HEDGEWARS_PROTO_VER}");
QString * cVersionString = new QString("${HEDGEWARS_VERSION}");
QString * cRevisionString = new QString("${HEDGEWARS_REVISION}");
QString * cHashString = new QString("${HEDGEWARS_HASH}");
// For disallowing some characters that would screw up file name
QString * cSafeFileNameRegExp = new QString("[^:/\\\\]*");
QDir * bindir = new QDir();
QDir * cfgdir = new QDir();
QDir * datadir = new QDir();
bool custom_config = false;
bool custom_data = false;
int cMaxTeams = 8;
int cMaxHHs = HEDGEHOGS_PER_TEAM * cMaxTeams;
int cMinServerVersion = 3;
unsigned char cInvertTextColorAt = 64;
QString * cDefaultAmmoStore = new QString( AMMOLINE_DEFAULT_QT AMMOLINE_DEFAULT_PROB
AMMOLINE_DEFAULT_DELAY AMMOLINE_DEFAULT_CRATE );
QString * cEmptyAmmoStore = new QString( AMMOLINE_EMPTY_QT AMMOLINE_EMPTY_PROB
AMMOLINE_EMPTY_DELAY AMMOLINE_EMPTY_CRATE );
int cAmmoNumber = cDefaultAmmoStore->size() / 4;
QList< QPair<QString, QString> > cDefaultAmmos =
QList< QPair<QString, QString> >()
<< qMakePair(QString("Default"), *cDefaultAmmoStore)
<< qMakePair(QString("Crazy"), QString(
AMMOLINE_CRAZY_QT AMMOLINE_CRAZY_PROB
AMMOLINE_CRAZY_DELAY AMMOLINE_CRAZY_CRATE ))
<< qMakePair(QString("Pro Mode"), QString(
AMMOLINE_PROMODE_QT AMMOLINE_PROMODE_PROB
AMMOLINE_PROMODE_DELAY AMMOLINE_PROMODE_CRATE ))
<< qMakePair(QString("Shoppa"), QString(
AMMOLINE_SHOPPA_QT AMMOLINE_SHOPPA_PROB
AMMOLINE_SHOPPA_DELAY AMMOLINE_SHOPPA_CRATE ))
<< qMakePair(QString("Clean Slate"), QString(
AMMOLINE_CLEAN_QT AMMOLINE_CLEAN_PROB
AMMOLINE_CLEAN_DELAY AMMOLINE_CLEAN_CRATE ))
<< qMakePair(QString("Minefield"), QString(
AMMOLINE_MINES_QT AMMOLINE_MINES_PROB
AMMOLINE_MINES_DELAY AMMOLINE_MINES_CRATE ))
<< qMakePair(QString("Thinking with Portals"), QString(
AMMOLINE_PORTALS_QT AMMOLINE_PORTALS_PROB
AMMOLINE_PORTALS_DELAY AMMOLINE_PORTALS_CRATE ))
<< qMakePair(QString("One of Everything"), QString(
AMMOLINE_ONEEVERY_QT AMMOLINE_ONEEVERY_PROB
AMMOLINE_ONEEVERY_DELAY AMMOLINE_ONEEVERY_CRATE ))
<< qMakePair(QString("Highlander"), QString(
AMMOLINE_HIGHLANDER_QT AMMOLINE_HIGHLANDER_PROB
AMMOLINE_HIGHLANDER_DELAY AMMOLINE_HIGHLANDER_CRATE ))
<< qMakePair(QString("Balanced Random Weapon"), QString(
AMMOLINE_BRW_QT AMMOLINE_BRW_PROB
AMMOLINE_BRW_DELAY AMMOLINE_BRW_CRATE ))
<< qMakePair(QString("Construction Mode"), QString(
AMMOLINE_CONSTRUCTION_QT AMMOLINE_CONSTRUCTION_PROB
AMMOLINE_CONSTRUCTION_DELAY AMMOLINE_CONSTRUCTION_CRATE ))
<< qMakePair(QString("Shoppa Pro"), QString(
AMMOLINE_SHOPPAPRO_QT AMMOLINE_SHOPPAPRO_PROB
AMMOLINE_SHOPPAPRO_DELAY AMMOLINE_SHOPPAPRO_CRATE ))
<< qMakePair(QString("HedgeEditor"), QString(
AMMOLINE_HEDGEEDITOR_QT AMMOLINE_HEDGEEDITOR_PROB
AMMOLINE_HEDGEEDITOR_DELAY AMMOLINE_HEDGEEDITOR_CRATE ))
;
QStringList cQuickGameMaps = QStringList()
<< "Bamboo"
<< "Bath"
<< "Battlefield"
<< "Blox"
<< "Bubbleflow"
<< "Cake"
<< "Castle"
<< "Cheese"
<< "Cogs"
<< "CrazyMission"
<< "EarthRise"
<< "Eyes"
<< "Hammock"
<< "HedgeFortress"
<< "Hedgelove"
<< "Hedgewars"
<< "Hydrant"
<< "Lonely_Island"
<< "Mushrooms"
<< "Octorama"
<< "PirateFlag"
<< "Plane"
<< "Sheep"
<< "Trash"
<< "Tree";
unsigned int colors[] = HW_TEAMCOLOR_ARRAY;
QString * netHost = new QString();
quint16 netPort = NETGAME_DEFAULT_PORT;
int season = SEASON_NONE;
int years_since_foundation = 0;