In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense.
As fpcrtl_glShaderSource() would not be defined and lead to compiling issues.
So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c),
in order to toggle between fpcrtl_ and the native function,
or alternatively have no ifdef for it at all.
I'm going with none at all,
which means emscripten will compile with the original (const) function prototype,
being wrapped by the fpcrtl_ function, same as non-emscripten builds.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief HatModel class implementation
*/
#include "HatModel.h"
#include <QDir>
#include <QPixmap>
#include <QPainter>
#include <QList>
#include "hwform.h" // player hash
#include "DataManager.h"
HatModel::HatModel(QObject* parent) :
QStandardItemModel(parent)
{}
void HatModel::loadHats()
{
qDebug("HatModel::loadHats()");
// this method resets the contents of this model (important to know for views).
QStandardItemModel::beginResetModel();
QStandardItemModel::clear();
// New hats to add to model
QList<QStandardItem *> hats;
// we'll need the DataManager a few times, so let's get a reference to it
DataManager & dataMgr = DataManager::instance();
// Default hat icon
QPixmap hhpix = QPixmap("physfs://Graphics/Hedgehog/Idle.png").copy(0, 0, 32, 32);
// my reserved hats
QStringList hatsList = dataMgr.entryList(
"Graphics/Hats/Reserved",
QDir::Files,
QStringList(playerHash+"*.png")
);
int nReserved = hatsList.size();
// regular hats
hatsList.append(dataMgr.entryList(
"Graphics/Hats",
QDir::Files,
QStringList("*.png")
)
);
int nHats = hatsList.size();
// Add each hat
for (int i = 0; i < nHats; i++)
{
bool isReserved = (i < nReserved);
if (isReserved) continue; // For some reason, reserved hats were added in 9.19-dev, so this will hide them. Uncomment to show them.
QString str = hatsList.at(i);
str = str.remove(QRegExp("\\.png$"));
QPixmap hatpix(
"physfs://Graphics/Hats/" + QString(isReserved?"Reserved/":"") + str +
".png"
);
// rename properly
if (isReserved)
str = "Reserved "+str.remove(0,32);
// Color for team hats. We use the default color of the first team.
QColor overlay_color = QColor(colors[0]);
QPixmap ppix(32, 37);
ppix.fill(QColor(Qt::transparent));
QPainter painter(&ppix);
QPixmap opix(32, 37);
opix.fill(QColor(Qt::transparent));
QPainter overlay_painter(&opix);
// The hat is drawn in reverse: First the color overlay, then the hat, then the hedgehog.
// draw hat's color layer, if present
int overlay_offset = -1;
if((hatpix.height() == 32) && (hatpix.width() == 64)) {
overlay_offset = 32;
} else if(hatpix.width() > 64) {
overlay_offset = 64;
}
if(overlay_offset > -1) {
// colorized layer
overlay_painter.drawPixmap(QPoint(0, 0), hatpix.copy(overlay_offset, 0, 32, 32));
overlay_painter.setCompositionMode(QPainter::CompositionMode_Multiply);
overlay_painter.fillRect(0, 0, 32, 32, overlay_color);
// uncolorized layer and combine
painter.drawPixmap(QPoint(0, 0), hatpix.copy(overlay_offset, 0, 32, 32));
painter.setCompositionMode(QPainter::CompositionMode_SourceAtop);
painter.drawPixmap(QPoint(0, 0), opix.copy(0, 0, 32, 32));
}
// draw hat below the color layer
painter.setCompositionMode(QPainter::CompositionMode_DestinationOver);
painter.drawPixmap(QPoint(0, 0), hatpix.copy(0, 0, 32, 32));
// draw hedgehog below the hat
painter.drawPixmap(QPoint(0, 5), hhpix);
painter.end();
if (str == "NoHat")
hats.prepend(new QStandardItem(QIcon(ppix), str));
else
hats.append(new QStandardItem(QIcon(ppix), str));
}
QStandardItemModel::appendColumn(hats);
QStandardItemModel::endResetModel();
}