QTfrontend/ui/page/pageeditteam.h
author sheepluva
Mon, 05 Aug 2019 00:20:45 +0200
changeset 15295 f382ec6dba11
parent 15090 33eca3f0a9aa
permissions -rw-r--r--
In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense. As fpcrtl_glShaderSource() would not be defined and lead to compiling issues. So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c), in order to toggle between fpcrtl_ and the native function, or alternatively have no ifdef for it at all. I'm going with none at all, which means emscripten will compile with the original (const) function prototype, being wrapped by the fpcrtl_ function, same as non-emscripten builds.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef PAGE_EDITTEAM_H
#define PAGE_EDITTEAM_H

#include "AbstractPage.h"
#include "binds.h"
#include "hwconsts.h"
#include "namegen.h"
#include "SDLInteraction.h"

#include "team.h"

class SquareLabel;
class KeyBinder;
class HatButton;

class PageEditTeam : public AbstractPage
{
        Q_OBJECT

    public:
        PageEditTeam(QWidget* parent);

        void createTeam(const QString & name, const QString & playerHash);
        void editTeam(const QString & name, const QString & playerHash);
        void deleteTeam(const QString & name);

    public slots:
        void CBTeamLvl_activated(const int index);
        void CBFort_activated(const int index);
        void frontendSoundsToggled(bool value);

    private:
        QTabWidget * tbw;
        QSignalMapper* signalMapper1;
        QSignalMapper* signalMapper2;
        QGroupBox *GBoxHedgehogs;
        QGroupBox *GBoxTeam;
        QGroupBox *GBoxFort;
        QComboBox *CBFort;
        SquareLabel *FortPreview;
        QComboBox *CBGrave;
        QComboBox *CBFlag;
        QLabel *CPUFlag;
        QLabel *CPUFlagLabel;
        QWidget *hboxCPUWidget;
        QPixmap pixCPU[5];
        QComboBox *CBTeamLvl;
        QComboBox *CBVoicepack;
        QGroupBox *GBoxBinds;
        QToolBox *BindsBox;
        QLineEdit * TeamNameEdit;
        QLineEdit * HHNameEdit[HEDGEHOGS_PER_TEAM];
        HatButton * HHHats[HEDGEHOGS_PER_TEAM];
        HWTeam data();
        QString m_playerHash;
        QString OldTeamName;
        KeyBinder * binder;
        bool m_loaded;

        QLayout * bodyLayoutDefinition();
        QLayout * footerLayoutDefinition();
        void connectSignals();

        void loadTeam(const HWTeam & team);

        // page 1
        QPushButton * btnRandomTeam;
        QPushButton * btnRandomNames;
        QPushButton * btnRandomHats;

        QPushButton * btnRandomHogName[HEDGEHOGS_PER_TEAM];
        QPushButton * btnRandomTeamName;
        QPushButton * btnRandomGrave;
        QPushButton * btnRandomFlag;
        QPushButton * btnRandomVoice;
        QPushButton * btnRandomFort;
        QPushButton * btnTestSound;

        void lazyLoad();

    private slots:
        void saveTeam();
        void setRandomTeam();
        void setRandomHogNames();
        void setRandomHats();

        void setRandomTeamName();
        void setRandomGrave();
        void setRandomFlag();
        void setRandomVoice();
        void setRandomFort();

        void setRandomHogName(int hh_index);

        /// Plays a random voice sound of the currently edited team.
        void testSound();

        void fixHHname(int idx);
        void resetAllBinds();
};

#endif