In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense.
As fpcrtl_glShaderSource() would not be defined and lead to compiling issues.
So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c),
in order to toggle between fpcrtl_ and the native function,
or alternatively have no ifdef for it at all.
I'm going with none at all,
which means emscripten will compile with the original (const) function prototype,
being wrapped by the fpcrtl_ function, same as non-emscripten builds.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef PAGE_NETGAME_H
#define PAGE_NETGAME_H
#include "HistoryLineEdit.h"
#include "AbstractPage.h"
class HWChatWidget;
class TeamSelWidget;
class GameCFGWidget;
class QSettings;
class PageNetGame : public AbstractPage
{
Q_OBJECT
public:
PageNetGame(QWidget* parent);
void setSettings(QSettings * settings);
void displayError(const QString & message);
void displayNotice(const QString & message);
void displayWarning(const QString & message);
void cleanupFakeNetTeams();
QPushButton *BtnGo;
QPushButton *BtnMaster;
QPushButton *BtnStart;
QPushButton *BtnUpdate;
HistoryLineEdit *leRoomName;
QAction * restrictJoins;
QAction * restrictTeamAdds;
QAction * restrictUnregistered;
HWChatWidget* chatWidget;
TeamSelWidget* pNetTeamsWidget;
GameCFGWidget* pGameCFG;
public slots:
void setRoomName(const QString & roomName);
void setReadyStatus(bool isReady);
void setUser(const QString & nickname);
void onUpdateClick();
void setMasterMode(bool isMaster);
private slots:
void onRoomNameEdited();
signals:
void SetupClicked();
void askForUpdateRoomName(const QString &);
protected:
void resizeEvent(QResizeEvent * event);
private:
QLayout * bodyLayoutDefinition();
QLayout * footerLayoutDefinition();
QLayout * footerLayoutLeftDefinition();
void connectSignals();
QSettings * m_gameSettings;
QPushButton * btnSetup;
QLabel * lblRoomNameReadOnly;
};
#endif