In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense.
As fpcrtl_glShaderSource() would not be defined and lead to compiling issues.
So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c),
in order to toggle between fpcrtl_ and the native function,
or alternatively have no ifdef for it at all.
I'm going with none at all,
which means emscripten will compile with the original (const) function prototype,
being wrapped by the fpcrtl_ function, same as non-emscripten builds.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef PAGE_VIDEOS_H
#define PAGE_VIDEOS_H
#include "AbstractPage.h"
class GameUIConfig;
class HWRecorder;
class VideoItem;
class HWForm;
class PageVideos : public AbstractPage
{
Q_OBJECT
public:
PageVideos(QWidget* parent = 0);
void addRecorder(HWRecorder* pRecorder);
bool tryQuit(HWForm *form);
QString getVideosInProgress(); // get multi-line string with list of videos in progress
void startEncoding(const QByteArray & record = QByteArray());
void init(GameUIConfig * config);
private:
// virtuals from AbstractPage
QLayout * bodyLayoutDefinition();
QLayout * footerLayoutDefinition();
void connectSignals();
// virtual from QWidget
void keyPressEvent(QKeyEvent * pEvent);
void setName(VideoItem * item, const QString & newName);
void updateSize(int row);
int appendRow(const QString & name);
VideoItem* nameItem(int row);
void play(int row);
void updateDescription();
void clearTemp();
void clearThumbnail();
void setProgress(int row, VideoItem* item, float value);
GameUIConfig * config;
// file list group
QTableWidget *filesTable;
QPushButton *btnOpenDir;
// description group
QPushButton *btnPlay, *btnDelete;
QLabel *labelDesc;
QLabel *labelThumbnail;
// this flag is used to distinguish if cell was changed from code or by user
// (in signal cellChanged)
bool nameChangedFromCode;
int numRecorders;
private slots:
void encodingFinished(bool success);
void updateProgress(float value);
void cellDoubleClicked(int row, int column);
void cellChanged(int row, int column);
void currentCellChanged();
void playSelectedFile();
void deleteSelectedFiles();
void openVideosDirectory();
void updateFileList(const QString & path);
void ShowFatalErrorMessage(const QString & msg);
};
#endif // PAGE_VIDEOS_H