In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense.
As fpcrtl_glShaderSource() would not be defined and lead to compiling issues.
So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c),
in order to toggle between fpcrtl_ and the native function,
or alternatively have no ifdef for it at all.
I'm going with none at all,
which means emscripten will compile with the original (const) function prototype,
being wrapped by the fpcrtl_ function, same as non-emscripten builds.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <algorithm>
#include <QLabel>
#include <QPixmap>
#include <QPushButton>
#include <QFrame>
#include <QDebug>
#include "vertScrollArea.h"
#include "teamselect.h"
#include "teamselhelper.h"
#include "frameTeam.h"
void TeamSelWidget::addTeam(HWTeam team)
{
if(team.isNetTeam())
{
framePlaying->addTeam(team, true);
curPlayingTeams.push_back(team);
connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)),
this, SLOT(hhNumChanged(const HWTeam&)));
blockSignals(true);
dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged();
blockSignals(false);
connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)),
this, SLOT(proxyTeamColorChanged(const HWTeam&)));
// Hide team notice if at least two teams.
if (curPlayingTeams.size() >= 2)
{
numTeamNotice->hide();
}
}
else
{
frameDontPlaying->addTeam(team, false);
m_curNotPlayingTeams.push_back(team);
if(m_acceptOuter)
{
connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
this, SLOT(pre_changeTeamStatus(HWTeam)));
}
else
{
connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
this, SLOT(changeTeamStatus(HWTeam)));
}
}
emit setEnabledGameStart(curPlayingTeams.size()>1);
}
void TeamSelWidget::setInteractivity(bool interactive)
{
framePlaying->setInteractivity(interactive);
}
void TeamSelWidget::setUser(const QString& nickname)
{
m_curUser = nickname;
}
void TeamSelWidget::hhNumChanged(const HWTeam& team)
{
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
if(itPlay==curPlayingTeams.end())
{
qWarning() << QString("hhNumChanged: team '%1' not found").arg(team.name());
return;
}
itPlay->setNumHedgehogs(team.numHedgehogs());
emit hhogsNumChanged(team);
}
void TeamSelWidget::proxyTeamColorChanged(const HWTeam& team)
{
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
if(itPlay==curPlayingTeams.end())
{
qWarning() << QString("proxyTeamColorChanged: team '%1' not found").arg(team.name());
return;
}
itPlay->setColor(team.color());
emit teamColorChanged(team);
}
void TeamSelWidget::changeHHNum(const HWTeam& team)
{
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
if(itPlay==curPlayingTeams.end())
{
qWarning() << QString("changeHHNum: team '%1' not found").arg(team.name());
return;
}
itPlay->setNumHedgehogs(team.numHedgehogs());
framePlaying->setHHNum(team);
}
void TeamSelWidget::changeTeamColor(const HWTeam& team)
{
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
if(itPlay==curPlayingTeams.end())
{
qWarning() << QString("changeTeamColor: team '%1' not found").arg(team.name());
return;
}
itPlay->setColor(team.color());
framePlaying->setTeamColor(team);
}
void TeamSelWidget::removeNetTeam(const HWTeam& team)
{
//qDebug() << QString("removeNetTeam: removing team '%1'").arg(team.TeamName);
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
if(itPlay==curPlayingTeams.end())
{
qWarning() << QString("removeNetTeam: team '%1' not found").arg(team.name());
return;
}
if(itPlay->isNetTeam())
{
QObject::disconnect(framePlaying->getTeamWidget(*itPlay), SIGNAL(teamStatusChanged(HWTeam)));
framePlaying->removeTeam(team);
curPlayingTeams.erase(itPlay);
// Show team notice if less than two teams.
if (curPlayingTeams.size() < 2)
{
numTeamNotice->show();
}
}
else
{
qWarning() << QString("removeNetTeam: team '%1' was actually a local team!").arg(team.name());
}
emit setEnabledGameStart(curPlayingTeams.size()>1);
}
// Removes teams classified as net teams but which are owned by the local user.
// Those teams don't make sense and might be leftovers from a finished game
// after rejoining. See also: Bugzilla bug 597.
void TeamSelWidget::cleanupFakeNetTeams()
{
// m_curUser is not set for offline games. No cleanup is needed when offline.
if(m_curUser.isNull())
return;
QList<HWTeam>::iterator itPlay = curPlayingTeams.begin();
while(itPlay != curPlayingTeams.end())
{
if(itPlay->isNetTeam() && itPlay->owner() == m_curUser)
{
qDebug() << QString("cleanupFakeNetTeams: team '%1' removed").arg(itPlay->name());
QObject::disconnect(framePlaying->getTeamWidget(*itPlay), SIGNAL(teamStatusChanged(HWTeam)));
framePlaying->removeTeam(*itPlay);
itPlay = curPlayingTeams.erase(itPlay);
}
else
itPlay++;
}
// Show team notice if less than two teams.
if (curPlayingTeams.size() < 2)
{
numTeamNotice->show();
}
emit setEnabledGameStart(curPlayingTeams.size()>1);
}
void TeamSelWidget::changeTeamStatus(HWTeam team)
{
QList<HWTeam>::iterator itDontPlay=std::find(m_curNotPlayingTeams.begin(), m_curNotPlayingTeams.end(), team);
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
bool willBePlaying=itDontPlay!=m_curNotPlayingTeams.end();
if(!willBePlaying)
{
// playing team => dont playing
m_curNotPlayingTeams.push_back(*itPlay);
emit teamNotPlaying(*itPlay);
curPlayingTeams.erase(itPlay);
// Show team notice if less than two teams.
if (curPlayingTeams.size() < 2)
{
numTeamNotice->show();
}
}
else
{
// return if max playing teams reached
if(framePlaying->isFullTeams()) return;
// dont playing team => playing
itDontPlay->setColor(framePlaying->getNextColor());
team=*itDontPlay; // for net team info saving in framePlaying (we have only name with netID from network)
team.setOwner(m_curUser);
curPlayingTeams.push_back(team);
if(!m_acceptOuter) emit teamWillPlay(team);
m_curNotPlayingTeams.erase(itDontPlay);
// Hide team notice if at least two teams.
if (curPlayingTeams.size() >= 2)
{
numTeamNotice->hide();
}
}
FrameTeams* pRemoveTeams;
FrameTeams* pAddTeams;
if(!willBePlaying)
{
pRemoveTeams=framePlaying;
pAddTeams=frameDontPlaying;
}
else
{
pRemoveTeams=frameDontPlaying;
pAddTeams=framePlaying;
}
pAddTeams->addTeam(team, willBePlaying);
pRemoveTeams->removeTeam(team);
if(!team.isNetTeam() && m_acceptOuter && !willBePlaying)
{
connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
this, SLOT(pre_changeTeamStatus(HWTeam)));
}
else
{
connect(pAddTeams->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
this, SLOT(changeTeamStatus(HWTeam)));
}
if(willBePlaying)
{
connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)),
this, SLOT(hhNumChanged(const HWTeam&)));
blockSignals(true);
dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged();
blockSignals(false);
connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)),
this, SLOT(proxyTeamColorChanged(const HWTeam&)));
emit teamColorChanged(((TeamShowWidget*)framePlaying->getTeamWidget(team))->getTeam());
}
QSize szh=pAddTeams->sizeHint();
QSize szh1=pRemoveTeams->sizeHint();
if(szh.isValid() && szh1.isValid())
{
pAddTeams->resize(pAddTeams->size().width(), szh.height());
pRemoveTeams->resize(pRemoveTeams->size().width(), szh1.height());
}
repaint();
emit setEnabledGameStart(curPlayingTeams.size()>1);
}
void TeamSelWidget::addScrArea(FrameTeams* pfteams, QColor color, int minHeight, int maxHeight, bool setFrame)
{
VertScrArea* area = new VertScrArea(color);
area->setWidget(pfteams);
mainLayout.addWidget(area);
if (minHeight > 0)
area->setMinimumHeight(minHeight);
if (maxHeight > 0)
area->setMaximumHeight(maxHeight);
if (setFrame)
pfteams->setDecoFrameEnabled(true);
}
TeamSelWidget::TeamSelWidget(QWidget* parent) :
QGroupBox(parent), mainLayout(this), m_acceptOuter(false)
{
setTitle(QGroupBox::tr("Playing teams"));
framePlaying = new FrameTeams();
frameDontPlaying = new FrameTeams();
// Add notice about number of required teams.
numTeamNotice = new QLabel(tr("At least two teams are required to play!"));
numTeamNotice->setWordWrap(true);
mainLayout.addWidget(numTeamNotice);
QPalette p;
p.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
addScrArea(framePlaying, p.color(QPalette::Window).light(105), 161, 325, true);
addScrArea(frameDontPlaying, p.color(QPalette::Window).dark(105), 80, 0, false);
this->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding);
this->setMinimumWidth(200);
}
void TeamSelWidget::setAcceptOuter(bool acceptOuter)
{
m_acceptOuter=acceptOuter;
}
void TeamSelWidget::resetPlayingTeams(const QList<HWTeam>& teamslist)
{
//for(it=curPlayingTeams.begin(); it!=curPlayingTeams.end(); it++) {
//framePlaying->removeTeam(*it);
//}
framePlaying->resetTeams();
framePlaying->resetColors();
curPlayingTeams.clear();
//for(it=curDontPlayingTeams.begin(); it!=curDontPlayingTeams.end(); it++) {
//frameDontPlaying->removeTeam(*it);
//}
frameDontPlaying->resetTeams();
m_curNotPlayingTeams.clear();
foreach(HWTeam team, teamslist)
addTeam(team);
numTeamNotice->show();
repaint();
}
bool TeamSelWidget::isPlaying(const HWTeam &team) const
{
return curPlayingTeams.contains(team);
}
QList<HWTeam> TeamSelWidget::getPlayingTeams() const
{
return curPlayingTeams;
}
QList<HWTeam> TeamSelWidget::getNotPlayingTeams() const
{
return m_curNotPlayingTeams;
}
unsigned short TeamSelWidget::getNumHedgehogs() const
{
unsigned short numHogs = 0;
QList<HWTeam>::const_iterator team;
for(team = curPlayingTeams.begin(); team != curPlayingTeams.end(); ++team)
{
numHogs += (*team).numHedgehogs();
}
return numHogs;
}
void TeamSelWidget::pre_changeTeamStatus(const HWTeam & team)
{
//team.setColor(framePlaying->getNextColor());
emit acceptRequested(team);
}
void TeamSelWidget::repaint()
{
QWidget::repaint();
framePlaying->repaint();
frameDontPlaying->repaint();
}