In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense.
As fpcrtl_glShaderSource() would not be defined and lead to compiling issues.
So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c),
in order to toggle between fpcrtl_ and the native function,
or alternatively have no ifdef for it at all.
I'm going with none at all,
which means emscripten will compile with the original (const) function prototype,
being wrapped by the fpcrtl_ function, same as non-emscripten builds.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _TEAM_SELECT_INCLUDED
#define _TEAM_SELECT_INCLUDED
#include <QLabel>
#include <QGroupBox>
#include <QVBoxLayout>
#include <QColor>
#include <QMultiMap>
#include "team.h"
class TeamSelWidget;
class FrameTeams;
class QFrame;
class QPushButton;
using namespace std;
class TeamSelWidget : public QGroupBox
{
Q_OBJECT
public:
TeamSelWidget(QWidget* parent);
void setAcceptOuter(bool acceptOuter);
void removeNetTeam(const HWTeam& team);
void resetPlayingTeams(const QList<HWTeam>& teamslist);
bool isPlaying(const HWTeam &team) const;
QList<HWTeam> getPlayingTeams() const;
QList<HWTeam> getNotPlayingTeams() const;
unsigned short getNumHedgehogs() const;
void setInteractivity(bool interactive);
void setUser(const QString& nickname);
void cleanupFakeNetTeams();
public slots:
void addTeam(HWTeam team);
void changeHHNum(const HWTeam&);
void changeTeamColor(const HWTeam&);
void changeTeamStatus(HWTeam team);
signals:
void setEnabledGameStart(bool);
void teamWillPlay(const HWTeam& team);
void teamNotPlaying(const HWTeam& team);
void hhogsNumChanged(const HWTeam&);
void teamColorChanged(const HWTeam&);
void acceptRequested(const HWTeam& team);
private slots:
void pre_changeTeamStatus(const HWTeam&);
void hhNumChanged(const HWTeam& team);
void proxyTeamColorChanged(const HWTeam& team);
private:
void addScrArea(FrameTeams* pfteams, QColor color, int minHeight, int maxHeight, bool setFrame);
FrameTeams* frameDontPlaying;
FrameTeams* framePlaying;
QVBoxLayout mainLayout;
QLabel *numTeamNotice;
bool m_acceptOuter;
void repaint();
QString m_curUser;
QList<HWTeam> curPlayingTeams;
QList<HWTeam> m_curNotPlayingTeams;
};
#endif // _TEAM_SELECT_INCLUDED