In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense.
As fpcrtl_glShaderSource() would not be defined and lead to compiling issues.
So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c),
in order to toggle between fpcrtl_ and the native function,
or alternatively have no ifdef for it at all.
I'm going with none at all,
which means emscripten will compile with the original (const) function prototype,
being wrapped by the fpcrtl_ function, same as non-emscripten builds.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _TEAMSEL_HELPER_INCLUDED
#define _TEAMSEL_HELPER_INCLUDED
#include <QLabel>
#include <QWidget>
#include <QString>
#include <QPushButton>
#include "teamselect.h"
#include "hedgehogerWidget.h"
class ColorWidget;
class TeamLabel : public QLabel
{
Q_OBJECT
public:
TeamLabel(const QString& inp_str) : QLabel(inp_str) {};
signals:
void teamActivated(QString team_name);
public slots:
void teamButtonClicked();
};
class TeamShowWidget : public QWidget
{
Q_OBJECT
public slots:
void changeTeamColor(int color = 0);
void hhNumChanged();
private slots:
void activateTeam();
void onColorChanged(int color);
public:
TeamShowWidget(const HWTeam &team, bool isPlaying, FrameTeams * parent);
void setPlaying(bool isPlaying);
void setHHNum(unsigned int num);
void setInteractivity(bool interactive);
HWTeam getTeam() const;
private:
TeamShowWidget();
QHBoxLayout mainLayout;
HWTeam m_team;
bool m_isPlaying;
CHedgehogerWidget* phhoger;
ColorWidget* colorWidget;
QPushButton* butt;
FrameTeams * m_parentFrameTeams;
signals:
void teamStatusChanged(const HWTeam &);
void hhNmChanged(const HWTeam&);
void teamColorChanged(const HWTeam&);
};
#endif // _TEAMSEL_HELPER_INCLUDED