tools/update_locale_files.sh
author sheepluva
Mon, 05 Aug 2019 00:20:45 +0200
changeset 15295 f382ec6dba11
parent 13511 b62b14aa88d4
permissions -rwxr-xr-x
In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense. As fpcrtl_glShaderSource() would not be defined and lead to compiling issues. So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c), in order to toggle between fpcrtl_ and the native function, or alternatively have no ifdef for it at all. I'm going with none at all, which means emscripten will compile with the original (const) function prototype, being wrapped by the fpcrtl_ function, same as non-emscripten builds.

#!/bin/sh -
# Script to update all Lua and frontend locale files.

# HOW TO USE:
# - Run this script in the tools/ directory.
# Result: All .ts and .lua files in share/hedgewars/Data/Locale will be updated.
# This will take a while!

./update_frontend_locale_files.sh
./update_lua_locale_files.sh