project_files/HedgewarsMobile/Classes/HedgewarsAppDelegate.m
author Mitchell Kember <mk12360@gmail.com>
Thu, 29 Nov 2012 19:44:18 -0500
changeset 8144 f3ba33d5d2b1
parent 6908 896ed2afcfb8
child 10108 c68cf030eded
permissions -rw-r--r--
Google Code-in: Hide "video record" keybind option Removes the recording keybinding option using preprocessor conditions when it is unavailable. This includes when Hedgewars is being built either with the recording feature explicitly disabled or when FFMPEG/LibAV were not found. https://google-melange.appspot.com/gci/task/view/google/gci2012/7948213

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */


#import "HedgewarsAppDelegate.h"
#import "MainMenuViewController.h"


@implementation SDLUIKitDelegate (customDelegate)

// hijack the the SDL_UIKitAppDelegate to use the UIApplicationDelegate we implement here
+(NSString *)getAppDelegateClassName {
    return @"HedgewarsAppDelegate";
}

@end

@implementation HedgewarsAppDelegate
@synthesize mainViewController, uiwindow;

#pragma mark -
#pragma mark AppDelegate methods
-(id) init {
    if ((self = [super init])) {
        mainViewController = nil;
        uiwindow = nil;
    }
    return self;
}

-(void) dealloc {
    [mainViewController release];
    [uiwindow release];
    [super dealloc];
}

// override the direct execution of SDL_main to allow us to implement our own frontend
-(void) postFinishLaunch {
    [[UIApplication sharedApplication] setStatusBarHidden:YES];

    self.uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    self.uiwindow.backgroundColor = [UIColor blackColor];

    NSString *controllerName = (IS_IPAD() ? @"MainMenuViewController-iPad" : @"MainMenuViewController-iPhone");
    self.mainViewController = [[MainMenuViewController alloc] initWithNibName:controllerName bundle:nil];
    [self.uiwindow addSubview:self.mainViewController.view];
    [self.mainViewController release];

    [self.uiwindow makeKeyAndVisible];
}

-(void) applicationDidReceiveMemoryWarning:(UIApplication *)application {
    [HWUtils releaseCache];
    // don't stop music if it is playing
    if ([HWUtils isGameLaunched]) {
        [[AudioManagerController mainManager] didReceiveMemoryWarning];
        HW_memoryWarningCallback();
    }
    MSG_MEMCLEAN();
    // don't clean mainMenuViewController here!!!
}

// true multitasking with SDL works only on 4.2 and above; we close the game to avoid a black screen at return
-(void) applicationWillResignActive:(UIApplication *)application {
    if ([HWUtils isGameLaunched] && [[[UIDevice currentDevice] systemVersion] floatValue] < 4.2f)
        HW_terminate(NO);

    [super applicationWillResignActive:application];
}

@end