project_files/HedgewarsMobile/Classes/MGSplitViewController/MGSplitCornersView.m
author Mitchell Kember <mk12360@gmail.com>
Thu, 29 Nov 2012 19:44:18 -0500
changeset 8144 f3ba33d5d2b1
parent 6908 896ed2afcfb8
child 8441 a00b0fa0dbd7
permissions -rwxr-xr-x
Google Code-in: Hide "video record" keybind option Removes the recording keybinding option using preprocessor conditions when it is unavailable. This includes when Hedgewars is being built either with the recording feature explicitly disabled or when FFMPEG/LibAV were not found. https://google-melange.appspot.com/gci/task/view/google/gci2012/7948213

//
//  MGSplitCornersView.m
//  MGSplitView
//
//  Created by Matt Gemmell on 28/07/2010.
//  Copyright 2010 Instinctive Code.
//

#import "MGSplitCornersView.h"
#import "CGPointUtils.h"

@implementation MGSplitCornersView


#pragma mark -
#pragma mark Setup and teardown


- (id)initWithFrame:(CGRect)frame
{
    if ((self = [super initWithFrame:frame])) {
		self.contentMode = UIViewContentModeRedraw;
		self.userInteractionEnabled = NO;
		self.opaque = NO;
		self.backgroundColor = [UIColor clearColor];
		cornerRadius = 0.0; // actual value is set by the splitViewController.
		cornersPosition = MGCornersPositionLeadingVertical;
    }
	
    return self;
}


- (void)dealloc
{
	self.cornerBackgroundColor = nil;
	
	[super dealloc];
}


#pragma mark -
#pragma mark Drawing


- (void)drawRect:(CGRect)rect
{
	// Draw two appropriate corners, with cornerBackgroundColor behind them.
	if (cornerRadius > 0) {
		if (NO) { // just for debugging.
			[[UIColor redColor] set];
			UIRectFill(self.bounds);
		}
		
		float maxX = CGRectGetMaxX(self.bounds);
		float maxY = CGRectGetMaxY(self.bounds);
		UIBezierPath *path = [UIBezierPath bezierPath];
		CGPoint pt = CGPointZero;
		switch (cornersPosition) {
			case MGCornersPositionLeadingVertical: // top of screen for a left/right split
				[path moveToPoint:pt];
				pt.y += cornerRadius;
				[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(90) endAngle:0 clockwise:YES]];
				pt.x += cornerRadius;
				pt.y -= cornerRadius;
				[path addLineToPoint:pt];
				[path addLineToPoint:CGPointZero];
				[path closePath];
				
				pt.x = maxX - cornerRadius;
				pt.y = 0;
				[path moveToPoint:pt];
				pt.y = maxY;
				[path addLineToPoint:pt];
				pt.x += cornerRadius;
				[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(180) endAngle:degreesToRadians(90) clockwise:YES]];
				pt.y -= cornerRadius;
				[path addLineToPoint:pt];
				pt.x -= cornerRadius;
				[path addLineToPoint:pt];
				[path closePath];
				
				break;
				
			case MGCornersPositionTrailingVertical: // bottom of screen for a left/right split
				pt.y = maxY;
				[path moveToPoint:pt];
				pt.y -= cornerRadius;
				[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(270) endAngle:degreesToRadians(360) clockwise:NO]];
				pt.x += cornerRadius;
				pt.y += cornerRadius;
				[path addLineToPoint:pt];
				pt.x -= cornerRadius;
				[path addLineToPoint:pt];
				[path closePath];
				
				pt.x = maxX - cornerRadius;
				pt.y = maxY;
				[path moveToPoint:pt];
				pt.y -= cornerRadius;
				[path addLineToPoint:pt];
				pt.x += cornerRadius;
				[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(180) endAngle:degreesToRadians(270) clockwise:NO]];
				pt.y += cornerRadius;
				[path addLineToPoint:pt];
				pt.x -= cornerRadius;
				[path addLineToPoint:pt];
				[path closePath];
				
				break;
				
			case MGCornersPositionLeadingHorizontal: // left of screen for a top/bottom split
				pt.x = 0;
				pt.y = cornerRadius;
				[path moveToPoint:pt];
				pt.y -= cornerRadius;
				[path addLineToPoint:pt];
				pt.x += cornerRadius;
				[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(180) endAngle:degreesToRadians(270) clockwise:NO]];
				pt.y += cornerRadius;
				[path addLineToPoint:pt];
				pt.x -= cornerRadius;
				[path addLineToPoint:pt];
				[path closePath];
				
				pt.x = 0;
				pt.y = maxY - cornerRadius;
				[path moveToPoint:pt];
				pt.y = maxY;
				[path addLineToPoint:pt];
				pt.x += cornerRadius;
				[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(180) endAngle:degreesToRadians(90) clockwise:YES]];
				pt.y -= cornerRadius;
				[path addLineToPoint:pt];
				pt.x -= cornerRadius;
				[path addLineToPoint:pt];
				[path closePath];
				
				break;
				
			case MGCornersPositionTrailingHorizontal: // right of screen for a top/bottom split
				pt.y = cornerRadius;
				[path moveToPoint:pt];
				pt.y -= cornerRadius;
				[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(270) endAngle:degreesToRadians(360) clockwise:NO]];
				pt.x += cornerRadius;
				pt.y += cornerRadius;
				[path addLineToPoint:pt];
				pt.x -= cornerRadius;
				[path addLineToPoint:pt];
				[path closePath];
				
				pt.y = maxY - cornerRadius;
				[path moveToPoint:pt];
				pt.y += cornerRadius;
				[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(90) endAngle:0 clockwise:YES]];
				pt.x += cornerRadius;
				pt.y -= cornerRadius;
				[path addLineToPoint:pt];
				pt.x -= cornerRadius;
				[path addLineToPoint:pt];
				[path closePath];
				
				break;
				
			default:
				break;
		}
		
		[self.cornerBackgroundColor set];
		[path fill];
	}
}


#pragma mark -
#pragma mark Accessors and properties


- (void)setCornerRadius:(float)newRadius
{
	if (newRadius != cornerRadius) {
		cornerRadius = newRadius;
		[self setNeedsDisplay];
	}
}


- (void)setSplitViewController:(MGSplitViewController *)theController
{
	if (theController != splitViewController) {
		splitViewController = theController;
		[self setNeedsDisplay];
	}
}


- (void)setCornersPosition:(MGCornersPosition)posn
{
	if (cornersPosition != posn) {
		cornersPosition = posn;
		[self setNeedsDisplay];
	}
}


- (void)setCornerBackgroundColor:(UIColor *)color
{
	if (color != cornerBackgroundColor) {
		[cornerBackgroundColor release];
		cornerBackgroundColor = [color retain];
		[self setNeedsDisplay];
	}
}


@synthesize cornerRadius;
@synthesize splitViewController;
@synthesize cornersPosition;
@synthesize cornerBackgroundColor;


@end