- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
- Prepare for creating and joining rooms code
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "selectWeapon.h"
#include "weaponItem.h"
#include "hwconsts.h"
#include <QPushButton>
#include <QGridLayout>
#include <QHBoxLayout>
#include <QLabel>
#include <QBitmap>
#include <QLineEdit>
#include <QSettings>
#include <QMessageBox>
QImage getAmmoImage(int num)
{
static QImage ammo(":Ammos.png");
return ammo.copy(0, num*32, 32, 32);
}
SelWeaponItem::SelWeaponItem(int iconNum, int wNum, QWidget* parent) :
QWidget(parent)
{
QHBoxLayout* hbLayout = new QHBoxLayout(this);
hbLayout->setSpacing(1);
hbLayout->setMargin(1);
QLabel* lbl = new QLabel(this);
lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum)));
lbl->setMaximumWidth(30);
lbl->setGeometry(0, 0, 30, 30);
hbLayout->addWidget(lbl);
item=new WeaponItem(QImage(":/res/ammopic.png"), this);
item->setItemsNum(wNum);
item->setInfinityState(true);
hbLayout->addWidget(item);
hbLayout->setStretchFactor(lbl, 1);
hbLayout->setStretchFactor(item, 99);
hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter);
hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);
}
void SelWeaponItem::setItemsNum(const unsigned char num)
{
item->setItemsNum(num);
}
unsigned char SelWeaponItem::getItemsNum() const
{
return item->getItemsNum();
}
SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) :
m_numItems(numItems),
QWidget(parent)
{
wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this);
if(wconf->value("Default", "").toString().size() != cDefaultAmmoStore->size() - 10)
{
wconf->clear();
wconf->setValue("Default", cDefaultAmmoStore->mid(10));
}
currentState=cDefaultAmmoStore->mid(10);
pLayout=new QGridLayout(this);
pLayout->setSpacing(1);
pLayout->setMargin(1);
int j=-1;
int i=0, k=0;
for(; i<m_numItems; ++i) {
if(i==6) continue;
if (k%4==0) ++j;
weaponItems[i]=new SelWeaponItem(i, currentState[i].digitValue(), this);
pLayout->addWidget(weaponItems[i], j, k%4);
++k;
}
//pLayout->setRowStretch(5, 100);
m_name = new QLineEdit(this);
pLayout->addWidget(m_name, i, 0, 1, 5);
}
void SelWeaponWidget::setWeapons(const QString& ammo)
{
for(int i=0; i<m_numItems; ++i) {
twi::iterator it=weaponItems.find(i);
if (it==weaponItems.end()) continue;
it->second->setItemsNum(ammo[i].digitValue());
}
update();
}
void SelWeaponWidget::setDefault()
{
setWeapons(cDefaultAmmoStore->mid(10));
}
void SelWeaponWidget::save()
{
if (m_name->text()=="Default") {
QMessageBox impossible(QMessageBox::Warning, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not edit default weapon set"));
impossible.exec();
return;
}
if (m_name->text()=="") return;
currentState="";
for(int i=0; i<m_numItems; ++i) {
twi::const_iterator it=weaponItems.find(i);
int num = it==weaponItems.end() ? 9 : (*this)[i];
currentState = QString("%1%2").arg(currentState).arg(num);
}
if (curWeaponsName!="") {
// remove old entry
wconf->remove(curWeaponsName);
}
wconf->setValue(m_name->text(), currentState);
emit weaponsChanged();
}
int SelWeaponWidget::operator [] (unsigned int weaponIndex) const
{
twi::const_iterator it=weaponItems.find(weaponIndex);
return it==weaponItems.end() ? 9 : it->second->getItemsNum();
}
QString SelWeaponWidget::getWeaponsString() const
{
return currentState;
}
QString SelWeaponWidget::getWeaponsString(const QString& name) const
{
return wconf->value(name).toString();
}
void SelWeaponWidget::deleteWeaponsName()
{
if (curWeaponsName=="") return;
if (curWeaponsName=="Default") {
QMessageBox impossible(QMessageBox::Warning, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not delete default weapon set"));
impossible.exec();
return;
}
QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Weapons"), QMessageBox::tr("Really delete this weapon set?"),
QMessageBox::Ok | QMessageBox::Cancel);
if (reallyDelete.exec()==QMessageBox::Ok) {
wconf->remove(curWeaponsName);
emit weaponsDeleted();
}
}
void SelWeaponWidget::setWeaponsName(const QString& name, bool editMode)
{
if(name!="" && wconf->contains(name)) {
setWeapons(wconf->value(name).toString());
}
if(editMode) curWeaponsName=name;
else curWeaponsName="";
m_name->setText(name);
}
QStringList SelWeaponWidget::getWeaponNames() const
{
return wconf->allKeys();
}