now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
add rotation for iphone build too
make the ifrontend work again with 3.0 sdk
reworked openalbridge following most of an old implementation by Smaxx and making it more modular -- now sources are limited but the memory extension and cleanup is todo
nil'd many variables in engine that were causing intialization problems
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef HWFORM_H
#define HWFORM_H
#include <QMainWindow>
#include <QStack>
#include <QTime>
#include "netserver.h"
#include "game.h"
#include "ui_hwform.h"
#include "SDLs.h"
#include "bgwidget.h"
#ifdef __APPLE__
#include "InstallController.h"
#endif
class HWGame;
class HWTeam;
class HWNamegen;
class HWNewNet;
class GameUIConfig;
class HWNetRegisterServer;
class QCloseEvent;
class AmmoSchemeModel;
class QSettings;
extern bool frontendEffects;
extern QString playerHash;
class HWForm : public QMainWindow
{
Q_OBJECT
public:
HWForm(QWidget *parent = 0);
Ui_HWForm ui;
SDLInteraction sdli;
GameUIConfig * config;
QSettings * gameSettings; // Same file GameUIConfig points to but without the baggage. Needs sync() calls if you want to get GameUIConfig changes though
void updateXfire();
private slots:
void GoToMain();
void GoToSinglePlayer();
void GoToSetup();
void GoToMultiplayer();
void GoToSaves();
void GoToDemos();
void GoToNet();
void GoToNetType();
void GoToInfo();
void GoToTraining();
void GoToSelectWeapon();
void GoToSelectWeaponSet(const QString & name);
void GoToSelectNewWeapon();
void GoToNetServer();
void GoToSchemes();
void GoToAdmin();
void GoToPage(quint8 id);
void GoBack();
void btnExitPressed();
void btnExitClicked();
void IntermediateSetup();
void NewTeam();
void EditTeam();
void DeleteTeam();
void RandomNames();
void RandomName(const int &i);
void TeamSave();
void TeamDiscard();
void SimpleGame();
void PlayDemo();
void StartTraining();
void NetConnect();
void NetConnectServer(const QString & host, quint16 port);
void NetConnectOfficialServer();
void NetStartServer();
void NetDisconnect();
void NetConnected();
void NetGameEnter();
void AddNetTeam(const HWTeam& team);
void StartMPGame();
void GameStateChanged(GameState gameState);
void ForcedDisconnect();
void ShowErrorMessage(const QString &);
void GetRecord(bool isDemo, const QByteArray & record);
void CreateNetGame();
void UpdateWeapons();
void onFrontendFullscreen(bool value);
void Music(bool checked);
void NetGameChangeStatus(bool isMaster);
void NetGameMaster();
void NetGameSlave();
void AsyncNetServerStart();
void NetLeftRoom();
void selectFirstNetScheme();
private:
void _NetConnect(const QString & hostName, quint16 port, const QString & nick);
void UpdateTeamsLists(const QStringList* editable_teams=0);
void CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo);
void closeEvent(QCloseEvent *event);
void CustomizePalettes();
void resizeEvent(QResizeEvent * event);
enum PageIDs {
ID_PAGE_SETUP_TEAM = 0,
ID_PAGE_SETUP = 1,
ID_PAGE_MULTIPLAYER = 2,
ID_PAGE_DEMOS = 3,
ID_PAGE_NET = 4,
ID_PAGE_NETGAME = 5,
ID_PAGE_INFO = 6,
ID_PAGE_MAIN = 7,
ID_PAGE_GAMESTATS = 8,
ID_PAGE_SINGLEPLAYER = 9,
ID_PAGE_TRAINING = 10,
ID_PAGE_SELECTWEAPON = 11,
ID_PAGE_NETSERVER = 12,
ID_PAGE_INGAME = 13,
ID_PAGE_ROOMSLIST = 14,
ID_PAGE_CONNECTING = 15,
ID_PAGE_SCHEME = 16,
ID_PAGE_ADMIN = 17,
ID_PAGE_NETTYPE = 18
};
HWGame * game;
HWNetServer* pnetserver;
HWNetRegisterServer* pRegisterServer;
HWTeam * editedTeam;
HWNewNet * hwnet;
HWNamegen * namegen;
AmmoSchemeModel * ammoSchemeModel;
QStack<quint8> PagesStack;
QTime eggTimer;
BGWidget * wBackground;
#ifdef __APPLE__
InstallController * panel;
#endif
void OnPageShown(quint8 id, quint8 lastid=0);
};
#endif