now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
add rotation for iphone build too
make the ifrontend work again with 3.0 sdk
reworked openalbridge following most of an old implementation by Smaxx and making it more modular -- now sources are limited but the memory extension and cleanup is todo
nil'd many variables in engine that were causing intialization problems
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QGridLayout>
#include <QPushButton>
#include <QGroupBox>
#include <QComboBox>
#include <QCheckBox>
#include <QLabel>
#include <QToolBox>
#include <QLineEdit>
#include <QListWidget>
#include <QApplication>
#include <QSpinBox>
#include <QTextEdit>
#include <QRadioButton>
#include <QTableView>
#include <QMessageBox>
#include <QHeaderView>
#include <QTabWidget>
#include <QTextBrowser>
#include <QTableWidget>
#include <QAction>
#include <QMenu>
#include <QDataWidgetMapper>
#include <QTime>
#include "ammoSchemeModel.h"
#include "pages.h"
#include "sdlkeys.h"
#include "hwconsts.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "gamecfgwidget.h"
#include "SquareLabel.h"
#include "mapContainer.h"
#include "about.h"
#include "fpsedit.h"
#include "netserverslist.h"
#include "netudpwidget.h"
#include "chatwidget.h"
#include "playrecordpage.h"
#include "selectWeapon.h"
#include "igbox.h"
#include "hats.h"
#include "misc.h"
#include "togglebutton.h"
#include "hwform.h"
#include "SDLs.h"
PageMain::PageMain(QWidget* parent) :
AbstractPage(parent)
{
if(frontendEffects) setAttribute(Qt::WA_NoSystemBackground, true);
QGridLayout * pageLayout = new QGridLayout(this);
//pageLayout->setColumnStretch(0, 1);
//pageLayout->setColumnStretch(1, 2);
//pageLayout->setColumnStretch(2, 1);
//QPushButton* btnLogo = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
//pageLayout->setAlignment(btnLogo, Qt::AlignHCenter);
pageLayout->setRowStretch(0, 1);
pageLayout->setRowStretch(1, 1);
pageLayout->setRowStretch(2, 0);
pageLayout->setRowStretch(3, 1);
pageLayout->setRowStretch(4, 1);
BtnSinglePlayer = addButton(":/res/LocalPlay.png", pageLayout, 2, 0, 1, 2, true);
BtnSinglePlayer->setToolTip(tr("Local Game (Play a game on a single computer)"));
pageLayout->setAlignment(BtnSinglePlayer, Qt::AlignHCenter);
BtnNet = addButton(":/res/NetworkPlay.png", pageLayout, 2, 2, 1, 2, true);
BtnNet->setToolTip(tr("Network Game (Play a game across a network)"));
pageLayout->setAlignment(BtnNet, Qt::AlignHCenter);
mainNote = new QLabel(this);
mainNote->setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);
mainNote->setWordWrap(true);
QStringList Tips;
Tips << tr("Simply pick the same color as a friend to play together as a team. Each of you will still control his or her own hedgehogs but they'll win or lose together.", "Tips");
Tips << tr("Some weapons might do only low damage but they can be a lot more devastating in the right situation. Try to use the Desert Eagle to knock multiple hedgehogs into the water.", "Tips");
Tips << tr("If you're unsure what to do and don't want to waste ammo, skip one round. But don't let too much time pass as there will be Sudden Death!", "Tips");
Tips << tr("Want to save ropse? Release the rope in mid air and then shoot again. As long as you don't touch the ground you'll reuse your rope without wasting ammo!", "Tips");
Tips << tr("If you'd like to keep others from using your preferred nickname on the official server, register an account at http://www.hedgewars.org/.", "Tips");
Tips << tr("You're bored of default gameplay? Try one of the missions - they'll offer different gameplay depending on the one you picked.", "Tips");
Tips << tr("By default the game will always record the last game played as a demo. Select 'Local Game' and pick the 'Demos' button on the lower right corner to play or manage them.", "Tips");
Tips << tr("Hedgewars is Open Source and Freeware we create in our spare time. If you've got problems, ask on our forums but please don't expect 24/7 support!", "Tips");
Tips << tr("Hedgewars is Open Source and Freeware we create in our spare time. If you like it, help us with a small donation or contribute your own work!", "Tips");
Tips << tr("Hedgewars is Open Source and Freeware we create in our spare time. Share it with your family and friends as you like!", "Tips");
Tips << tr("From time to time there will be official tournaments. Upcoming events will be announced at http://www.hedgewars.org/ some days in advance.", "Tips");
Tips << tr("Hedgewars is available in many languages. If the translation in your language seems to be missing or outdated, feel free to contact us!", "Tips");
Tips << tr("Hedgewars can be run on lots of different operating systems including Microsoft Windows, Mac OS X and Linux.", "Tips");
Tips << tr("Always remember you're able to set up your own games in local and network/online play. You're not restricted to the 'Simple Game' option.", "Tips");
Tips << tr("Connect a gamepad before launching the game to be able to assign its controls to your team.", "Tips");
Tips << tr("Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.", "Tips");
Tips << tr("While playing you should give yourself a short break at least once an hour.", "Tips");
Tips << tr("If your graphics card isn't able to provide hardware accelerated OpenGL, try to enable the low quality mode to improve performance.", "Tips");
Tips << tr("We're open to suggestions and constructive feedback. If you don't like something or got a great idea, let us know!", "Tips");
Tips << tr("Especially while playing online be polite and always remember there might be some minors playing with or against you as well!", "Tips");
Tips << tr("Special game modes such as 'Vampirism' or 'Karma' allow you to develop completely new tactics. Try them in a custom game!", "Tips");
Tips << tr("The Windows version of Hedgewars supports Xfire. Make sure to add Hedgwars to its game list so your friends can see you playing.", "Tips");
Tips << tr("You should never install Hedgewars on computers you don't own (school, university, work, etc.). Please ask the responsible person instead!", "Tips");
Tips << tr("Hedgewars can be perfect for short games during breaks. Just ensure you don't add too many hedgehogs or use an huge map. Reducing time and health might help as well.", "Tips");
Tips << tr("No hedgehogs were harmed in making this game.", "Tips");
if(isDevBuild)
mainNote->setText(QLabel::tr("This SVN build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!"));
else
mainNote->setText(QLabel::tr("Tip: ") + Tips[QTime(0, 0, 0).secsTo(QTime::currentTime()) % Tips.length()]);
pageLayout->addWidget(mainNote, 4, 1, 1, 2);
BtnSetup = addButton(":/res/Settings.png", pageLayout, 4, 3, true);
//BtnInfo = addButton(":/res/About.png", pageLayout, 3, 1, 1, 2, true);
BtnInfo = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
BtnInfo->setStyleSheet("border: transparent;background: transparent;");
pageLayout->setAlignment(BtnInfo, Qt::AlignHCenter);
//pageLayout->setAlignment(BtnInfo, Qt::AlignHCenter);
BtnExit = addButton(":/res/Exit.png", pageLayout, 4, 0, 1, 1, true);
BtnExit->setFixedHeight(BtnSetup->height());
BtnExit->setStyleSheet("QPushButton{margin-top: 2px;}");
}
PageEditTeam::PageEditTeam(QWidget* parent, SDLInteraction * sdli) :
AbstractPage(parent)
{
mySdli = sdli;
QGridLayout * pageLayout = new QGridLayout(this);
QTabWidget * tbw = new QTabWidget(this);
QWidget * page1 = new QWidget(this);
QWidget * page2 = new QWidget(this);
tbw->addTab(page1, tr("General"));
tbw->addTab(page2, tr("Advanced"));
pageLayout->addWidget(tbw, 0, 0, 1, 3);
BtnTeamDiscard = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
BtnTeamSave = addButton(":/res/Save.png", pageLayout, 1, 2, true);;
BtnTeamSave->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
BtnTeamDiscard->setFixedHeight(BtnTeamSave->height());
BtnTeamDiscard->setStyleSheet("QPushButton{margin-top: 31px;}");
QHBoxLayout * page1Layout = new QHBoxLayout(page1);
page1Layout->setAlignment(Qt::AlignTop);
QGridLayout * page2Layout = new QGridLayout(page2);
// ====== Page 1 ======
QVBoxLayout * vbox1 = new QVBoxLayout();
QVBoxLayout * vbox2 = new QVBoxLayout();
page1Layout->addLayout(vbox1);
page1Layout->addLayout(vbox2);
GBoxHedgehogs = new QGroupBox(this);
GBoxHedgehogs->setTitle(QGroupBox::tr("Team Members"));
GBoxHedgehogs->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
QGridLayout * GBHLayout = new QGridLayout(GBoxHedgehogs);
signalMapper = new QSignalMapper(this);
HatsModel * hatsModel = new HatsModel(GBoxHedgehogs);
for(int i = 0; i < 8; i++)
{
HHHats[i] = new QComboBox(GBoxHedgehogs);
HHHats[i]->setModel(hatsModel);
HHHats[i]->setIconSize(QSize(32, 37));
//HHHats[i]->setSizeAdjustPolicy(QComboBox::AdjustToContents);
//HHHats[i]->setModelColumn(1);
//HHHats[i]->setMinimumWidth(132);
GBHLayout->addWidget(HHHats[i], i, 0);
HHNameEdit[i] = new QLineEdit(GBoxHedgehogs);
HHNameEdit[i]->setMaxLength(64);
HHNameEdit[i]->setMinimumWidth(120);
GBHLayout->addWidget(HHNameEdit[i], i, 1);
randButton[i] = addButton(":/res/dice.png", GBHLayout, i, 3, true);
connect(randButton[i], SIGNAL(clicked()), signalMapper, SLOT(map()));
signalMapper->setMapping(randButton[i], i);
}
randTeamButton = addButton(QPushButton::tr("Random Team"), GBHLayout, 9, false);
vbox1->addWidget(GBoxHedgehogs);
GBoxTeam = new QGroupBox(this);
GBoxTeam->setTitle(QGroupBox::tr("Team Settings"));
GBoxTeam->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
QGridLayout * GBTLayout = new QGridLayout(GBoxTeam);
QLabel * tmpLabel = new QLabel(GBoxTeam);
tmpLabel->setText(QLabel::tr("Name"));
GBTLayout->addWidget(tmpLabel, 0, 0);
tmpLabel = new QLabel(GBoxTeam);
tmpLabel->setText(QLabel::tr("Type"));
GBTLayout->addWidget(tmpLabel, 1, 0);
tmpLabel = new QLabel(GBoxTeam);
tmpLabel->setText(QLabel::tr("Grave"));
GBTLayout->addWidget(tmpLabel, 2, 0);
tmpLabel = new QLabel(GBoxTeam);
tmpLabel->setText(QLabel::tr("Flag"));
GBTLayout->addWidget(tmpLabel, 3, 0);
tmpLabel = new QLabel(GBoxTeam);
tmpLabel->setText(QLabel::tr("Voice"));
GBTLayout->addWidget(tmpLabel, 4, 0);
TeamNameEdit = new QLineEdit(GBoxTeam);
TeamNameEdit->setMaxLength(64);
GBTLayout->addWidget(TeamNameEdit, 0, 1);
vbox2->addWidget(GBoxTeam);
CBTeamLvl = new QComboBox(GBoxTeam);
CBTeamLvl->setIconSize(QSize(48, 48));
CBTeamLvl->addItem(QIcon(":/res/botlevels/0.png"), QComboBox::tr("Human"));
for(int i = 5; i > 0; i--)
CBTeamLvl->addItem(
QIcon(QString(":/res/botlevels/%1.png").arg(6 - i)),
QString("%1 %2").arg(QComboBox::tr("Level")).arg(i)
);
GBTLayout->addWidget(CBTeamLvl, 1, 1);
CBGrave = new QComboBox(GBoxTeam);
CBGrave->setMaxCount(65535);
CBGrave->setIconSize(QSize(32, 32));
GBTLayout->addWidget(CBGrave, 2, 1);
CBFlag = new QComboBox(GBoxTeam);
CBFlag->setMaxCount(65535);
CBFlag->setIconSize(QSize(22, 15));
GBTLayout->addWidget(CBFlag, 3, 1);
{
QHBoxLayout * hbox = new QHBoxLayout();
CBVoicepack = new QComboBox(GBoxTeam);
{
QDir tmpdir;
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Sounds/voices");
QStringList list = tmpdir.entryList(QDir::AllDirs | QDir::NoDotAndDotDot, QDir::Name);
CBVoicepack->addItems(list);
}
hbox->addWidget(CBVoicepack, 100);
BtnTestSound = addButton(":/res/PlaySound.png", hbox, 1, true);
hbox->setStretchFactor(BtnTestSound, 1);
connect(BtnTestSound, SIGNAL(clicked()), this, SLOT(testSound()));
GBTLayout->addLayout(hbox, 4, 1);
}
GBoxFort = new QGroupBox(this);
GBoxFort->setTitle(QGroupBox::tr("Fort"));
QGridLayout * GBFLayout = new QGridLayout(GBoxFort);
CBFort = new QComboBox(GBoxFort);
CBFort->setMaxCount(65535);
GBFLayout->addWidget(CBFort, 0, 0);
FortPreview = new SquareLabel(GBoxFort);
FortPreview->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
FortPreview->setMinimumSize(128, 128);
FortPreview->setPixmap(QPixmap());
// perhaps due to handling its own paintevents, SquareLabel doesn't play nice with the stars
//FortPreview->setAttribute(Qt::WA_PaintOnScreen, true);
GBFLayout->addWidget(FortPreview, 1, 0);
vbox2->addWidget(GBoxFort);
QDir tmpdir;
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Forts");
tmpdir.setFilter(QDir::Files);
connect(CBFort, SIGNAL(currentIndexChanged(const QString &)), this, SLOT(CBFort_activated(const QString &)));
CBFort->addItems(tmpdir.entryList(QStringList("*L.png")).replaceInStrings(QRegExp("^(.*)L\\.png"), "\\1"));
tmpdir.cd("../Graphics/Graves");
QStringList list = tmpdir.entryList(QStringList("*.png"));
for (QStringList::Iterator it = list.begin(); it != list.end(); ++it )
{
QPixmap pix(datadir->absolutePath() + "/Graphics/Graves/" + *it);
QIcon icon(pix.copy(0, 0, 32, 32));
CBGrave->addItem(icon, (*it).replace(QRegExp("^(.*)\\.png"), "\\1"));
}
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Graphics/Flags");
list = tmpdir.entryList(QStringList("*.png"));
for (QStringList::Iterator it = list.begin(); it != list.end(); ++it )
{
QPixmap pix(datadir->absolutePath() + "/Graphics/Flags/" + *it);
QIcon icon(pix.copy(0, 0, 22, 15));
if(it->compare("cpu.png")) // skip cpu flag
CBFlag->addItem(icon, (*it).replace(QRegExp("^(.*)\\.png"), "\\1"));
}
vbox1->addStretch();
vbox2->addStretch();
// ====== Page 2 ======
GBoxBinds = new QGroupBox(this);
GBoxBinds->setTitle(QGroupBox::tr("Key binds"));
QGridLayout * GBBLayout = new QGridLayout(GBoxBinds);
BindsBox = new QToolBox(GBoxBinds);
BindsBox->setLineWidth(0);
GBBLayout->addWidget(BindsBox);
page2Layout->addWidget(GBoxBinds, 0, 0);
quint16 i = 0;
quint16 num = 0;
QWidget * curW = NULL;
QGridLayout * pagelayout = NULL;
QLabel* l = NULL;
while (i < BINDS_NUMBER) {
if(cbinds[i].category != NULL)
{
if(curW != NULL)
{
l = new QLabel(curW);
l->setText("");
pagelayout->addWidget(l, num++, 0, 1, 2);
}
curW = new QWidget(this);
BindsBox->addItem(curW, QApplication::translate("binds (categories)", cbinds[i].category));
pagelayout = new QGridLayout(curW);
num = 0;
}
if(cbinds[i].description != NULL)
{
l = new QLabel(curW);
l->setText((num > 0 ? QString("\n") : QString("")) + QApplication::translate("binds (descriptions)", cbinds[i].description));
pagelayout->addWidget(l, num++, 0, 1, 2);
}
l = new QLabel(curW);
l->setText(QApplication::translate("binds", cbinds[i].name));
l->setAlignment(Qt::AlignRight);
pagelayout->addWidget(l, num, 0);
CBBind[i] = new QComboBox(curW);
for(int j = 0; sdlkeys[j][1][0] != '\0'; j++)
CBBind[i]->addItem(QApplication::translate("binds (keys)", sdlkeys[j][1]).contains(": ") ? QApplication::translate("binds (keys)", sdlkeys[j][1]) : QApplication::translate("binds (keys)", "Keyboard") + QString(": ") + QApplication::translate("binds (keys)", sdlkeys[j][1]), sdlkeys[j][0]);
pagelayout->addWidget(CBBind[i++], num++, 1);
}
}
void PageEditTeam::CBFort_activated(const QString & fortname)
{
QPixmap pix(datadir->absolutePath() + "/Forts/" + fortname + "L.png");
FortPreview->setPixmap(pix);
}
void PageEditTeam::testSound()
{
Mix_Chunk *sound;
QDir tmpdir;
mySdli->SDLMusicInit();
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Sounds/voices");
tmpdir.cd(CBVoicepack->currentText());
QStringList list = tmpdir.entryList(QStringList() << "Illgetyou.ogg" << "Incoming.ogg" << "Stupid.ogg" << "Coward.ogg" << "Firstblood.ogg", QDir::Files);
if (list.size()) {
sound = Mix_LoadWAV(QString(tmpdir.absolutePath() + "/" + list[rand() % list.size()]).toLocal8Bit().constData());
Mix_PlayChannel(-1, sound, 0);
}
}
PageMultiplayer::PageMultiplayer(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
gameCFG = new GameCFGWidget(this);
pageLayout->addWidget(gameCFG, 0, 0, 1, 2);
pageLayout->setRowStretch(1, 1);
teamsSelect = new TeamSelWidget(this);
pageLayout->addWidget(teamsSelect, 0, 2, 2, 2);
BtnStartMPGame = addButton(tr("Start"), pageLayout, 2, 3);
}
PageOptions::PageOptions(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 100);
pageLayout->setColumnStretch(1, 100);
pageLayout->setColumnStretch(2, 100);
pageLayout->setRowStretch(0, 0);
//pageLayout->setRowStretch(1, 100);
pageLayout->setRowStretch(2, 0);
pageLayout->setContentsMargins(7, 7, 7, 0);
pageLayout->setSpacing(0);
QGroupBox * gbTwoBoxes = new QGroupBox(this);
pageLayout->addWidget(gbTwoBoxes, 0, 0, 1, 3);
QGridLayout * gbTBLayout = new QGridLayout(gbTwoBoxes);
gbTBLayout->setMargin(0);
gbTBLayout->setSpacing(0);
gbTBLayout->setAlignment(Qt::AlignTop | Qt::AlignLeft);
QPixmap pmNew(":/res/new.png");
QPixmap pmEdit(":/res/edit.png");
QPixmap pmDelete(":/res/delete.png");
{
teamsBox = new IconedGroupBox(this);
//teamsBox->setContentTopPadding(0);
//teamsBox->setAttribute(Qt::WA_PaintOnScreen, true);
teamsBox->setIcon(QIcon(":/res/teamicon.png"));
teamsBox->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
teamsBox->setTitle(QGroupBox::tr("Teams"));
QGridLayout * GBTlayout = new QGridLayout(teamsBox);
CBTeamName = new QComboBox(teamsBox);
GBTlayout->addWidget(CBTeamName, 0, 0);
BtnNewTeam = new QPushButton(teamsBox);
BtnNewTeam->setToolTip(tr("New team"));
BtnNewTeam->setIconSize(pmNew.size());
BtnNewTeam->setIcon(pmNew);
BtnNewTeam->setMaximumWidth(pmNew.width() + 6);
GBTlayout->addWidget(BtnNewTeam, 0, 1);
BtnEditTeam = new QPushButton(teamsBox);
BtnEditTeam->setToolTip(tr("Edit team"));
BtnEditTeam->setIconSize(pmEdit.size());
BtnEditTeam->setIcon(pmEdit);
BtnEditTeam->setMaximumWidth(pmEdit.width() + 6);
GBTlayout->addWidget(BtnEditTeam, 0, 2);
BtnDeleteTeam = new QPushButton(teamsBox);
BtnDeleteTeam->setToolTip(tr("Delete team"));
BtnDeleteTeam->setIconSize(pmDelete.size());
BtnDeleteTeam->setIcon(pmDelete);
BtnDeleteTeam->setMaximumWidth(pmDelete.width() + 6);
GBTlayout->addWidget(BtnDeleteTeam, 0, 3);
LblNoEditTeam = new QLabel(teamsBox);
LblNoEditTeam->setText(tr("You can't edit teams from team selection. Go back to main menu to add, edit or delete teams."));
LblNoEditTeam->setWordWrap(true);
LblNoEditTeam->setVisible(false);
GBTlayout->addWidget(LblNoEditTeam, 0, 0);
gbTBLayout->addWidget(teamsBox, 0, 0);
}
{
// TODO: This box should contain controls for all schemes: game modes and weapons
IconedGroupBox* groupWeapons = new IconedGroupBox(this);
//groupWeapons->setContentTopPadding(0);
//groupWeapons->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
groupWeapons->setIcon(QIcon(":/res/weaponsicon.png"));
groupWeapons->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
groupWeapons->setTitle(QGroupBox::tr("Weapons"));
QGridLayout * WeaponsLayout = new QGridLayout(groupWeapons);
WeaponsName = new QComboBox(groupWeapons);
WeaponsLayout->addWidget(WeaponsName, 0, 0);
WeaponsButt = new QPushButton(groupWeapons);
WeaponsButt->setToolTip(tr("New weapon scheme"));
WeaponsButt->setIconSize(pmNew.size());
WeaponsButt->setIcon(pmNew);
WeaponsButt->setMaximumWidth(pmNew.width() + 6);
WeaponsLayout->addWidget(WeaponsButt, 0, 1);
WeaponEdit = new QPushButton(groupWeapons);
WeaponEdit->setToolTip(tr("Edit weapon scheme"));
WeaponEdit->setIconSize(pmEdit.size());
WeaponEdit->setIcon(pmEdit);
WeaponEdit->setMaximumWidth(pmEdit.width() + 6);
WeaponsLayout->addWidget(WeaponEdit, 0, 2);
WeaponDelete = new QPushButton(groupWeapons);
WeaponDelete->setToolTip(tr("Delete weapon scheme"));
WeaponDelete->setIconSize(pmDelete.size());
WeaponDelete->setIcon(pmDelete);
WeaponDelete->setMaximumWidth(pmDelete.width() + 6);
WeaponDelete->setEnabled(false);
WeaponDelete->setVisible(false); // hide for now
WeaponsLayout->addWidget(WeaponDelete, 0, 3);
WeaponTooltip = new QCheckBox(this);
WeaponTooltip->setText(QCheckBox::tr("Show ammo menu tooltips"));
WeaponsLayout->addWidget(WeaponTooltip, 1, 0, 1, 3);
gbTBLayout->addWidget(groupWeapons, 1, 0);
}
{
IconedGroupBox* groupMisc = new IconedGroupBox(this);
//groupMisc->setContentTopPadding(0);
groupMisc->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
groupMisc->setIcon(QIcon(":/res/miscicon.png"));
//groupMisc->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
groupMisc->setTitle(QGroupBox::tr("Misc"));
QGridLayout * MiscLayout = new QGridLayout(groupMisc);
labelNN = new QLabel(groupMisc);
labelNN->setText(QLabel::tr("Net nick"));
MiscLayout->addWidget(labelNN, 0, 0);
editNetNick = new QLineEdit(groupMisc);
editNetNick->setMaxLength(20);
editNetNick->setText(QLineEdit::tr("unnamed"));
MiscLayout->addWidget(editNetNick, 0, 1);
QLabel *labelLanguage = new QLabel(groupMisc);
labelLanguage->setText(QLabel::tr("Locale") + " *");
MiscLayout->addWidget(labelLanguage, 1, 0);
CBLanguage = new QComboBox(groupMisc);
QDir tmpdir;
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Locale");
tmpdir.setFilter(QDir::Files);
QStringList locs = tmpdir.entryList(QStringList("hedgewars_*.qm"));
CBLanguage->addItem(QComboBox::tr("(System default)"), QString(""));
for(int i = 0; i < locs.count(); i++)
{
QLocale loc(locs[i].replace(QRegExp("hedgewars_(.*)\\.qm"), "\\1"));
CBLanguage->addItem(QLocale::languageToString(loc.language()) + " (" + QLocale::countryToString(loc.country()) + ")", loc.name());
}
MiscLayout->addWidget(CBLanguage, 1, 1);
CBAltDamage = new QCheckBox(groupMisc);
CBAltDamage->setText(QCheckBox::tr("Alternative damage show"));
MiscLayout->addWidget(CBAltDamage, 2, 0, 1, 2);
CBNameWithDate = new QCheckBox(groupMisc);
CBNameWithDate->setText(QCheckBox::tr("Append date and time to record file name"));
MiscLayout->addWidget(CBNameWithDate, 3, 0, 1, 2);
#ifdef SPARKLE_ENABLED
CBAutoUpdate = new QCheckBox(groupMisc);
CBAutoUpdate->setText(QCheckBox::tr("Check for updates at startup"));
MiscLayout->addWidget(CBAutoUpdate, 4, 0, 1, 2);
#endif
gbTBLayout->addWidget(groupMisc, 2, 0);
}
{
AGGroupBox = new IconedGroupBox(this);
//AGGroupBox->setContentTopPadding(0);
AGGroupBox->setIcon(QIcon(":/res/graphicsicon.png"));
//AGGroupBox->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed);
AGGroupBox->setTitle(QGroupBox::tr("Audio/Graphic options"));
QVBoxLayout * GBAlayout = new QVBoxLayout(AGGroupBox);
QHBoxLayout * GBAreslayout = new QHBoxLayout(0);
CBFrontendFullscreen = new QCheckBox(AGGroupBox);
CBFrontendFullscreen->setText(QCheckBox::tr("Frontend fullscreen"));
GBAlayout->addWidget(CBFrontendFullscreen);
CBFrontendEffects = new QCheckBox(AGGroupBox);
CBFrontendEffects->setText(QCheckBox::tr("Frontend effects") + " *");
GBAlayout->addWidget(CBFrontendEffects);
CBEnableFrontendSound = new QCheckBox(AGGroupBox);
CBEnableFrontendSound->setText(QCheckBox::tr("Enable frontend sounds"));
GBAlayout->addWidget(CBEnableFrontendSound);
CBEnableFrontendMusic = new QCheckBox(AGGroupBox);
CBEnableFrontendMusic->setText(QCheckBox::tr("Enable frontend music"));
GBAlayout->addWidget(CBEnableFrontendMusic);
QFrame * hr = new QFrame(AGGroupBox);
hr->setFrameStyle(QFrame::HLine);
hr->setLineWidth(3);
hr->setFixedHeight(10);
GBAlayout->addWidget(hr);
QLabel * resolution = new QLabel(AGGroupBox);
resolution->setText(QLabel::tr("Resolution"));
GBAreslayout->addWidget(resolution);
CBResolution = new QComboBox(AGGroupBox);
GBAreslayout->addWidget(CBResolution);
GBAlayout->addLayout(GBAreslayout);
CBFullscreen = new QCheckBox(AGGroupBox);
CBFullscreen->setText(QCheckBox::tr("Fullscreen"));
GBAlayout->addWidget(CBFullscreen);
CBReduceQuality = new QCheckBox(AGGroupBox);
CBReduceQuality->setText(QCheckBox::tr("Reduced quality"));
GBAlayout->addWidget(CBReduceQuality);
hr = new QFrame(AGGroupBox);
hr->setFrameStyle(QFrame::HLine);
hr->setLineWidth(3);
hr->setFixedHeight(10);
GBAlayout->addWidget(hr);
QHBoxLayout * GBAvollayout = new QHBoxLayout(0);
QLabel * vol = new QLabel(AGGroupBox);
vol->setText(QLabel::tr("Initial sound volume"));
GBAvollayout->addWidget(vol);
GBAlayout->addLayout(GBAvollayout);
volumeBox = new QSpinBox(AGGroupBox);
volumeBox->setRange(0, 100);
volumeBox->setSingleStep(5);
GBAvollayout->addWidget(volumeBox);
CBEnableSound = new QCheckBox(AGGroupBox);
CBEnableSound->setText(QCheckBox::tr("Enable sound"));
GBAlayout->addWidget(CBEnableSound);
CBEnableMusic = new QCheckBox(AGGroupBox);
CBEnableMusic->setText(QCheckBox::tr("Enable music"));
GBAlayout->addWidget(CBEnableMusic);
hr = new QFrame(AGGroupBox);
hr->setFrameStyle(QFrame::HLine);
hr->setLineWidth(3);
hr->setFixedHeight(10);
GBAlayout->addWidget(hr);
QHBoxLayout * GBAfpslayout = new QHBoxLayout(0);
QLabel * maxfps = new QLabel(AGGroupBox);
maxfps->setText(QLabel::tr("FPS limit"));
GBAfpslayout->addWidget(maxfps);
GBAlayout->addLayout(GBAfpslayout);
fpsedit = new FPSEdit(AGGroupBox);
GBAfpslayout->addWidget(fpsedit);
CBShowFPS = new QCheckBox(AGGroupBox);
CBShowFPS->setText(QCheckBox::tr("Show FPS"));
GBAlayout->addWidget(CBShowFPS);
hr = new QFrame(AGGroupBox);
hr->setFrameStyle(QFrame::HLine);
hr->setLineWidth(3);
hr->setFixedHeight(10);
GBAlayout->addWidget(hr);
QLabel *restartNote = new QLabel(this);
restartNote->setText(QString("* ") + QLabel::tr("Restart game to apply"));
restartNote->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed);
GBAlayout->addWidget(restartNote);
gbTBLayout->addWidget(AGGroupBox, 0, 1, 3, 1);
}
BtnSaveOptions = addButton(":/res/Save.png", pageLayout, 2, 2, true);
BtnSaveOptions->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
BtnBack->setFixedHeight(BtnSaveOptions->height());
BtnBack->setFixedWidth(BtnBack->width()+2);
BtnBack->setStyleSheet("QPushButton{margin: 22px 0 9px 2px;}");
}
PageNet::PageNet(QWidget* parent) : AbstractPage(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
BtnNetSvrStart = new QPushButton(this);
BtnNetSvrStart->setFont(*font14);
BtnNetSvrStart->setText(QPushButton::tr("Start server"));
BtnNetSvrStart->setVisible(haveServer);
pageLayout->addWidget(BtnNetSvrStart, 4, 2);
BtnBack = addButton(":/res/Exit.png", pageLayout, 4, 0, true);
ConnGroupBox = new QGroupBox(this);
ConnGroupBox->setTitle(QGroupBox::tr("Net game"));
pageLayout->addWidget(ConnGroupBox, 2, 0, 1, 3);
GBClayout = new QGridLayout(ConnGroupBox);
GBClayout->setColumnStretch(0, 1);
GBClayout->setColumnStretch(1, 1);
GBClayout->setColumnStretch(2, 1);
BtnNetConnect = new QPushButton(ConnGroupBox);
BtnNetConnect->setFont(*font14);
BtnNetConnect->setText(QPushButton::tr("Connect"));
GBClayout->addWidget(BtnNetConnect, 2, 2);
tvServersList = new QTableView(ConnGroupBox);
tvServersList->setSelectionBehavior(QAbstractItemView::SelectRows);
GBClayout->addWidget(tvServersList, 1, 0, 1, 3);
BtnUpdateSList = new QPushButton(ConnGroupBox);
BtnUpdateSList->setFont(*font14);
BtnUpdateSList->setText(QPushButton::tr("Update"));
GBClayout->addWidget(BtnUpdateSList, 2, 0);
BtnSpecifyServer = new QPushButton(ConnGroupBox);
BtnSpecifyServer->setFont(*font14);
BtnSpecifyServer->setText(QPushButton::tr("Specify"));
GBClayout->addWidget(BtnSpecifyServer, 2, 1);
connect(BtnNetConnect, SIGNAL(clicked()), this, SLOT(slotConnect()));
}
void PageNet::updateServersList()
{
tvServersList->setModel(new HWNetUdpModel(tvServersList));
tvServersList->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch);
static_cast<HWNetServersModel *>(tvServersList->model())->updateList();
connect(BtnUpdateSList, SIGNAL(clicked()), static_cast<HWNetServersModel *>(tvServersList->model()), SLOT(updateList()));
connect(tvServersList, SIGNAL(doubleClicked(const QModelIndex &)), this, SLOT(slotConnect()));
}
void PageNet::slotConnect()
{
HWNetServersModel * model = static_cast<HWNetServersModel *>(tvServersList->model());
QModelIndex mi = tvServersList->currentIndex();
if(!mi.isValid())
{
QMessageBox::information(this, tr("Error"), tr("Please select server from the list above"));
return;
}
QString host = model->index(mi.row(), 1).data().toString();
quint16 port = model->index(mi.row(), 2).data().toUInt();
emit connectClicked(host, port);
}
PageNetServer::PageNetServer(QWidget* parent) : AbstractPage(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
pageLayout->setRowStretch(0, 1);
pageLayout->setRowStretch(1, 0);
BtnBack =addButton(":/res/Exit.png", pageLayout, 1, 0, true);
BtnStart = new QPushButton(this);
BtnStart->setFont(*font14);
BtnStart->setText(QPushButton::tr("Start"));
pageLayout->addWidget(BtnStart, 1, 2);
QWidget * wg = new QWidget(this);
pageLayout->addWidget(wg, 0, 0, 1, 3);
QGridLayout * wgLayout = new QGridLayout(wg);
wgLayout->setColumnStretch(0, 1);
wgLayout->setColumnStretch(1, 3);
wgLayout->setColumnStretch(2, 1);
wgLayout->setRowStretch(0, 0);
wgLayout->setRowStretch(1, 1);
QGroupBox * gb = new QGroupBox(wg);
wgLayout->addWidget(gb, 0, 1);
QGridLayout * gbLayout = new QGridLayout(gb);
labelSD = new QLabel(gb);
labelSD->setText(QLabel::tr("Server name:"));
gbLayout->addWidget(labelSD, 0, 0);
leServerDescr = new QLineEdit(gb);
gbLayout->addWidget(leServerDescr, 0, 1);
labelPort = new QLabel(gb);
labelPort->setText(QLabel::tr("Server port:"));
gbLayout->addWidget(labelPort, 1, 0);
sbPort = new QSpinBox(gb);
sbPort->setMinimum(0);
sbPort->setMaximum(65535);
gbLayout->addWidget(sbPort, 1, 1);
BtnDefault = new QPushButton(gb);
BtnDefault->setText(QPushButton::tr("default"));
gbLayout->addWidget(BtnDefault, 1, 2);
connect(BtnDefault, SIGNAL(clicked()), this, SLOT(setDefaultPort()));
}
void PageNetServer::setDefaultPort()
{
sbPort->setValue(46631);
}
PageNetGame::PageNetGame(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli) : AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
//pageLayout->setSpacing(1);
pageLayout->setColumnStretch(0, 50);
pageLayout->setColumnStretch(1, 50);
// chatwidget
pChatWidget = new HWChatWidget(this, gameSettings, sdli, true);
pChatWidget->setShowReady(true); // show status bulbs by default
pageLayout->addWidget(pChatWidget, 1, 0, 1, 2);
pageLayout->setRowStretch(1, 100);
pGameCFG = new GameCFGWidget(this);
pageLayout->addWidget(pGameCFG, 0, 0);
pNetTeamsWidget = new TeamSelWidget(this);
pNetTeamsWidget->setAcceptOuter(true);
pageLayout->addWidget(pNetTeamsWidget, 0, 1);
QHBoxLayout * bottomLayout = new QHBoxLayout;
pageLayout->addLayout(bottomLayout, 3, 0, 1, 2);
BtnBack = addButton(":/res/Exit.png", bottomLayout, 0, true);
BtnGo = new QPushButton(this);
BtnGo->setToolTip(QPushButton::tr("Ready"));
BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
BtnGo->setIconSize(QSize(25, 34));
BtnGo->setMinimumWidth(50);
BtnGo->setMinimumHeight(50);
bottomLayout->addWidget(BtnGo, 4);
BtnMaster = addButton(tr("Control"), bottomLayout, 2);
QMenu * menu = new QMenu(BtnMaster);
restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
restrictJoins->setCheckable(true);
restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
restrictTeamAdds->setCheckable(true);
//menu->addAction(startGame);
menu->addAction(restrictJoins);
menu->addAction(restrictTeamAdds);
BtnMaster->setMenu(menu);
BtnStart = addButton(QAction::tr("Start"), bottomLayout, 3);
bottomLayout->insertStretch(1, 100);
}
void PageNetGame::setReadyStatus(bool isReady)
{
if(isReady)
BtnGo->setIcon(QIcon(":/res/lightbulb_on.png"));
else
BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
}
void PageNetGame::setMasterMode(bool isMaster)
{
BtnMaster->setVisible(isMaster);
BtnStart->setVisible(isMaster);
}
PageInfo::PageInfo(QWidget* parent) : AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
about = new About(this);
pageLayout->addWidget(about, 0, 0, 1, 3);
}
PageSinglePlayer::PageSinglePlayer(QWidget* parent) : AbstractPage(parent)
{
QVBoxLayout * vLayout = new QVBoxLayout(this);
QHBoxLayout * topLine = new QHBoxLayout();
QHBoxLayout * middleLine = new QHBoxLayout();
QHBoxLayout * bottomLine = new QHBoxLayout();
vLayout->addStretch();
vLayout->addLayout(topLine);
vLayout->addSpacing(30);
vLayout->addLayout(middleLine);
vLayout->addStretch();
vLayout->addLayout(bottomLine);
topLine->addStretch();
BtnSimpleGamePage = addButton(":/res/SimpleGame.png", topLine, 0, true);
BtnSimpleGamePage->setToolTip(tr("Simple Game (a quick game against the computer, settings are chosen for you)"));
topLine->addSpacing(60);
BtnMultiplayer = addButton(":/res/Multiplayer.png", topLine, 1, true);
BtnMultiplayer->setToolTip(tr("Multiplayer (play a hotseat game against your friends, or AI teams)"));
topLine->addStretch();
BtnTrainPage = addButton(":/res/Trainings.png", middleLine, 0, true);
BtnTrainPage->setToolTip(tr("Training Mode (Practice your skills in a range of training missions). IN DEVELOPMENT"));
BtnBack = addButton(":/res/Exit.png", bottomLine, 0, true);
bottomLine->addStretch();
BtnDemos = addButton(":/res/Record.png", bottomLine, 1, true);
BtnDemos->setToolTip(tr("Demos (Watch recorded demos)"));
BtnLoad = addButton(":/res/Save.png", bottomLine, 2, true);
BtnLoad->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
BtnLoad->setToolTip(tr("Load (Load a previously saved game)"));
BtnBack->setFixedHeight(BtnLoad->height());
BtnBack->setStyleSheet("QPushButton{margin-top: 31px;}");
}
PageTraining::PageTraining(QWidget* parent) : AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 2);
pageLayout->setColumnStretch(2, 1);
pageLayout->setRowStretch(0, 1);
pageLayout->setRowStretch(2, 1);
CBSelect = new QComboBox(this);
QDir tmpdir;
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Missions/Training");
tmpdir.setFilter(QDir::Files);
CBSelect->addItems(tmpdir.entryList(QStringList("*.lua")).replaceInStrings(QRegExp("^(.*)\\.lua"), "\\1"));
pageLayout->addWidget(CBSelect, 1, 1);
BtnStartTrain = new QPushButton(this);
BtnStartTrain->setFont(*font14);
BtnStartTrain->setText(QPushButton::tr("Go!"));
pageLayout->addWidget(BtnStartTrain, 1, 2);
BtnBack = addButton(":/res/Exit.png", pageLayout, 3, 0, true);
}
PageSelectWeapon::PageSelectWeapon(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pWeapons = new SelWeaponWidget(cAmmoNumber, this);
pageLayout->addWidget(pWeapons, 0, 0, 1, 4);
BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
BtnDefault = addButton(tr("Default"), pageLayout, 1, 1);
BtnDelete = addButton(tr("Delete"), pageLayout, 1, 2);
BtnSave = addButton(":/res/Save.png", pageLayout, 1, 3, true);
BtnSave->setStyleSheet("QPushButton{margin: 24px 0px 0px 0px;}");
BtnBack->setFixedHeight(BtnSave->height());
BtnBack->setStyleSheet("QPushButton{margin-top: 31px;}");
connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault()));
connect(BtnSave, SIGNAL(clicked()), pWeapons, SLOT(save()));
}
PageInGame::PageInGame(QWidget* parent) :
AbstractPage(parent)
{
QLabel * label = new QLabel(this);
label->setText("In game...");
}
PageRoomsList::PageRoomsList(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
QHBoxLayout * newRoomLayout = new QHBoxLayout();
QLabel * roomNameLabel = new QLabel(this);
roomNameLabel->setText(tr("Room Name:"));
roomName = new QLineEdit(this);
roomName->setMaxLength(60);
newRoomLayout->addWidget(roomNameLabel);
newRoomLayout->addWidget(roomName);
pageLayout->addLayout(newRoomLayout, 0, 0);
roomsList = new QTableWidget(this);
roomsList->setSelectionBehavior(QAbstractItemView::SelectRows);
roomsList->verticalHeader()->setVisible(false);
roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
roomsList->setAlternatingRowColors(true);
pageLayout->addWidget(roomsList, 1, 0, 3, 1);
pageLayout->setRowStretch(2, 100);
chatWidget = new HWChatWidget(this, gameSettings, sdli, false);
pageLayout->addWidget(chatWidget, 4, 0, 1, 2);
pageLayout->setRowStretch(4, 350);
BtnCreate = addButton(tr("Create"), pageLayout, 0, 1);
BtnJoin = addButton(tr("Join"), pageLayout, 1, 1);
BtnRefresh = addButton(tr("Refresh"), pageLayout, 3, 1);
BtnBack = addButton(":/res/Exit.png", pageLayout, 5, 0, true);
BtnAdmin = addButton(tr("Admin features"), pageLayout, 5, 1);
connect(BtnCreate, SIGNAL(clicked()), this, SLOT(onCreateClick()));
connect(BtnJoin, SIGNAL(clicked()), this, SLOT(onJoinClick()));
connect(BtnRefresh, SIGNAL(clicked()), this, SLOT(onRefreshClick()));
connect(roomsList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(onJoinClick()));
}
void PageRoomsList::setAdmin(bool flag)
{
BtnAdmin->setVisible(flag);
}
void PageRoomsList::setRoomsList(const QStringList & list)
{
roomsList->clear();
roomsList->setColumnCount(7);
roomsList->setHorizontalHeaderLabels(
QStringList() <<
QTableWidget::tr("Room Name") <<
QTableWidget::tr("C") <<
QTableWidget::tr("T") <<
QTableWidget::tr("Owner") <<
QTableWidget::tr("Map") <<
QTableWidget::tr("Rules") <<
QTableWidget::tr("Weapons")
);
// set minimum sizes
// roomsList->horizontalHeader()->resizeSection(0, 200);
// roomsList->horizontalHeader()->resizeSection(1, 50);
// roomsList->horizontalHeader()->resizeSection(2, 50);
// roomsList->horizontalHeader()->resizeSection(3, 100);
// roomsList->horizontalHeader()->resizeSection(4, 100);
// roomsList->horizontalHeader()->resizeSection(5, 100);
// roomsList->horizontalHeader()->resizeSection(6, 100);
// set resize modes
// roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
if (list.size() % 8)
return;
roomsList->setRowCount(list.size() / 8);
for(int i = 0, r = 0; i < list.size(); i += 8, r++)
{
QTableWidgetItem * item;
item = new QTableWidgetItem(list[i + 1]); // room name
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
// pick appropriate room icon and tooltip (game in progress yes/no; later maybe locked rooms etc.)
if(list[i].compare("True"))
{
item->setIcon(QIcon(":/res/iconTime.png"));// game is in lobby
item->setToolTip(tr("This game is in lobby.\nYou may join and start playing once the game starts."));
}
else
{
item->setIcon(QIcon(":/res/iconDamage.png"));// game has started
item->setToolTip(tr("This game is in progress.\nYou may join and spectate now but you'll have to wait for the game to end to start playing."));
}
roomsList->setItem(r, 0, item);
item = new QTableWidgetItem(list[i + 2]); // number of clients
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
item->setTextAlignment(Qt::AlignCenter);
item->setToolTip(tr("There are %1 clients connected to this room.", "", list[i + 2].toInt()).arg(list[i + 2]));
roomsList->setItem(r, 1, item);
item = new QTableWidgetItem(list[i + 3]); // number of teams
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
item->setTextAlignment(Qt::AlignCenter);
item->setToolTip(tr("There are %1 teams participating in this room.", "", list[i + 3].toInt()).arg(list[i + 3]));
roomsList->setItem(r, 2, item);
item = new QTableWidgetItem(list[i + 4].left(15)); // name of host
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
item->setToolTip(tr("%1 is the host. He may adjust settings and start the game.").arg(list[i + 4]));
roomsList->setItem(r, 3, item);
if(list[i + 5] == "+rnd+")
item = new QTableWidgetItem(tr("Random Map")); // selected map (is randomized)
else if (list[i+5] == "+maze+")
item = new QTableWidgetItem(tr("Random Maze"));
else
{
item = new QTableWidgetItem(list[i + 5]); // selected map
// check to see if we've got this map
// not perfect but a start
if(!mapList->contains(list[i + 5]))
item->setForeground(QBrush(QColor(255, 0, 0)));
}
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
item->setToolTip(tr("Games may be played on precreated or randomized maps."));
roomsList->setItem(r, 4, item);
item = new QTableWidgetItem(list[i + 6].left(20)); // selected game scheme
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
item->setToolTip(tr("The Game Scheme defines general options and preferences like Round Time, Sudden Death or Vampirism."));
roomsList->setItem(r, 5, item);
item = new QTableWidgetItem(list[i + 7].left(20)); // selected weapon scheme
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
item->setToolTip(tr("The Weapon Scheme defines available weapons and their ammunition count."));
roomsList->setItem(r, 6, item);
}
roomsList->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch);
roomsList->horizontalHeader()->setResizeMode(1, QHeaderView::ResizeToContents);
roomsList->horizontalHeader()->setResizeMode(2, QHeaderView::ResizeToContents);
roomsList->horizontalHeader()->setResizeMode(3, QHeaderView::ResizeToContents);
roomsList->horizontalHeader()->setResizeMode(4, QHeaderView::ResizeToContents);
roomsList->horizontalHeader()->setResizeMode(5, QHeaderView::ResizeToContents);
roomsList->horizontalHeader()->setResizeMode(6, QHeaderView::ResizeToContents);
// roomsList->resizeColumnsToContents();
}
void PageRoomsList::onCreateClick()
{
if (roomName->text().size())
emit askForCreateRoom(roomName->text());
else
QMessageBox::critical(this,
tr("Error"),
tr("Please enter room name"),
tr("OK"));
}
void PageRoomsList::onJoinClick()
{
QTableWidgetItem * curritem = roomsList->item(roomsList->currentRow(), 0);
if (!curritem)
{
QMessageBox::critical(this,
tr("Error"),
tr("Please select room from the list"),
tr("OK"));
return ;
}
emit askForJoinRoom(curritem->data(Qt::DisplayRole).toString());
}
void PageRoomsList::onRefreshClick()
{
emit askForRoomList();
}
PageConnecting::PageConnecting(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
QLabel * lblConnecting = new QLabel(this);
lblConnecting->setText(tr("Connecting..."));
pageLayout->addWidget(lblConnecting);
}
PageScheme::PageScheme(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
QGroupBox * gb = new QGroupBox(this);
QGridLayout * gl = new QGridLayout();
gb->setLayout(gl);
QSizePolicy sp;
sp.setVerticalPolicy(QSizePolicy::MinimumExpanding);
sp.setHorizontalPolicy(QSizePolicy::Expanding);
pageLayout->addWidget(gb, 1,0,13,4);
gbGameModes = new QGroupBox(QGroupBox::tr("Game Modifiers"), gb);
gbBasicSettings = new QGroupBox(QGroupBox::tr("Basic Settings"), gb);
gbGameModes->setStyleSheet(".QGroupBox {"
"background-color: #130f2c; background-image:url();"
"}");
gbBasicSettings->setStyleSheet(".QGroupBox {"
"background-color: #130f2c; background-image:url();"
"}");
gbGameModes->setSizePolicy(sp);
gbBasicSettings->setSizePolicy(sp);
gl->addWidget(gbGameModes,0,0,1,3,Qt::AlignTop);
gl->addWidget(gbBasicSettings,0,3,1,3,Qt::AlignTop);
QGridLayout * glGMLayout = new QGridLayout(gbGameModes);
QGridLayout * glBSLayout = new QGridLayout(gbBasicSettings);
gbGameModes->setLayout(glGMLayout);
gbBasicSettings->setLayout(glBSLayout);
// Left
TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts.png");
TBW_mode_Forts->setToolTip("<b>" + ToggleButtonWidget::tr("Fort Mode") + "</b>:<br />" + tr("Defend your fort and destroy the opponents, two team colours max!"));
glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1);
TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide.png");
TBW_teamsDivide->setToolTip("<b>" + ToggleButtonWidget::tr("Divide Teams") + "</b>:<br />" + tr("Teams will start on opposite sides of the terrain, two team colours max!"));
glGMLayout->addWidget(TBW_teamsDivide,0,1,1,1);
TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid.png");
TBW_solid->setToolTip("<b>" + ToggleButtonWidget::tr("Solid Land") + "</b>:<br />" + tr("Land can not be destroyed!"));
glGMLayout->addWidget(TBW_solid,0,2,1,1);
TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder.png");
TBW_border->setToolTip("<b>" + ToggleButtonWidget::tr("Add Border") + "</b>:<br />" + tr("Add an indestructable border around the terrain"));
glGMLayout->addWidget(TBW_border,0,3,1,1);
TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity.png");
TBW_lowGravity->setToolTip("<b>" + ToggleButtonWidget::tr("Low Gravity") + "</b>:<br />" + tr("Lower gravity"));
glGMLayout->addWidget(TBW_lowGravity,1,0,1,1);
TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight.png");
TBW_laserSight->setToolTip("<b>" + ToggleButtonWidget::tr("Laser Sight") + "</b>:<br />" + tr("Assisted aiming with laser sight"));
glGMLayout->addWidget(TBW_laserSight,1,1,1,1);
TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png");
TBW_invulnerable->setToolTip("<b>" + ToggleButtonWidget::tr("Invulnerable") + "</b>:<br />" + tr("All hogs have a personal forcefield"));
glGMLayout->addWidget(TBW_invulnerable,1,2,1,1);
TBW_mines = new ToggleButtonWidget(gbGameModes, ":/res/btnMines.png");
TBW_mines->setToolTip("<b>" + ToggleButtonWidget::tr("Add Mines") + "</b>:<br />" + tr("Enable random mines"));
glGMLayout->addWidget(TBW_mines,1,3,1,1);
TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png");
TBW_vampiric->setToolTip("<b>" + ToggleButtonWidget::tr("Vampirism") + "</b>:<br />" + tr("Gain 80% of the damage you do back in health"));
glGMLayout->addWidget(TBW_vampiric,2,0,1,1);
TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma.png");
TBW_karma->setToolTip("<b>" + ToggleButtonWidget::tr("Karma") + "</b>:<br />" + tr("Share your opponents pain, share their damage"));
glGMLayout->addWidget(TBW_karma,2,1,1,1);
TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery.png");
TBW_artillery->setToolTip("<b>" + ToggleButtonWidget::tr("Artillery") + "</b>:<br />" + tr("Your hogs are unable to move, put your artillery skills to the test"));
glGMLayout->addWidget(TBW_artillery,2,2,1,1);
TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder.png");
TBW_randomorder->setToolTip("<b>" + ToggleButtonWidget::tr("Random Order") + "</b>:<br />" + tr("Order of play is random instead of in room order."));
glGMLayout->addWidget(TBW_randomorder,2,3,1,1);
TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing.png");
TBW_king->setToolTip("<b>" + ToggleButtonWidget::tr("King") + "</b>:<br />" + tr("Play with a King. If he dies, your side dies."));
glGMLayout->addWidget(TBW_king,3,0,1,1);
TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog.png");
TBW_placehog->setToolTip("<b>" + ToggleButtonWidget::tr("Place Hedgehogs") + "</b>:<br />" + tr("Take turns placing your hedgehogs before the start of play."));
glGMLayout->addWidget(TBW_placehog,3,1,1,1);
TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo.png");
TBW_sharedammo->setToolTip("<b>" + ToggleButtonWidget::tr("Clan Shares Ammo") + "</b>:<br />" + tr("Ammo is shared between all teams that share a colour."));
glGMLayout->addWidget(TBW_sharedammo,3,2,1,1);
TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders.png");
TBW_disablegirders->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Girders") + "</b>:<br />" + tr("Disable girders when generating random maps."));
glGMLayout->addWidget(TBW_disablegirders,3,3,1,1);
TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects.png");
TBW_disablelandobjects->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Land Objects") + "</b>:<br />" + tr("Disable land objects when generating random maps."));
glGMLayout->addWidget(TBW_disablelandobjects,4,0,1,1);
// Right
QLabel * l;
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Damage Modifier"));
l->setWordWrap(true);
glBSLayout->addWidget(l,0,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconDamage.png"));
glBSLayout->addWidget(l,0,1,1,1);
SB_DamageModifier = new QSpinBox(gbBasicSettings);
SB_DamageModifier->setRange(10, 300);
SB_DamageModifier->setValue(100);
SB_DamageModifier->setSingleStep(25);
glBSLayout->addWidget(SB_DamageModifier,0,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Turn Time"));
l->setWordWrap(true);
glBSLayout->addWidget(l,1,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconTime.png"));
glBSLayout->addWidget(l,1,1,1,1);
SB_TurnTime = new QSpinBox(gbBasicSettings);
SB_TurnTime->setRange(1, 99);
SB_TurnTime->setValue(45);
SB_TurnTime->setSingleStep(15);
glBSLayout->addWidget(SB_TurnTime,1,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Initial Health"));
l->setWordWrap(true);
glBSLayout->addWidget(l,2,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconHealth.png"));
glBSLayout->addWidget(l,2,1,1,1);
SB_InitHealth = new QSpinBox(gbBasicSettings);
SB_InitHealth->setRange(50, 200);
SB_InitHealth->setValue(100);
SB_InitHealth->setSingleStep(25);
glBSLayout->addWidget(SB_InitHealth,2,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Sudden Death Timeout"));
l->setWordWrap(true);
glBSLayout->addWidget(l,3,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconSuddenDeath.png"));
glBSLayout->addWidget(l,3,1,1,1);
SB_SuddenDeath = new QSpinBox(gbBasicSettings);
SB_SuddenDeath->setRange(0, 50);
SB_SuddenDeath->setValue(15);
SB_SuddenDeath->setSingleStep(3);
glBSLayout->addWidget(SB_SuddenDeath,3,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Crate Drops"));
l->setWordWrap(true);
glBSLayout->addWidget(l,4,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconBox.png"));
glBSLayout->addWidget(l,4,1,1,1);
SB_CaseProb = new FreqSpinBox(gbBasicSettings);
SB_CaseProb->setRange(0, 9);
SB_CaseProb->setValue(5);
glBSLayout->addWidget(SB_CaseProb,4,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Mines Time"));
l->setWordWrap(true);
glBSLayout->addWidget(l,5,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconTime.png")); // TODO: icon
glBSLayout->addWidget(l,5,1,1,1);
SB_MinesTime = new QSpinBox(gbBasicSettings);
SB_MinesTime->setRange(-1, 3);
SB_MinesTime->setValue(3);
SB_MinesTime->setSingleStep(1);
SB_MinesTime->setSpecialValueText(tr("Random"));
SB_MinesTime->setSuffix(" "+ tr("Seconds"));
glBSLayout->addWidget(SB_MinesTime,5,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Mines"));
l->setWordWrap(true);
glBSLayout->addWidget(l,6,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconMine.png")); // TODO: icon
glBSLayout->addWidget(l,6,1,1,1);
SB_Mines = new QSpinBox(gbBasicSettings);
SB_Mines->setRange(1, 80);
SB_Mines->setValue(1);
SB_Mines->setSingleStep(5);
glBSLayout->addWidget(SB_Mines,6,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("% Dud Mines"));
l->setWordWrap(true);
glBSLayout->addWidget(l,7,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconDud.png"));
glBSLayout->addWidget(l,7,1,1,1);
SB_MineDuds = new QSpinBox(gbBasicSettings);
SB_MineDuds->setRange(0, 100);
SB_MineDuds->setValue(0);
SB_MineDuds->setSingleStep(5);
glBSLayout->addWidget(SB_MineDuds,7,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Explosives"));
l->setWordWrap(true);
glBSLayout->addWidget(l,8,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconDamage.png"));
glBSLayout->addWidget(l,8,1,1,1);
SB_Explosives = new QSpinBox(gbBasicSettings);
SB_Explosives->setRange(0, 40);
SB_Explosives->setValue(0);
SB_Explosives->setSingleStep(1);
glBSLayout->addWidget(SB_Explosives,8,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Scheme Name:"));
LE_name = new QLineEdit(this);
gl->addWidget(LE_name,14,1,1,5);
gl->addWidget(l,14,0,1,1);
mapper = new QDataWidgetMapper(this);
BtnBack = addButton(":/res/Exit.png", pageLayout, 15, 0, true);
BtnNew = addButton(tr("New"), pageLayout, 15, 2);
BtnDelete = addButton(tr("Delete"), pageLayout, 15, 3);
selectScheme = new QComboBox(this);
pageLayout->addWidget(selectScheme, 15, 1);
connect(BtnNew, SIGNAL(clicked()), this, SLOT(newRow()));
connect(BtnDelete, SIGNAL(clicked()), this, SLOT(deleteRow()));
connect(selectScheme, SIGNAL(currentIndexChanged(int)), mapper, SLOT(setCurrentIndex(int)));
connect(selectScheme, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeSelected(int)));
}
void PageScheme::setModel(QAbstractItemModel * model)
{
mapper->setModel(model);
selectScheme->setModel(model);
mapper->addMapping(LE_name, 0);
mapper->addMapping(TBW_mode_Forts, 1);
mapper->addMapping(TBW_teamsDivide, 2);
mapper->addMapping(TBW_solid, 3);
mapper->addMapping(TBW_border, 4);
mapper->addMapping(TBW_lowGravity, 5);
mapper->addMapping(TBW_laserSight, 6);
mapper->addMapping(TBW_invulnerable, 7);
mapper->addMapping(TBW_mines, 8);
mapper->addMapping(TBW_vampiric, 9);
mapper->addMapping(TBW_karma, 10);
mapper->addMapping(TBW_artillery, 11);
mapper->addMapping(TBW_randomorder, 12);
mapper->addMapping(TBW_king, 13);
mapper->addMapping(TBW_placehog, 14);
mapper->addMapping(TBW_sharedammo, 15);
mapper->addMapping(TBW_disablegirders, 16);
mapper->addMapping(TBW_disablelandobjects, 17);
mapper->addMapping(SB_DamageModifier, 18);
mapper->addMapping(SB_TurnTime, 19);
mapper->addMapping(SB_InitHealth, 20);
mapper->addMapping(SB_SuddenDeath, 21);
mapper->addMapping(SB_CaseProb, 22);
mapper->addMapping(SB_MinesTime, 23);
mapper->addMapping(SB_Mines, 24);
mapper->addMapping(SB_MineDuds, 25);
mapper->addMapping(SB_Explosives, 26);
mapper->toFirst();
}
void PageScheme::newRow()
{
QAbstractItemModel * model = mapper->model();
model->insertRow(model->rowCount());
selectScheme->setCurrentIndex(model->rowCount() - 1);
}
void PageScheme::deleteRow()
{
QAbstractItemModel * model = mapper->model();
model->removeRow(selectScheme->currentIndex());
}
void PageScheme::schemeSelected(int n)
{
int c = ((AmmoSchemeModel*)mapper->model())->numberOfDefaultSchemes;
gbGameModes->setEnabled(n >= c);
gbBasicSettings->setEnabled(n >= c);
LE_name->setEnabled(n >= c);
}
/////////////////////////////////////////////////
PageAdmin::PageAdmin(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
// 0
pbAsk = addButton(tr("Fetch data"), pageLayout, 0, 0, 1, 3);
connect(pbAsk, SIGNAL(clicked()), this, SIGNAL(askServerVars()));
// 1
QLabel * lblSMN = new QLabel(this);
lblSMN->setText(tr("Server message for latest version:"));
pageLayout->addWidget(lblSMN, 1, 0);
leServerMessageNew = new QLineEdit(this);
pageLayout->addWidget(leServerMessageNew, 1, 1);
// 2
QLabel * lblSMO = new QLabel(this);
lblSMO->setText(tr("Server message for previous versions:"));
pageLayout->addWidget(lblSMO, 2, 0);
leServerMessageOld = new QLineEdit(this);
pageLayout->addWidget(leServerMessageOld, 2, 1);
// 3
QLabel * lblP = new QLabel(this);
lblP->setText(tr("Latest version protocol number:"));
pageLayout->addWidget(lblP, 3, 0);
sbProtocol = new QSpinBox(this);
pageLayout->addWidget(sbProtocol, 3, 1);
// 4
QLabel * lblPreview = new QLabel(this);
lblPreview->setText(tr("MOTD preview:"));
pageLayout->addWidget(lblPreview, 4, 0);
tb = new QTextBrowser(this);
pageLayout->addWidget(tb, 4, 1, 1, 2);
connect(leServerMessageNew, SIGNAL(textEdited(const QString &)), tb, SLOT(setHtml(const QString &)));
connect(leServerMessageOld, SIGNAL(textEdited(const QString &)), tb, SLOT(setHtml(const QString &)));
// 5
pbClearAccountsCache = addButton(tr("Clear Accounts Cache"), pageLayout, 5, 0);
// 6
pbSetSM = addButton(tr("Set data"), pageLayout, 6, 0, 1, 3);
// 7
BtnBack = addButton(":/res/Exit.png", pageLayout, 7, 0, true);
connect(pbSetSM, SIGNAL(clicked()), this, SLOT(smChanged()));
}
void PageAdmin::smChanged()
{
emit setServerMessageNew(leServerMessageNew->text());
emit setServerMessageOld(leServerMessageOld->text());
emit setProtocol(sbProtocol->value());
}
void PageAdmin::serverMessageNew(const QString & str)
{
leServerMessageNew->setText(str);
}
void PageAdmin::serverMessageOld(const QString & str)
{
leServerMessageOld->setText(str);
}
void PageAdmin::protocol(int proto)
{
sbProtocol->setValue(proto);
}
/////////////////////////////////////////////////
PageNetType::PageNetType(QWidget* parent) : AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setRowStretch(0, 10);
pageLayout->setRowStretch(3, 10);
pageLayout->setColumnStretch(1, 10);
pageLayout->setColumnStretch(2, 20);
pageLayout->setColumnStretch(3, 10);
BtnLAN = addButton(tr("LAN game"), pageLayout, 1, 2);
BtnOfficialServer = addButton(tr("Official server"), pageLayout, 2, 2);
// hack: temporary deactivated - requires server modifications that aren't backward compatible (yet)
//BtnOfficialServer->setEnabled(false);
BtnBack = addButton(":/res/Exit.png", pageLayout, 4, 0, true);
}