QTfrontend/xfire.cpp
author koda
Thu, 17 Jun 2010 19:57:51 +0200
changeset 3513 f589230fa21b
parent 3229 9e7ded374113
child 3697 d5b30d6373fc
permissions -rw-r--r--
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive) add rotation for iphone build too make the ifrontend work again with 3.0 sdk reworked openalbridge following most of an old implementation by Smaxx and making it more modular -- now sources are limited but the memory extension and cleanup is todo nil'd many variables in engine that were causing intialization problems

/*
 * Hedgewars Xfire integration
 * Copyright (c) 2010 Mario Liebisch <mario.liebisch AT googlemail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <string>
#include <cstring>
#include <stdio.h>

#include "xfire.h"
#include "../misc/xfire/xfiregameclient.h"

// use_xfire: stores if xfire is loaded and functions should do something at all
bool use_xfire = false;
char *keys[XFIRE_KEY_COUNT];
char *values[XFIRE_KEY_COUNT];

// xfire_init(): used to initialize all variables and set their default values
void xfire_init(void)
{
    if(use_xfire)
        return;
    use_xfire = XfireIsLoaded() == 1;
    
    if(!use_xfire)
        return;
    
    for(int i = 0; i < XFIRE_KEY_COUNT; i++)
    {
        keys[i] = new char[256];
        values[i] = new char[256];
        strcpy(keys[i], "");
        strcpy(values[i], "");
    }
    
    strcpy(keys[XFIRE_NICKNAME], "Nickname");
    strcpy(keys[XFIRE_ROOM], "Room");
    strcpy(keys[XFIRE_SERVER], "Server");
    strcpy(keys[XFIRE_STATUS], "Status");
    xfire_update();
}

// xfire_free(): used to free up ressources used etc.
void xfire_free(void)
{
    if(!use_xfire)
        return;
    
    for(int i = 0; i < XFIRE_KEY_COUNT; i++)
    {
        delete [] keys[i];
        delete [] values[i];
    }
}

// xfire_setvalue(): set a specific value
void xfire_setvalue(const XFIRE_KEYS status, const char *value)
{
    if(!use_xfire || strlen(value) > 255)
        return;
    strcpy(values[status], value);
}

// xfire_update(): submits current values to the xfire app
void xfire_update(void)
{
    if(!use_xfire)
        return;
    XfireSetCustomGameDataA(XFIRE_KEY_COUNT, (const char**)keys, (const char**)values);
}