/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com> * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */#include "selectWeapon.h"#include "weaponItem.h"#include "hwconsts.h"#include <QDebug>#include <QPushButton>#include <QGridLayout>#include <QHBoxLayout>#include <QLabel>#include <QBitmap>#include <QLineEdit>#include <QSettings>#include <QMessageBox>#include <QTabWidget>#include <QRegExp>#include <QRegExpValidator>#include <math.h>QImage getAmmoImage(int num){ static QImage ammo(":Ammos.png"); int x = num/(ammo.height()/32); int y = (num-((ammo.height()/32)*x))*32; x*=32; return ammo.copy(x, y, 32, 32);}SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent) : QWidget(parent){ QHBoxLayout* hbLayout = new QHBoxLayout(this); hbLayout->setSpacing(1); hbLayout->setMargin(1); QLabel* lbl = new QLabel(this); lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum))); lbl->setMaximumWidth(30); lbl->setGeometry(0, 0, 30, 30); hbLayout->addWidget(lbl); item = new WeaponItem(image, imagegrey, this); item->setItemsNum(wNum); item->setInfinityState(allowInfinite); hbLayout->addWidget(item); hbLayout->setStretchFactor(lbl, 1); hbLayout->setStretchFactor(item, 99); hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter); hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);}void SelWeaponItem::setItemsNum(const unsigned char num){ item->setItemsNum(num);}unsigned char SelWeaponItem::getItemsNum() const{ return item->getItemsNum();}void SelWeaponItem::setEnabled(bool value){ item->setEnabled(value);}int SelWeaponWidget::readWeaponValue(const QChar chr, int max){ int value = chr.digitValue(); if (value == -1) value = 0; else if (value > max) value = max; return value;}SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) : QFrame(parent), m_numItems(numItems){ wconf = new QMap<QString, QString>(); for(int i = 0; i < cDefaultAmmos.size(); ++i) { wconf->insert(cDefaultAmmos[i].first, cDefaultAmmos[i].second); } if (!QDir(cfgdir->absolutePath() + "/Schemes").exists()) { QDir().mkdir(cfgdir->absolutePath() + "/Schemes"); } QStringList defaultAmmos; for(int i = 0; i < cDefaultAmmos.size(); ++i) { defaultAmmos.append(cDefaultAmmos[i].first.toLower()); } if (!QDir(cfgdir->absolutePath() + "/Schemes/Ammo").exists()) { qDebug("No /Schemes/Ammo directory found. Trying to import weapon schemes from weapons.ini."); QDir().mkdir(cfgdir->absolutePath() + "/Schemes/Ammo"); QSettings old_wconf(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat); QStringList keys = old_wconf.allKeys(); int imported = 0; for(int i = 0; i < keys.size(); i++) { if (!defaultAmmos.contains(keys[i].toLower())) { wconf->insert(keys[i], fixWeaponSet(old_wconf.value(keys[i]).toString())); QFile file(cfgdir->absolutePath() + "/Schemes/Ammo/" + keys[i] + ".hwa"); if (file.open(QIODevice::WriteOnly)) { QTextStream stream( &file ); stream << old_wconf.value(keys[i]).toString() << endl; file.close(); } imported++; } } qDebug("%d weapon scheme(s) imported.", imported); } else { QStringList schemes = QDir(cfgdir->absolutePath() + "/Schemes/Ammo").entryList(QDir::Files); for(int i = 0; i < schemes.size(); i++) { QFile file(cfgdir->absolutePath() + "/Schemes/Ammo/" + schemes[i]); QString config; if (file.open(QIODevice::ReadOnly)) { QTextStream stream( &file ); stream >> config; file.close(); } // Chop off file name suffix QString schemeName = schemes[i]; if (schemeName.endsWith(".hwa", Qt::CaseInsensitive)) { schemeName.chop(4); } // Don't load weapon scheme if name collides with any default scheme if (!defaultAmmos.contains(schemeName.toLower())) wconf->insert(schemeName, fixWeaponSet(config)); else qWarning("Weapon scheme \"%s\" not loaded from file, name collides with a default scheme!", qPrintable(schemeName)); } } QString currentState = *cDefaultAmmoStore; QTabWidget * tbw = new QTabWidget(this); QWidget * page1 = new QWidget(this); p1Layout = new QGridLayout(page1); p1Layout->setSpacing(1); p1Layout->setMargin(1); QWidget * page2 = new QWidget(this); p2Layout = new QGridLayout(page2); p2Layout->setSpacing(1); p2Layout->setMargin(1); QWidget * page3 = new QWidget(this); p3Layout = new QGridLayout(page3); p3Layout->setSpacing(1); p3Layout->setMargin(1); QWidget * page4 = new QWidget(this); p4Layout = new QGridLayout(page4); p4Layout->setSpacing(1); p4Layout->setMargin(1); tbw->addTab(page1, tr("Weapon set")); tbw->addTab(page2, tr("Probabilities")); tbw->addTab(page4, tr("Ammo in boxes")); tbw->addTab(page3, tr("Delays")); QGridLayout * pageLayout = new QGridLayout(this); pageLayout->addWidget(tbw); int j = -1; int i = 0, k = 0; for(; i < m_numItems; ++i) { if (k % cAmmoMenuRows == 0) ++j; unsigned int ammo = ammoMenuAmmos[i]; // Hide amSkip (7) if (ammo == 7) continue; // Hide unused amCreeper (58) else if (ammo == 58) { ++k; continue; } int a = ammo-1; // ammo ID for SelWeaponItem SelWeaponItem * swi = new SelWeaponItem(true, a, readWeaponValue(currentState[a], 9), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this); weaponItems[a].append(swi); p1Layout->addWidget(swi, j, k % cAmmoMenuRows); SelWeaponItem * pwi = new SelWeaponItem(false, a, readWeaponValue(currentState[numItems + a], 8), QImage(":/res/ammopicbox.png"), QImage(":/res/ammopicboxgrey.png"), this); weaponItems[a].append(pwi); p2Layout->addWidget(pwi, j, k % cAmmoMenuRows); SelWeaponItem * dwi = new SelWeaponItem(false, a, readWeaponValue(currentState[numItems*2 + a], 8), QImage(":/res/ammopicdelay.png"), QImage(":/res/ammopicdelaygrey.png"), this); weaponItems[a].append(dwi); p3Layout->addWidget(dwi, j, k % cAmmoMenuRows); SelWeaponItem * awi = new SelWeaponItem(false, a, readWeaponValue(currentState[numItems*3 + a], 8), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this); weaponItems[a].append(awi); p4Layout->addWidget(awi, j, k % cAmmoMenuRows); ++k; } //pLayout->setRowStretch(5, 100); m_name = new QLineEdit(this); QRegExp rx(*cSafeFileNameRegExp); QRegExpValidator* val = new QRegExpValidator(rx, m_name); m_name->setValidator(val); pageLayout->addWidget(m_name, i, 0, 1, 5);}void SelWeaponWidget::setWeapons(const QString& ammo){ bool enable = true; for(int i = 0; i < cDefaultAmmos.size(); i++) { if (!cDefaultAmmos[i].first.compare(m_name->text())) { enable = false; break; } } for(int i = 0; i < m_numItems; ++i) { twi::iterator it = weaponItems.find(i); if (it == weaponItems.end()) continue; it.value()[0]->setItemsNum(readWeaponValue(ammo[i], 9)); it.value()[1]->setItemsNum(readWeaponValue(ammo[m_numItems + i], 8)); it.value()[2]->setItemsNum(readWeaponValue(ammo[m_numItems*2 + i], 8)); it.value()[3]->setItemsNum(readWeaponValue(ammo[m_numItems*3 + i], 8)); it.value()[0]->setEnabled(enable); it.value()[1]->setEnabled(enable); it.value()[2]->setEnabled(enable); it.value()[3]->setEnabled(enable); } m_name->setEnabled(enable);}void SelWeaponWidget::setDefault(){ for(int i = 0; i < cDefaultAmmos.size(); i++) { if (!cDefaultAmmos[i].first.compare(m_name->text())) { return; } } setWeapons(*cDefaultAmmoStore);}//Save current weapons set.void SelWeaponWidget::save(){ //The save() function is called by ANY change of the combo box. //If an entry is deleted, this code would just re-add the deleted //item. We use isDeleted to check if we are currently deleting to //prevent this. if (isDeleting) return; if (m_name->text() == "") return; // Don't save an default ammo scheme for(int i = 0; i < cDefaultAmmos.size(); ++i) { if(curWeaponsName == cDefaultAmmos[i].first) return; } QString state1; QString state2; QString state3; QString state4; QString stateFull; for(int i = 0; i < m_numItems; ++i) { twi::const_iterator it = weaponItems.find(i); int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn' state1.append(QString::number(num)); int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum(); state2.append(QString::number(prob)); int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum(); state3.append(QString::number(del)); int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum(); state4.append(QString::number(am)); } stateFull = state1 + state2 + state3 + state4; // Check for duplicates QString inputNameLower = m_name->text().toLower(); QString curWeaponsNameLower = curWeaponsName.toLower(); QStringList keys = wconf->keys(); for(int i = 0; i < keys.size(); i++) { QString compName = keys[i]; QString compNameLower = compName.toLower(); // Don't allow same name as other weapon set, even case-insensitively. // This prevents some problems with saving/loading. if ((compNameLower == inputNameLower) && (compNameLower != curWeaponsNameLower)) { // Discard changed made to current weapon scheme if there's a duplicate m_name->setText(curWeaponsName); QMessageBox deniedMsg(this); deniedMsg.setIcon(QMessageBox::Warning); deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning")); deniedMsg.setText(QMessageBox::tr("A weapon scheme with the name '%1' already exists. Changes made to the weapon scheme have been discarded.").arg(compName)); deniedMsg.setTextFormat(Qt::PlainText); deniedMsg.setWindowModality(Qt::WindowModal); deniedMsg.exec(); return; } } if (curWeaponsName != "") { // remove old entry wconf->remove(curWeaponsName); } wconf->insert(m_name->text(), stateFull); QFile file(cfgdir->absolutePath() + "/Schemes/Ammo/" + m_name->text()+ ".hwa"); if (file.open(QIODevice::WriteOnly)) { QTextStream stream( &file ); stream << stateFull << endl; file.close(); } emit weaponsEdited(curWeaponsName, m_name->text(), stateFull); curWeaponsName = m_name->text();}int SelWeaponWidget::operator [] (unsigned int weaponIndex) const{ twi::const_iterator it = weaponItems.find(weaponIndex); return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum();}QString SelWeaponWidget::getWeaponsString(const QString& name) const{ return wconf->find(name).value();}void SelWeaponWidget::deleteWeaponsName(){ QString delWeaponsName = curWeaponsName; if (delWeaponsName == "") return; for(int i = 0; i < cDefaultAmmos.size(); i++) { if (!cDefaultAmmos[i].first.compare(delWeaponsName)) { QMessageBox deniedMsg(this); deniedMsg.setIcon(QMessageBox::Warning); deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning")); deniedMsg.setText(QMessageBox::tr("Cannot delete default weapon set '%1'!").arg(cDefaultAmmos[i].first)); deniedMsg.setTextFormat(Qt::PlainText); deniedMsg.setWindowModality(Qt::WindowModal); deniedMsg.exec(); return; } } QMessageBox reallyDeleteMsg(this); reallyDeleteMsg.setIcon(QMessageBox::Question); reallyDeleteMsg.setWindowTitle(QMessageBox::tr("Weapons - Are you sure?")); reallyDeleteMsg.setText(QMessageBox::tr("Do you really want to delete the weapon set '%1'?").arg(delWeaponsName)); reallyDeleteMsg.setTextFormat(Qt::PlainText); reallyDeleteMsg.setWindowModality(Qt::WindowModal); reallyDeleteMsg.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel); if (reallyDeleteMsg.exec() == QMessageBox::Ok) { isDeleting = true; wconf->remove(delWeaponsName); QFile(cfgdir->absolutePath() + "/Schemes/Ammo/" + curWeaponsName + ".hwa").remove(); emit weaponsDeleted(delWeaponsName); }}void SelWeaponWidget::newWeaponsName(){ save(); QString newName = tr("New"); if(wconf->contains(newName)) { //name already used -> look for an appropriate name: int i=2; while(wconf->contains(newName = tr("New (%1)").arg(i++))) ; } setWeaponsName(newName); wconf->insert(newName, *cEmptyAmmoStore); emit weaponsAdded(newName, *cEmptyAmmoStore);}void SelWeaponWidget::setWeaponsName(const QString& name){ m_name->setText(name); curWeaponsName = name; if(name != "" && wconf->contains(name)) { setWeapons(wconf->find(name).value()); } else { setWeapons(*cEmptyAmmoStore); }}void SelWeaponWidget::switchWeapons(const QString& name){ // Rescue old weapons set, then select new one save(); setWeaponsName(name);}QStringList SelWeaponWidget::getWeaponNames() const{ return wconf->keys();}void SelWeaponWidget::copy(){ save(); if(wconf->contains(curWeaponsName)) { QString ammo = getWeaponsString(curWeaponsName); QString newName = tr("Copy of %1").arg(curWeaponsName); if(wconf->contains(newName)) { //name already used -> look for an appropriate name: int i=2; while(wconf->contains(newName = tr("Copy of %1 (%2)").arg(curWeaponsName).arg(i++))); } setWeaponsName(newName); setWeapons(ammo); wconf->insert(newName, ammo); emit weaponsAdded(newName, ammo); }}QString SelWeaponWidget::fixWeaponSet(const QString &s){ int neededLength = cDefaultAmmoStore->size() / 4; int thisSetLength = s.size() / 4; QStringList sl; sl << s.left(thisSetLength) << s.mid(thisSetLength, thisSetLength) << s.mid(thisSetLength * 2, thisSetLength) << s.right(thisSetLength) ; for(int i = sl.length() - 1; i >= 0; --i) { sl[i] = sl[i].leftJustified(neededLength, '0', true); } return sl.join(QString());}void SelWeaponWidget::deletionDone(){ isDeleting = false;}void SelWeaponWidget::init(){ isDeleting = false;}