gameServer2/src/protocol/mod.rs
author nemo
Tue, 21 Aug 2018 15:11:28 -0400
branch0.9.24
changeset 13682 f60b3998ba56
parent 12136 e25a82ce2374
child 13416 cdf69667593b
permissions -rw-r--r--
only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward

use netbuf;
use std::io::Read;
use std::io::Result;
use nom::IResult;

pub mod messages;
mod parser;

pub struct ProtocolDecoder {
    buf: netbuf::Buf,
    consumed: usize,
}

impl ProtocolDecoder {
    pub fn new() -> ProtocolDecoder {
        ProtocolDecoder {
            buf: netbuf::Buf::new(),
            consumed: 0,
        }
    }

    pub fn read_from<R: Read>(&mut self, stream: &mut R) -> Result<usize> {
        self.buf.read_from(stream)
    }

    pub fn extract_messages(&mut self) -> Vec<messages::HWProtocolMessage> {
        let parse_result = parser::extract_messages(&self.buf[..]);
        match parse_result {
            IResult::Done(tail, msgs) => {
                self.consumed = self.buf.len() - self.consumed - tail.len();
                msgs
            },
            IResult::Incomplete(_) => unreachable!(),
            IResult::Error(_) => unreachable!(),
        }
    }

    pub fn sweep(&mut self) {
        self.buf.consume(self.consumed);
        self.consumed = 0;
    }
}