only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward
use mio;
use server::server::HWServer;
use server::actions::Action;
use server::actions::Action::*;
use protocol::messages::HWProtocolMessage;
use protocol::messages::HWServerMessage::*;
pub fn handle(server: &mut HWServer, token: usize, message: HWProtocolMessage) {
match message {
_ => warn!("Unimplemented!"),
}
}