misc/liblua/lmem.c
author nemo
Tue, 21 Aug 2018 15:11:28 -0400
branch0.9.24
changeset 13682 f60b3998ba56
parent 10017 de822cd3df3a
permissions -rw-r--r--
only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward

/*
** $Id: lmem.c,v 1.70.1.1 2007/12/27 13:02:25 roberto Exp $
** Interface to Memory Manager
** See Copyright Notice in lua.h
*/


#include <stddef.h>

#define lmem_c
#define LUA_CORE

#include "lua.h"

#include "ldebug.h"
#include "ldo.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"



/*
** About the realloc function:
** void * frealloc (void *ud, void *ptr, size_t osize, size_t nsize);
** (`osize' is the old size, `nsize' is the new size)
**
** Lua ensures that (ptr == NULL) iff (osize == 0).
**
** * frealloc(ud, NULL, 0, x) creates a new block of size `x'
**
** * frealloc(ud, p, x, 0) frees the block `p'
** (in this specific case, frealloc must return NULL).
** particularly, frealloc(ud, NULL, 0, 0) does nothing
** (which is equivalent to free(NULL) in ANSI C)
**
** frealloc returns NULL if it cannot create or reallocate the area
** (any reallocation to an equal or smaller size cannot fail!)
*/



#define MINSIZEARRAY    4


void *luaM_growaux_ (lua_State *L, void *block, int *size, size_t size_elems,
                     int limit, const char *errormsg) {
  void *newblock;
  int newsize;
  if (*size >= limit/2) {  /* cannot double it? */
    if (*size >= limit)  /* cannot grow even a little? */
      luaG_runerror(L, errormsg);
    newsize = limit;  /* still have at least one free place */
  }
  else {
    newsize = (*size)*2;
    if (newsize < MINSIZEARRAY)
      newsize = MINSIZEARRAY;  /* minimum size */
  }
  newblock = luaM_reallocv(L, block, *size, newsize, size_elems);
  *size = newsize;  /* update only when everything else is OK */
  return newblock;
}


void *luaM_toobig (lua_State *L) {
  luaG_runerror(L, "memory allocation error: block too big");
  return NULL;  /* to avoid warnings */
}



/*
** generic allocation routine.
*/
void *luaM_realloc_ (lua_State *L, void *block, size_t osize, size_t nsize) {
  global_State *g = G(L);
  lua_assert((osize == 0) == (block == NULL));
  block = (*g->frealloc)(g->ud, block, osize, nsize);
  if (block == NULL && nsize > 0)
    luaD_throw(L, LUA_ERRMEM);
  lua_assert((nsize == 0) == (block == NULL));
  g->totalbytes = (g->totalbytes - osize) + nsize;
  return block;
}