only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward
#include <QFileDialog>
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "drawmapscene.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
scene = new DrawMapScene(this);
//ui->graphicsView->setScene(scene);
ui->drawMapWidget->setScene(scene);
connect(ui->pbUndo, SIGNAL(clicked()), scene, SLOT(undo()));
connect(scene, SIGNAL(pathChanged()), this, SLOT(scene_pathChanged()));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::changeEvent(QEvent *e)
{
QMainWindow::changeEvent(e);
switch (e->type()) {
case QEvent::LanguageChange:
ui->retranslateUi(this);
break;
default:
break;
}
}
void MainWindow::scene_pathChanged()
{
QString str = scene->encode().toBase64();
ui->plainTextEdit->setPlainText(str);
ui->sbBytes->setValue(str.size());
}
void MainWindow::on_pbSave_clicked()
{
QString fileName = QFileDialog::getSaveFileName(this, tr("Save map"), ".");
if(!fileName.isEmpty())
{
QFile f(fileName);
f.open(QIODevice::WriteOnly);
f.write(scene->encode());
}
}
void MainWindow::on_pbLoad_clicked()
{
QString fileName = QFileDialog::getOpenFileName(this, tr("Open map file"), ".");
if(!fileName.isEmpty())
{
QFile f(fileName);
f.open(QIODevice::ReadOnly);
QByteArray data = f.readAll();
scene->decode(data);
}
}