project_files/Android-build/log.pas
author nemo
Sun, 03 Jun 2012 22:56:30 -0400
changeset 7172 f68d62711a5c
parent 5621 ea796c83ea47
child 7889 57b117d441b9
permissions -rw-r--r--
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).

unit log;
{$ifdef fpc}
 {$mode delphi}
{$endif}

interface

const libname='liblog.so';

      ANDROID_LOG_UNKNOWN=0;
      ANDROID_LOG_DEFAULT=1;
      ANDROID_LOG_VERBOSE=2;
      ANDROID_LOG_DEBUG=3;
      ANDROID_LOG_INFO=4;
      ANDROID_LOG_WARN=5;
      ANDROID_LOG_ERROR=6;
      ANDROID_LOG_FATAL=7;
      ANDROID_LOG_SILENT=8;

type android_LogPriority=integer;

function __android_log_write(prio:longint;tag,text:pchar):longint; cdecl; external libname name '__android_log_write';

//function __android_log_print(prio:longint;tag,print:pchar;params:array of pchar):longint; cdecl; external libname name '__android_log_print';
  
implementation

end.