On restart command close server socket and spawn new server, keep running until last client quits
{-# LANGUAGE ScopedTypeVariables #-}
module OfficialServer.GameReplayStore where
import CoreTypes
import Data.Time
import Control.Exception as E
import qualified Data.Map as Map
import Data.Sequence()
import System.Log.Logger
saveReplay :: RoomInfo -> IO ()
saveReplay r = do
time <- getCurrentTime
let fileName = "replays/" ++ show time
let replayInfo = (teamsAtStart r, Map.toList $ mapParams r, Map.toList $ params r, roundMsgs r)
E.catch
(writeFile fileName (show replayInfo))
(\(e :: IOException) -> warningM "REPLAYS" $ "Couldn't write to " ++ fileName ++ ": " ++ show e)