Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
/*
* Copyright (C) 2008 Remko Troncon
*/
#ifndef COCOAINITIALIZER_H
#define COCOAINITIALIZER_H
class CocoaInitializer
{
public:
CocoaInitializer();
~CocoaInitializer();
private:
class Private;
Private* d;
Private* c;
};
#endif