Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
/*
* InstallController.h
*
*
* Created by Vittorio on 28/09/09.
* Copyright 2009 __MyCompanyName__. All rights reserved.
*
*/
#ifndef INSTALLCONTROLLER_H
#define INSTALLCONTROLLER_H
class InstallController
{
public:
virtual ~InstallController();
virtual void showInstallController() = 0;
};
#endif