Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
/*
* M3Panel.h
*
*
* Created by Vittorio on 28/09/09.
* Copyright 2009 __MyCompanyName__. All rights reserved.
*
*/
#ifndef M3PANEL_H
#define M3PANEL_H
#include "InstallController.h"
class M3Panel : public InstallController
{
public:
M3Panel(void);
~M3Panel();
void showInstallController();
private:
class Private;
Private* c;
};
#endif